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You can tu";"rn it, but you can't pick it up.": RETURN 4350 IF T0 = 905 THEN PRINT "It is too spiny to pick up.": RETURN 4380 IF T0 = 908 THEN PRINT "It is held in place by hinges.": RETURN 4390 PRINT " Don't be absurd." 4399 RETURN : 4400 Q$ = "Get Special" 4410 IF A = 14 THEN F4 = 1:Q$ = "Got stone block." 4420 IF A = 34 THEN IF M%(2,5) OR M%(5,5) THEN POP : PRINT :R = 478: GOSUB 4 5:R2 = 27: GOTO 3500:Q$ = "Try get sleeping Baron, Mercs prevent."EAMON.251.HDV ' &PRODOS"}@  ,BASIC.SYSTEM9(  'STARTUPN  EAMON.PREFIXP  LEADINQ"  /EAMON.251.INTROS v  EAMON.NAME_ $ +EAMON.ROOMSa n ~ .EAMON.MONSTERSk  /EAMON.ARTIFACTSoj  :EAMON.DESC}C  SEARCH.ROUTINE P$ /MAKE.FAST.START  *FAST.START  (MAIN.PGM8m  FRESH.MEAT9  SAVED.GAME; 9 L !C}" %"" &)#M8( Y% ) LH""" &)jB, )7(P0 ( @X p 8 " ! +}""0 &"0 R%"" &)?) ;",")ɂ """ &) R%LH")0I0hx H( , R%Щ ߩ"L! )L! 8'  )ɀ)4,- U JNT) "L"" &) !` |"M) !"#$%&'()*+,-./01234567Fi/ ƀ"3 """ " iL X\"LY"ίΠ`"""""(#*(% F%Z]eRQ!0SB}RBiBB}` }FELT#> ȏ6 . ) ɟ"     Lb#b#ŠϠĠԠ  m# m# J Qڨ)̰}]! нȱ ̀𩠙 i  a Y n ɟg   VR6  .X ɛL " e ' 0% '8 Jm ʈ0  0ŠϠĠ͢Š͠͠ϠŠŠϠĠخ͠ ͍B B(8`<YYZLYLYLY뿭` 8!@8` R%MNЩUMߩ  L 5   8 0 8  `0 / X?&G& e&&q&P&0`ŠӠֱ̭ԠŠҬî̠ӠĮʎ1&… )n&Dž )\%T&L()8= )J 81(&2(& m((ʎ1ζ&ζ&&3223 ')L&18&"m11 2H22h2舌&&12H)M0 h10200I20h2 C(`L%12 `_3("L  <8# ȱ)ɀ  );( ` (Xp< @;( )m;(;(.;(>( M;(i  ``) '(j21 & &!` )&&(i(&(( CBDFGE !)&$ m(,&& … m(ŅL7'JJJJ`Ϡ3(8`&h)hrȱȱȱȱ0]cȱeem+ȱ+ȱ++ȱ++ȱ+ )+ C* )L2)`Ly* U*L) ) L2) )L)8e` ,$`ee` `+ *+ *` * * *`hh8`8`+++`}+`e`H)hJJ*0JJ)` (< ( < *? 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"}L'"It tells you a sad tale of a Barony's downfall./" V'3`'"The Valley of Cold Iron was once a peaceful and "j'"prosperous Barony under the Honorable Baron Randal, "3t'"but then the evil Baron Kellum attacked the Barony "p~'"with a band of mercenaries. The Mercenaries, acting "'"on orders from Baron Kellum and"'4'"coordinated by an experienced Mercenary Captain, "'"killed Baron Randal and many of his followers, and "P'"tried to take the Valley of Cold Iron for their own. "'"They could not, however, win the cooperation of the "'"Elven Queen by force, nor "'5'"could any amount of violence directed "'"against the workers of the Valley cause the "X'"old Cold Iron Mine to produce its famous anti-magic ore./"_(6 ("Now all those who live in the Valley, and the Elven "("Queen in particular are poor and hungry and in great "("need of a Hero to rescue them from the evil Baron "O(("Kellum. The Hero who destroys the evil Baron, saves "q2("the starving Elven Queen, "x<(7F("and restores the Heir of Randal (rumored to be "P("imprisoned in a cell beneath the Castle) must have "$Z("many qualifications. The Hero must be strong and "ad("brave (of course) and know at least a little magic. "n("He must be kind to the poor and "x(8("willing to listen to them, respectful of the Elves, "("and must also be able to swim./"(95("After looking you over for a few minutes, the Pixy "u("announces that unfortunately, you are not strong enough "("to be the Hero that they need. You return to the Main "("Hall to look for other places to adventure."(10+("After looking you over for a few minutes, the Pixy "h("announces that unfortunately, you do not know enough "("Magic to be the Hero that they need. You return to "("the Main Hall to look for other places to adventure."(11$)"After looking you over for a few minutes, the Pixy "_)"announces that you will do very well, and you head ")"off down the road to the Valley of Cold Iron."")12,)"After looking you over for a few minutes, the Pixy "6)"announces that unfortunately you are much too strong "R@)"to be allowed in their little valley. You return to "J)"the Main Hall to look for other places to adventure."T)13^)"After looking you over for a few minutes, the Pixy " h)"announces that unfortunately you are too dexterous "Jr)"to be allowed in their little valley. You return to "|)"the Main Hall to look for other places to adventure.")14)"After looking you over for a few minutes, the Pixy ")"announces that unfortunately you are too charismatic "D)"to be allowed in their little valley. You return to ")"the Main Hall to look for other places to adventure.")15)"After looking you over for a few minutes, the Pixy ")"announces that unfortunately magic armor is forbidden "?)"in their little valley. You return to the Main Hall "m)"to look for other places to adventure."u)16THE PIXY OAK 6 7.1 "in a Canyon -99 -27 -1 -1 -1 0 1 "in the Ducal Bedchamber -2 505 3 -2 0 0 1 "in the Dining Hall -2 8 4 2 0 0 1 1 "in the Barracks -2 -2 -2 3 0 0 1 4 -4 0 0 0 "in the Old Cold Iron Mine -3 10 -3 -3 0 0 0 "in the Gatehouse -97 11 -6 -6 0 0 1 "in the `bcdefghiTreasury 2 -2 -2 -2 0 0 1 "in the Entryway to the Castle 3 -25 9 -2 0 0 1 "in a Tower full of stairs -2 -2 -2 8 49 51 1 "on a Path 5 15 11 36 0 0 1 "on a Path 6 16 -24 10 0 0 1 "swimming in the Castle Moat -2 17 13 11 0 55 1 "swimming in the Castle Moat -2 18 14 12 0 56 1 "swimming in the Castle Moat -2 19 -4 13 0 57 1 "in a useless, infertile Field 10 20 16 36 0 0 1 "on a Path 11 21 17 15 0 0 1 "on a Path -24 22 18 16 0 0 1 "on a Path -25 23 19 17 0 0 1 0 1 "on the Commons -26 -9 -4 18 0 0 1 "in a Ravine 15 25 21 -4 0 0 1 "in a Ravine 16 26 22 20 0 0 1 "in a good, fertile field 17 27 23 21 0 0 1 "on a Path 18 28 24 22 0 0 1 "in a small Hut -10 -10 -10 23 54 0 1 "in a Stony field 20 30 26 -4 0 -16 1 "in a Ravine 21 31 27 25 0 0 1 "in a small wood 22 32 28 26 -5 0 1 "on a Path 23 33 29 27 0 0 1 "in a good, fertile field -9 -9 -4 28 0 0 1 1 "in a Ravine 25 35 31 -4 0 35 1 "in a Ravine 26 -11 32 30 0 -11 1 "in a small area of Forest 27 -11 33 31 -5 -11 1 "on a Path 28 -11 34 32 0 -11 1 "in a small Hut -8 -8 -8 33 0 0 1 "just inside the cave entrance 30 40 -17 -17 -17 40 0 "in the middle of a trackless waste 36 36 -98 36 0 0 1 "on a rope bridge over a chasm 32 42 0 0 0 -11 1 "in a small, secret cave -17 -17 517 -17 25 0 0 1 "in a small chamber in a cave -17 -17 -17 38 38 0 0 "deep inside the Cave 35 -18 -18 -18 35 -18 0 "on a faint trail 36 36 15 36 0 0 1 "in a small Forest 37 -4 43 -4 -5 -11 1 "in a small Forest -11 48 -4 42 53 -11 1 "on a platform on top of the Tower -13 -13 -13 -13 0 49 1 "on the Drawbridge 8 18 -26 -24 0 -25 1 "in the back of the Castle Cellars -14 51 -14 -14 0 0 0 "down the Pixy Hole -15 -15 -15 -15 48 -15 1 "in a small Forest 43 -4 -4 -4 0 47 1 "in a room in the Tower -4 -4 -4 -4 44 9 1 "in the Castle Larder -14 -14 51 -14 0 0 0 "in the Castle Dungeon 46 -14 507 506 9 0 0 "in a Dungeon Cell -14 -14 -14 51 0 0 0 "up a Tree 0 0 0 0 0 43 1 "in a tiny Attic -8 -8 -8 -8 0 24 1 "at the bottom of the Moat -12 -12 56 -12 -32 -12 1 "at the bottom of the Moat -12 -12 57 55 -32 -12 1 "at the bottom of the Moat -12 -12 -12 56 -32 -12 1 "e 0 0 0 0 0 0 1 0 0 0 0 0 1 "EVIL BARON KELLUM" 12 30 1 50 -9001 200 0 35 1 4 1 "MERCENARY CAPTAIN" 20 16 1 80 4 150 3 9 1 4 2 BLUE PIXIE 3 58 1 100 32 2 0 -1 1 0 2 2 BLACKSMITH 22 18 1 100 34 200 2 23 2 5 2 2 1 4 2 "MERCENARY SOLDIER" 12 14 11 50 4 1375 2 22 1 4 2 jlmELVEN QUEEN 32 0 1 50 47 902 0 0 8 8 2 2 "GOOD BARON RANDAL" 18 16 1 100 52 150 0 -1 1 4 3 YOUNG PEASANT 16 16 1 25 29 150 0 -1 1 4 2 2 OLD PEASANT WOMAN 16 16 1 25 19 150 0 -1 1 4 2 2 WORKER PIXIE 10 14 1 99 0 50 0 0 1 4 2 2 "HEALING PIXIE" 10 30 1 99 0 50 2 0 1 0 2 RATTLESNAKE 8 8 1 99 41 10 0 0 1 10 1 1 "x" 16 16 1 100 0 150 0 0 1 4 3 OLD SWORD 10 2 2 6 10 5 1 12 2 BULLFROG 1 1 2 12 0 0 0 0 0 HEAVY TEAKWOOD CHEST 100 4 999 202 0 100 0 0 0 KEY RING 5 9 3 503 0 0 0 0 0 HEAVY STEEL DOOR 0 8 908 2 7 4 999 0 0 "OAK DOOR WITH COPPER LOCK" 1 8 908 51 50 28 999 0 "OAK DOOnpqrstR WITH STEEL LOCK" 1 8 908 51 52 4 999 0 SIGNPOST 0 7 901 11 22 1 1 0 0 "AVERAGE SWORD" 10 2 2 -2 10 5 2 7 WAX TORCH 5 5 1 6 9999 0 0 0 0 BIRD'S NEST FULL OF EGGS 4 1 1 53 0 0 0 0 0 "KEG OF ALE" 25 6 20 50 1 5 1 0 ROAST PIG 10 1 20 50 0 0 0 0 0 "STONE BLOCK" 0 1 49 214 0 0 0 0 "BENT IRON KEY" 20 3 2 38 1 3 -7 -7001 IRON DISKS 50 1 3 39 0 0 0 -7001 1 -7001 001 HEAVY IRON DOOR 0 8 908 38 39 15 999 0 0 SMALL BUILT-IN CABINET 5 4 903 3 0 998 0 0 0 "FLASK OF OIL" 1 1 1 518 0 0 0 0 0 "LONG SUPPLE ROPE" 10 1 5 6 0 0 0 0 BALL OF STRING 1 1 1 24 0 0 0 0 0 PLAIN SWORD 10 3 5 -3 10 5 1 8 8 HEAVY HAMMER 10 2 10 -5 30 3 2 10 0 SIGN 1 7 901 34 41 1 1 0 0 TREASURER'S NOTE 1 7 1 7 50 2 1 0 0 "OLD SCROLL" 0 7 1 254 52 1 1 0 0 METAL WHEEL 0 1 993 249 0 0 0 0 0 COPPER KEY 1 9 1 518 0 0 0 0 0 CITRELT CACTUS 0 1 905 236 0 0 0 0 0 CACTUS FRUIT 10 1 1 236 0 0 0 0 0 FROZEN PIXIE 100 1 5 40 0 0 0 0 0 "ELVEN MEDAL" 250 11 1 0 0 0 0 0 0 0 "SCRATCHED NOTE" 0 7 902 225 112 1 1 0 SLEEPING BARON KELLUM 500 1 250 2 0 0 0 0 0 "FANCY SWORD" 250 2 5 -2 10 5 1 10 "HEAVY CLEAVER" 5 2 5 0 10 1 3 3 -1007 007 WAX CANDLE 3 5 1 30 200 0 0 0 0 WARNING NOTE 1 7 1 1 111 1 1 0 0 "NEW SCROLL" 0 7 1 40 113 1 1 0 4 1 0 "SCRATCHED MESSAGE" 0 7 902 205 112 1 1 0 57 40 144 12 72 92 72 "You are in a deep canyon with high, rocky walls to the East and the West. To the North is the road back to the Main Hall. South is a Gatehouse." "You are in Duke Randal II'suwxyz{|}~ Bedchamber, now occupied by the usurper Baron Kellum. It contains a beautiful four-poster bed and a large, unlocked teakwood chest. To the East is the dining hall, with a heavy steel door to the South." "You are in a large room with many long tables and a single chest recessed into the wall. To the East is the barracks, to the West is the Ducal Bedchamber, and to the South is the Entryway to the Castle." "You are in a room containing many bunks and a lot of gear. It is neither particularly neat nor especially messy. To the West is the Dining Hall." "You are in the Old Cold Iron Mine, source of the famed anti-magic ore that once made this tiny Barony rich and famous. Right now, there is no workable ore to be seen. There is a scratched message near the only exit, to the South." ." "You are in the Gatehouse. The attendant is not visible right now, but would certainly appear if anyone tried to enter the valley by this, the only way in. To the North is a Canyon. To the South is the Valley itself." "You are in the castle Treasury. Since Baron Kellum has greatly depleted the wealth of the valley, this room is almost empty. To the North is the exit." "You are in the Entryway to the Castle. To the North is the Dining Hall. To the East is a tower filled with stairs. To the South an open drawbridge would allow you to fall into the Castle Moat." "You are in a tower filled with stairs leading both up and down. The Entryway to the Castle is to the West." "You are on a path winding through the valley. To the North is the entrance to the Old Cold Iron Mine. To the South is a useless, infertile field. To the West is a trackless waste. The Path continues to the East." "You are on a path winding through the valley. To the North is the Gatehouse. To the South and to the