Super Eamon
by Little Green Software
Bob Davis wrote the following reviews of Super Eamon in the NEUC March 1985 and August 1985 editions of the NEUC Newsletter. I’ve consolidated them to remove some redundant information, but it should give you a good idea of what Super Eamon is about.

SUPER EAMON by Little Green Software
Reviewed by Bob Davis Super Eamon is a graphic version of the Eamon Main Hall available from Little Green Software. The graphics are very professional and I enjoyed the pictures of each shop, the movement of the townspeople and my character, and the format of the informational displays. Some of the extra features of the Eamon Master are:
- Informational help upon request.
- Special weapons training.
- Acquiring better made weapons.
- Resurrection of dead characters.
- Good graphics. I enjoyed the pictures of each shop in the main ball, along with the movement of the character from one shop to the next. Being a devote text adventure activist, I found the blend of text and graphics were very well done.
- Extra features in the main hall. A side alley is available for adventurers wishing to seek a better made weapon, special weapons training or to help a fellow adventurer return from the dark unknown (dead). The only complaint I have is too little options available at the bar (but I have this complaint of the text system, too).
- Pickpockets thrive in abundance.

The SUPER EAMON main hall will let you transfer your characters from your text main hall, but will kill them on the text main hall diskette. I didn’t deem this as particularly appropriate, but it is logical. I had a normal character who went through many adventures and had a couple abilities that were modified by these adventures so that the values were above legal limits (usually 100 for spell ability). These illegal character attributes printed as Low-med (SUPER EAMON does not print values). After conversing with Little Green Software, they provided me with the following list of ratings and values:
| Description | Spell Ability | Weapon Ability |
|---|---|---|
| V LOW | 0-50 | 0-10 |
| LOW | 51-199 | 11-24 |
| LOW-MED | 200-299 | 25-49 |
| MEDIUM | 300-399 | 50-64 |
| MED-HI | 400-499 | 65-84 |
| HIGH | 500-599 | 85-99 |
| V HIGH | 600+ | 100+ |
I don’t know about the rest of the Eamon world, but spell abilities above 200 seems to be rather rare on the club’s diskettes.
Now for the things I didn’t like:
- Having to transfer my characters from my old master to the Super Eamon master and having them deleted from the old master.
- Being pick-pocketed by thieves to the point of having no money and not being able to do anything to prevent it.
- Having to type in *READ* at the place where my name is to be typed to get a list of the names of all my characters on the disk. Something more appropriate (like typing in WHAT?) and easier to remember would be good for me.
Aside from these items, I like Super Eamon. It has very responsive people standing behind it. And, to answer a question some of you undoubtedly have, it does have better graphics than the previously reviewed Eamon Graphics Master. It is rumored that version 2 of Super Eamon will include adjustment of the thriving pick-pockets, extra things to do in the bar and other items. It is not known when these revisions are planned. –Bob Davis

In 1985, Little Green Software created their first graphic adventure for Super Eamon called The Haunted House. This is the image shown here.
Two disks are available to download: