Eamon Adventurer's Guild Online

    Beyond Eamon


    As Eamon developed, there were multiple attempts to expand the capabilities of the software in a way that often resulted in completely new derivatives of Eamon. The most notable of these were:


    Sword Thrust

    SwordThrust

    SwordThrust by Donald Brown is a commercial successor to Eamon published in 1981. It featured enhanced role-playing mechanics, expanded spells, fatigue management, and seven text-based adventures with rich character interaction.

    References:


    Eamon II / KnightQuest

    Eamon II KnightQuest

    Eamon II is a 1982 enhanced version of the Eamon game system by John Nelson, featuring new commands, spells, artifact types, and refinements. Adventures include The Beginner’s Cave and Merlin’s Castle, offering expanded gameplay with additional professions, artifacts, and spells.

    This system later evolved into KnightQuest in 1983, incorporating advanced mechanics such as professions, races, languages, expanded spells, and artifact types. However, the Apple II’s limitations led to performance issues, making the system challenging to run effectively.

    References:


    Super Eamon

    Super Eamon

    Super Eamon is a 1985 graphical variant of Eamon by Paul Van Bloem and Little Green Software, offering a visual Main Hall, enhanced gameplay features, and the custom adventure The Haunted House.|


    You may also be interested to review these other platforms to play Eamon.


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