West the path continues. To the East is the Castle Moat." "You are swimming in the Castle Moat. To the North is the Castle Wall. To the South and West is a path winding through the valley. Below you are the depths of the Moat. To the East the Moat continues." "You are swimming in the Castle Moat. To the North is the Castle Wall. To the South is a path winding through the valley. Below you are the depths of the Moat. To the East and West the Moat continues." "You are swimming in the Castle Moat. North is the Castle Wall, where you can see an odd stone that looks loose. South is the Commons. Below are the depths of the Moat. East is the sheer rock Valley Wall. West is more Moat." "You are in a useless, infertile field with poor soil that will grow only weeds and not even a lot of those. To the North and East is a Path, to the South is a pool of water, and to the West is a trackless waste." "You are on a path winding through the valley. To the North and the East the path continues. To the South there is a narrow, flowing stream. To the West is a useless, infertile field." "You are on a path winding through the valley. To the North is the Moat. To the East and West the path continues. To the South is a good, fertile field." "You are on a Path that winds through the Valley. To the North would be the Drawbridge, but right now it is raised, and if you went that way, you'd fall in the Moat. The Path continues to the South and West. East is the Commons." "You are on the Commons, an open field near the Castle that provides grazing for the few cattle and sheep in the valley. To the North is the Moat. To the South is a small hut. To the East is the Valley wall. To the West is a path." "You are at the end of a Ravine. Icy springs form a wide pool a foot or two deep and trickle off to the East where the ravine continues. To the North is a barren field and to the South a stony one. To the West is the Valley Wall." "You are at a bend in a Ravine that continues to the South and West. A tiny, cold stream trickles through here. To the North is a Path. To the East is a good, fertile field." "You are in a good, fertile field planted with vegetables. To the North and East is a path. To the South is a small wood. To the West is a Ravine." "You are on a path winding through the valley. To the North and South the path continues. To the East is a small Hut. To the West is a good, fertile Field." "You are in a small Hut with crude wooden walls and a high, thatched roof that you might be able to reach by climbing up. To the North, South, and East are the walls of the Hut. To the West is a Path." "You are in a stony field, with rocks of all sizes hiding the ground and who knows what else. To the North, South, and East are Ravines. To the West is the Valley Wall, on which someone has scratched a brief note." " "You are in a Ravine that continues to the North and South. A tiny, cold stream trickles through here. To the East is a small wood. To the West is a stony field." "You are in a small wood. To the North is a good, fertile Field. To the South is a thicker wood like a small piece of Forest. To the East is a Path. To the West is a Ravine." " "You are on a path winding through the valley. To the North and South the path continues. To the East is a good, fertile Field. To the West is a small wood." "You are in a good, fertile field planted with potatoes. To the North and South are huts (which do not have any openings facing this field). To the East is the Valley Wall. To the West is a path." "You are in a Ravine. Icy springs trickle down the Valley Wall to the West and flow to the East where the Ravine continues. To the North is a stony field. To the South the Valley Wall contains a Cave behind a stone ridge." "You are in a Ravine. Icy water from other Ravines to the North and West meets here and falls over a cliff to the South. To the East is a thick wood that is almost a small Forest." "You are in a small area of Forest, near one especially huge Oak. To the North is a small wood. To the South is a deep, wide chasm across which can be seen more forest. To the East is a path and to the West is a Ravine." "You are at the end of a path winding through the valley. To the North the path continues. To the East is a small Hut. To the West is a small patch of Forest. To the South is a huge chasm across which you can see more Forest." "You are in a small Hut belonging to a Blacksmith, to judge by the Anvil bolted to a heavy table and the other tools hanging from the walls. To the North, South, and East are the walls of the Hut. To the West is a Path." "You are just inside the entrance to a small Cave. You can see your breath in the cold air here, and the Cave seems to get even colder where it slopes down and to the South. The exit is to the North." "You are in the middle of a trackless waste. Dry, sandy soil extends in all directions, with no vegetation except an occasional cactus." "You are on a crude rope bridge over a deep chasm. To the North and South the bridge is anchored to large trees in forested areas. The only ways you can travel from here are North and South (or Down, but that wouldn't be too healthy)." "You are in a small, secret cave hidden under a stony field. Above is that Field. Below and to the East is a heavy iron door with a heavy iron lock." "You are in a small, artificial chamber cut into the rock of a small natural cave. The Exit is