Beyond Eamon
As Eamon developed, there were multiple attempts to expand the capabilities of the software in a way that often resulted in completely new derivatives of Eamon. The most notable of these were:
SwordThrust
SwordThrust by Donald Brown is a commercial successor to Eamon published in 1981. It featured enhanced role-playing mechanics, expanded spells, fatigue management, and seven text-based adventures with rich character interaction.
References:
- SwordThrust on EamonAG.org - Explore detailed information about SwordThrust.
- SwordThrust on Eamon Wiki - Additional information on the Eamon Wiki.
Eamon II / KnightQuest
Eamon II is a 1982 enhanced version of the Eamon game system by John Nelson, featuring new commands, spells, artifact types, and refinements. Adventures include The Beginner’s Cave and Merlin’s Castle, offering expanded gameplay with additional professions, artifacts, and spells.
This system later evolved into KnightQuest in 1983, incorporating advanced mechanics such as professions, races, languages, expanded spells, and artifact types. However, the Apple II’s limitations led to performance issues, making the system challenging to run effectively.
References:
- Eamon II on EamonAG.org - Explore detailed information about Eamon II
- KnightQuest on EamonAG.org - Explore detiailed information about KnightQuest
- Eamon II on Eamon Wiki - Additional information on the Eamon Wiki.
- KnightQuest on Eamon Wiki - Additional information on the Eamon Wiki.
Super Eamon
Super Eamon is a 1985 graphical variant of Eamon by Paul Van Bloem and Little Green Software, offering a visual Main Hall, enhanced gameplay features, and the custom adventure The Haunted House.|
- Super Eamon on EamonAG.org - Explore detailed information about Super Eamon
- Super Eamon on Eamon Wiki - Additional information on the Eamon Wiki
You may also be interested to review these other platforms to play Eamon.