Up and to the West." "You are deep inside a small Cave. The walls and floor are covered with ice, and the air is so cold that it is hard to breathe. If you stay here for very long you will eventually freeze to death. The only exit is Up and to the North." "You are on a faint trail in the middle of a wasteland. The trail continues to the East. In all other directions is a trackless waste." "You are in a small Forest. To the North is a deep, wide chasm crossed by a crude rope bridge fastened at this end to a huge Maple tree. Across the chasm, more Forest can be seen. To the East this Forest continues." "You are in a small Forest of huge trees of all kinds, one of which looks as if you could climb it. There are birds singing overhead. To the North is a deep, wide chasm. The Forest continues to the South and the West." "You are standing on an oddly shaped platform on top of the Tower. From here you can see most of the Valley, from the trackless waste to the West to the great chasm to the South. The only exit is back Down the tower stairs." "You are on a Drawbridge running from the Path (to the South) to the Entryway to the Castle (to the North). To the East and the West is a drop-off leading to the Moat." "You are in the back of the Castle Dungeons. There is little to see but the reek of filth is heavy here, where a shallow pit full of waste sits under a shaft leading down from the Privy. It smells as if it hasn't been cleaned in years." "You are inside the Pixy Hole. The quivering walls and even the ceiling are pink with blue and red veins, and shed a dim light; and the entire Hole seems to pulsate. The only exit is Up." "You are in a small Forest of huge trees, most of them Oaks. Near the base of one particularly huge Oak is a Hole leading Down. The Forest continues to the North." "You are in a room halfway up the Tower. There are stairways running up and down and a strange wheel set in the wall. Otherwise, the light from the one narrow window shows the room to be empty." "You are in the Castle Larder in the Castle Dungeon. The room is clean and is chilled by a trickle of icy water from a spring running down one wall and out to the Moat through a tiny drain. The only exit is East." "You are in the Castle Dungeon. There is a door with a Copper lock to the West and one with a Steel lock to the East. To the South is a small hole in the Castle Wall. To the North the Dungeon continues." "You are in a dank, dark, dirty Dungeon Cell. There is a bowl of gruel in one corner and a reeking pit for waste in another. The only exit is to the West." "You are up a Tree, where the junction of three limbs makes a good place to sit. The only way to go from here is back Down the Tree." "You are in a tiny, dimly lit Attic above a small Hut. The straw on the floor is probably all that the peasants have for a bed, and it contains a big lump. The only way out of this Attic is back Down to the main part of the Hut." "You are at the bottom of the Moat. The bottom and sides are solid rock under a layer of slime. The surface of the Moat is far overhead, and you must return there soon or you will drown. To the East the depths of the Moat continue." "You are at the bottom of the Moat. The bottom and sides are solid rock under a layer of slime. The surface of the Moat is far overhead, and you must return there soon or you will drown. To the East and West the Moat continues." "You are at the bottom of the Moat. The bottom and sides are solid rock under a layer of slime. The surface of the Moat is far overhead, and you must return there soon or you will drown. To the West the depths of the Moat continue." "You see an old but well-made sword." "You see a huge bullfrog, fat and happy and probably able to jump higher than your head but too lazy to try." "You see a heavy, unlocked teakwood chest, finely made but not ornamented except by an excellent polished finish. It looks valuable in and of itself in addition to whatever it may contain, but it is much too heavy to carry away." "You see a set of keys of various sizes, shapes, and metals held together by a large brass ring. One rather large key is made of steel." "You see a heavy steel door to the South, with an even heavier steel lock." "You see a solid, heavy oak door bound with iron strips. There's a lock plate made of copper set into the door, engraved with a picture of a spoon. From beyond the door you can smell the only pleasant scent in this Dungeon -- Roast Pig!" "You see a solid, heavy oak door bound with iron strips, with a lock plate made of steel set into it and a trapdoor just large enough for a wooden plate full of prison food (and far too small for an adventurer) at the bottom." "You see a signpost pointing to the West that says 'This Way to the Old Cold Iron Mine'." "You see an ordinary, reasonably well-made sword. It is sharp and seems to have a good hilt and guard." "You see a good-quality torch made of tough reeds soaked with wax on a wood handle. It should burn well for a long time, and although water would put it out it would not be ruined and could be relit later." r." "You see a bird's nest full of eggs. They look both tasty and nutritious." "You see a small keg of really good ale, open but still about half full. Good ale is one of the few good things that the evil Baron Kellum cares about. It is mild, tasty, and so full of vitamins that it is actually good for you." "You see most of a roast pig. It looks tasty, and there's nearly ten pounds of good meat left. From the delicious smell it must be very freshly roasted." "You see an odd-looking stone block that has been removed from the wall of the Castle. It looks very heavy." "You see a heavy iron key that is bent in the middle and so probably won't open anything." "You see a heap of small iron disks, each one with a hole through it so that it could be hung by a chain." "You see a heavy iron door with a heavy iron lock. It is well constructed and probably impossible to break down." "You see a built-in cabinet for holding dishes, recessed into the wall so it will not be knocked over by clumsy or careless people like the mercenaries or Baron Kellum himself. It has a solid door on two quiet, leather hinges." "You see a small flask of oil, obviously intended to put on food but also useful to oil a rusty hinge or a squeaky wheel." "You see a long, tough, flexible rope, easily strong enough to support an adventurer's weight along with lots of supplies." "You see an ordinary ball of string, good quality and longer than most but not at all unusual. It is rather dirty but is not frayed and should be as strong as new." new." "You see the most ordinary sword you can imagine. It is sharp and has a hilt on the end and that's about all there is to it." "You see a heavy Blacksmith's hammer, big and heavy enough to use to change the shape of metal objects. It would also make a dangerous weapon." "The sign says: Metal objects fixed here. 10 g.p. (in advance) to straighten any bent object." "You see a note bearing the Seal of the Royal Treasurer. It is probably worth reading." "You see an ancient scroll, with clear if slightly archaic writing on it. It is in a language close enough to your own that you could read it if you tried. It is obviously a handwritten original." "There is a metal wheel with a handle on it built into the wall here. It is very rusty and would probably turn with great difficulty if at all. I don't suppose you have some oil that you could put on the wheel?" "You see a copper key whose handle is molded in the shape of a spoon." "You see a rather pretty cactus with shiny green stems and very sharp spines. It has a central circle of leaves that might hold a fruit." "You see a small, orange-colored fruit with a delicious scent." "You see a golden-colored pixie, with a 'birthmark' in the shape of a caduceus, the healer's symbol. It is frozen hard as a rock and covered with a thin layer of frost." "You see a round medal of some shiny metal engraved with Elven runes. It is hanging from a light chain of the same metal and is probably meant to be worn around the neck." ound the neck." k." "You see a note scratched on the Valley Wall, here where no soldier (and certainly no Baron) is likely to look. It consists of a circle with the symbol for 'Magic' in the middle." "You see the usurper Baron Kellum lying fast asleep and snoring rudely." "You see a fancy sword, with patterns inlaid in red gold on the blade and semi-precious jewels on the hilt. Unfortunately, it is no sharper or better balanced than any ordinary sword." "You see a heavy steel cleaver, sharp enough to cut up a leg of lamb or anyone who annoys the cook." in of the same metal and is probably meant to be worn around the neck." ound the neck." k." "You see a good-quality wax candle, long and thick and less than a quarter used. It should burn well for a while, and although water would put it out it would not be ruined and could be relit later." r." "You see a Warning Note lying on the ground. It looks important -- you should probably read it." "You see a new scroll, with clear writing in a recent hand. It is in a language close enough to your own that you could read it if you tried. It has obviously been copied from some older scroll." "You see a note scratched on the wall of the mine next to the exit. It consists of a circle with the symbol for 'Magic' in the middle." "You can't go that way. The Canyon walls are unclimbable and there are no openings in that direction." "You can't go that way. The stone walls of the castle don't have any openings large enough for you to use." "You can't go that way. The walls of the mine, while full of small holes where ore was removed, do not contain any holes large enough to use as exits." "You can't go that way. The sheer stone walls of the Valley are unclimbable and do not have any openings in this area that you could enter." "You can't go that way. None of the trees here have branches in the right places for you to climb them." "You can't go that way. The walls of the Gatehouse do not have any openings that you can use, although there is one small door (which you cannot open) leading to the gatekeeper's room." "You can't go that way. There are no openings in the ground here." "You can't go that way. Although the walls of the Hut are crude, they are both solid and too smooth to climb." "You can't go that way. There are no doors or even large windows in the wall of the Hut on this side. You might try going around to the other side of the Hut -- there is sure to be a door somewhere." "You can't go that way. Although the walls of the Hut are crude, they are solid. They ARE rough enough that you could climb them like a ladder to get up near the thatched roof, and there does seem to be something up there." "Going that way would lead to a fall down a sheer cliff with sharp rocks at the bottom. Try something else!" "You can't go that way. The sides and bottom of the Moat are solid stone under a thin layer of slime." "That would be fatal. Fortunately, a low stone railing around the Tower platform prevents you from falling to your death." "You can't go that way. The Dungeon walls are solid and contain no openings big enough to even stick your arm through." "You can't go that way. The pulsating, glowing walls and floor do not (at this moment) have any openings, and if they did you would certainly not want to enter one!" "You cannot find any openings in the ground, although there could certainly be one that you cannot find, hidden among all of these stones." "You can't go that way. The cold stone walls of the Cave do not have any openings in that direction." "You can't go that way. The icy walls of the Cave do not have any openings in that direction. It's getting colder and colder, and if you stay here much longer you will freeze to death!" "-- #19 not yet used...." "-- #20 not yet used...." "You are on the Path that winds through the Valley. To the North you can walk over the Drawbridge. To the South and West the Path continues. To the East is the Commons." "'This Way to the Old Cold Iron Mine'. (It is pointing West)." "You are in the Entryway to the Castle. To the North is the Dining Hall. To the East is a tower filled with stairs. To the South you could walk out onto the lowered drawbridge." "With a great SPLASH, you fall into the Castle Moat. I sure hope you aren't carrying too much weight to be able to swim!" "With a great SPLASH, you fall into the Castle Moat. I sure hope you aren't carrying too much weight to be able to swim!" "With a great SPLASH, you fall into the Castle Moat. I sure hope you aren't carrying too much weight to be able to swim!" "490.As you step into the Gatehouse, the Gatekeeper looks you over carefully, then apparently decides you are all right and lets you in. When you turn around, he is nowhere to be seen." "You are in a stony field with rocks of all sizes on the ground and with a large Hole in the middle of the field leading Down. To the North is a pool. To the South and East are ravines. To the West is the Valley Wall." "You are in a small area of Forest, near one especially huge Oak, from which a crude but strong rope bridge leads over a wide chasm to the South. To the North is a small wood. To the East is a path. To the West is a ravine." "You are swimming in the Castle Moat. To the North is a hole in the Castle Wall. To the South is the Commons. To the East is the Valley Wall. To the West the Moat continues." "The weight of all of the things you are wearing and/or carrying drags you down to the bottom of the Moat! " "The weight of all of the things you are wearing and/or carrying prevents you from swimming back up to the surface! You can't get any air!" "As you cast the spell, you feel the magic vanish into a hole in the ground, which you otherwise would never have spotted among all of those stones." "543.As you cast the spell, you feel the magic vanish into one of the dozens of layers of red rock. Your magic has identified the rare Cold Iron Ore! It will be possible to restore this valuable mine to production!" "You see the Old Cold Iron Mine, the source of the famed anti-magic ore that once made this tiny Dukedom so rich and famous. You can see the vein of Cold Iron Ore that your magic identified embedded in one wall." "As you cast the spell, you feel the magic vanish into the iron key! That key must be made of Cold Iron, the rare anti-magic metal!" "As you cast the spell, you feel the magic vanish into the iron disks! The disks must be made of Cold Iron, the rare anti-magic metal!" "You pause for a few minutes to take in huge breaths of fresh air." "Now that you are out of that deadly cold you gradually stop shivering, and soon you can feel your hands and feet again." "The tiny Blue Pixie ties the string to the rope and then flies over the chasm, looping the string around a tree limb on the other side. You get the idea and use the string to pull the rope around, and now you have a rope bridge!" "Repairs made at reasonable prices! Just 10 g.p. (in advance) to straighten any bent item! " "The Blacksmith says: 'Now just give me the bent item that you would like me to straighten. I can straighten almost any item made of metal.'" "The blacksmith puts it on his anvil and strikes it carefully several times with a hammer, then returns it to you saying 'There, as straight as when it was new!'" "The Blacksmith says: 'That's not enough. My fee is 10 g.p. to straighten any metal item.'" "The Blacksmith looks at it, then hands it back to you saying, 'That is not an item that needs to be straightened.'" "529.The wheel is very hard to turn, and squeaks loudly when you try. Hearing footsteps in the distance, you quickly make your way down the stairs and hide in the darkest part of the dungeon until everything quiets down." n try again?" "With great effort, you manage to turn the wheel. As you do so, you hear a faint creaking sound from the Entryway below, which is where the Drawbridge is located. Thanks to the oil, it is a quiet creaking, not enough to alarm anyone." "The Blacksmith says: 'I am sorry, but you have paid me far too much. My fee to straighten any bent metal object is 10 g.p.'" "Repairs made: 10 g.p. (in advance) to straighten any bent metal item." "Your Majesty: I must now resign as your Royal Treasurer because there is no treasure left. You have spent it all, and because you have not been able to get the Old Cold Iron Mine to produce, there is nothing coming in." "One word of warning before I go -- don't let anyone give the Mercenary Captain this note, because he can read, and if he knew we didn't have any money left he would take all the mercenaries and leave! Then who would keep you in power?" "453.I am the recordkeeper of the Barony of Randal. So that all memory of the Barony will not be lost with the coming of evil Baron Kellum, I shall record here the Secrets of the Barony for the day the line of King Randal is restored." " "454.Our prosperity has always stemmed from two sources: The friendship of a powerful Elven Queen living across the chasm from us, and the secret of the Old Cold Iron Mine." "455.The Elven Queen is our friend because we have been a friend to her, sharing our crops with her and protecting her and to a lesser extent her mindless servant pixies from other, less well-meaning humans such as the Usurper's minions." "471.The secret of the Mine is even simpler. Although the presence of Cold Iron prevents Magic from SUCCEEDING in this valley, anyone who has magic can ATTEMPT to cast a spell, and learn exactly where Cold Iron might be." "The rusty metal soaks up the oil and for a moment it shines like new. Although the rust soon absorbs all the oil and looks the same as before, it should now be a lot easier to turn." "You cannot climb through that little hole while wearing lots of armor or carrying more than maybe one or two items." "You cannot find your way in the dark. Maybe you can go back the way you came. Since you came from the South, you could probably find your way back South." "Now that you are away from the terrible cold of the icy cave, the pixie you have with you is thawing out. It turns out that pixies (or at least this one) can survive being frozen and thawed. There is now a live Healing Pixie here!" u!" "You mention finding the Cold Iron Ore (with enough detail to find the correct vein) and receive assurances that every citizen still loyal to Baron Randall will be told all about it, so the Mine can eventually be reopened." "473.You are treated to a humorous story about how when the Castle was built there had to be a way for the workmen to get inside to finish the Drawbridge, so they left one loose stone near the Moat, that can be taken out to leave a hole." "The Elven Queen tells you that she is starving and would appreciate any kind of good food, especially a Cactus Fruit from the Trackless Waste, 'But I'm so hungry I could eat a frog, and thank you for it, too!'" "The Eleven Queen says: 'So that all Elvenkind will know that you are our friend, please wear this Medal.' As she says it, a pseudopod drops a Medal on a light chain around your neck." neck." "The Eleven Queen says: 'I want you to know that I appreciate your help. I shall have to think of some way to show you how much I appreciate it.'" rows suddenly larger and even brighter." "You hear a voice, weak and tired but still commanding, say 'You have freed the rightful heir to the Barony of Randall. You shall always be remembered for this service to the Barony." "467:The Captain glances at you suspiciously, then motions several of his men to guard you while he takes the Note and reads it. When he finishes, he considers it for only a few seconds, then calls out in a voice of command:" "'Men, we march immediately for a new assignment.' Within minutes they pack all their essential gear (dropping everything that is not essential) and are gone." "That would be a very bad idea. If he wakes up, even for a moment, he could summon a dozen mercenaries within seconds. Better find a way to deal with the mercenaries before you tackle Baron Kellum!" "With a final groan, the usurper perishes! The Barony is at last free of his cruel domination!" "With a final groan, the usurper perishes! Now, if you can only find and free the True Heir to the Barony, he can take his rightful place and eventually the Valley will know peace and prosperity again." "472.If you try to cast a spell while holding an Iron object, you will know if it is Cold Iron; outdoors in the open you can tell the direction to nearby Cold Iron; and in a closed space you can sometimes tell where Cold Iron is hidden." "That is why that Baron Randal and all of his predecessors made sure to keep at least one Magic worker in the Valley, even though they seemed to be powerless -- they were the ones who located the valuable ore in the Old Cold Iron Mine!" "474.The problem was, that odd-looking stone could only be reached if you were actually swimming in the moat, so all the workmen showed up for work soaking wet." "And of course, that meant that the big metal wheel that works the drawbridge, located in a room part-way up the tower, got wet from the hands of the workmen who were installing it, and it got rusty." "An opening appears in one of the soft, pulsating walls and seems to suck the food inside. The opening then closes and vanishes. You hear a faint 'Urp!' sound from all around you." "You see a heavy iron key, straight and solid and in good shape." "The healing pixy tries to heal you. You start to feel better." doing at least a little good." "When you try to do that, he wakes up and yells for the guards! In less than a minute, the room is full of mercenaries and you are fleeing for your life! You eventually manage to shake them off and hide in the woods." "The mercenaries eventually decide that you don't belong there and set off after you. You run and run and finally end up hiding in the woods." "When you try to do that, he wakes up and yells for the guards -- but his mercenaries are gone! He looks panicked as he realizes he will have to fight you on his own." "Oh, no! This is a disaster for the Barony, because now there is no true heir to take the throne. The best they can hope for now is to get some distant relative of the True Baron to take his place." "With the usurper gone, the true Heir to the Barony, Baron Randal II, climbs the Castle Tower and stands on the oddly-shaped platform (which acts to amplify his voice) and announces his return!" "-- NOT USED #83 --" "The Mercenary Soldier takes the note from you and looks at it with no sign of understanding (he probably can't read). He finally hands it to his Captain." "The Elven Queen has perished! Not only will this be a great blow to the Barony, but you will now be less than popular with any Elves you might meet from now on." "With a final groan, the usurper perishes! If only Baron Randal II were alive this would be a great victory. As is, I suppose it is better than leaving that idiot in charge of the Barony." "As you attempt to enter the Valley, the Gatekeeper bars the gate, explaining that you are carrying a weapon too powerful to be allowed into the Valley. He says that if you drop it now it will be waiting here when you return." "As you attempt to enter the Valley, the Gatekeeper bars the gate, explaining that you are wearing armor too powerful to be allowed into the Valley. He says that if you remove and drop it now it will be waiting here when you return." "You cannot go back into the Valley; your adventure there is over. The only way to go from here is back to the Main Hall." "527.You hear a whisper from the now-hidden Gatekeeper saying that he is still loyal to the rightful Baron and hopes that you succeed. He says that he has left a few things that an Adventurer might need in the Gatehouse for you." "You have prevented the Elven Queen from starving." "You have not brought enough food to the Elven Queen to prevent her from starving." "You have freed the rightful heir to the Barony, Baron Randal II." "You have not found or freed the rightful heir to the Barony." "The evil Baron Kellum is gone." "The evil Baron Kellum is still in the Valley." "The Old Cold Iron Mine can now be reopened." "The Old Cold Iron Mine is still closed and useless." "You have not yet completed your mission in the Valley of Cold Iron." "As a sign of gratitude, Baron Randal II has officially declared the Cold Iron Key to be a weapon, so that if you wish you can take it back to the Main Hall with you. A key of Cold Iron might be useful some day." "The true Baron, Baron Randal II, has officially declared the Elven Medallion to be a weapon, so that if you wish you can take it back to the Main Hall with you. You might meet someone someday who would be favorably impressed by it." it." "The Iron Disks you are carrying are considered a Treasure of the Barony, and the Gatekeeper confiscates them before letting you out. It turns out that they are Cold Iron disks, worth a fortune as charms to protect against hostile magic!" "The Iron Disks you are carrying are considered a Treasure of the Barony, but as a reward you are allowed to keep a few of them. They are very valuable because they are actually made of Cold Iron." nt treasure." "Your Adventure in the Valley of Cold Iron has been a complete success! You are going to be really popular at the Main Hall after this!" "Your Adventure in the Valley of Cold Iron has gone well, although not perfectly. You will be welcomed back to the Main Hall." "Your Adventure in the Valley of Cold Iron has gone rather poorly. You will probably want to sneak back into the Main Hall by the back way." "Your Adventure in the Valley of Cold Iron was a complete flop. As you slink back to the Main Hall in disgrace, the other Adventurers pointedly ignore you. Your popularity has gone down." "The good Baron Randal II has been driven from the Valley, leaving it without a decent leader." "The good Baron Randal II has been killed, leaving the Valley without a decent leader." "The Elven Queen is dead, and the treaty between the Valley and the Elves has ended with her death. Life in the Valley will now be poorer and shorter." "This is your last chance to turn back to the Main Hall -- Once you enter the Valley of Cold Iron through this Gatehouse, you will have to complete this Adventure and return the same way or your Quest will be considered a failure." "There are no words, just a circle with the symbol for 'Magic' in the middle." "453.I am the apprentice recordkeeper of the Barony of Randal. To protect against the Old Scroll being lost, I shall copy here the Secrets of the Barony for the day the line of King Randal is restored." ine of King Randal is restored." "-- #114 not yet used...." "A%0=SE A%1=VAL A%2=TYP A%3=WGT A%4=LOC TYP: 0=GP,1=TREAS,2=WEAP,3=M.WEAP 4=CONTAINER,5=LIGHT,6=DRINK,7=READ 8=DOOR,9=KEY,10=B.MON,11=WEAR LOC:0=NONE R=ROOM -(M+1)=CARRY 200+R=EMBED 500+A=INSIDE" "A%(*,5)=USER#5 A%(*,6)=USER#6 A%(*,7)=USER#7 A%(*,8)=USER#8" "A%(*,5)=USER#5 A%(*,6)=USER#6 A%(*,7)=USER#7 A%(*,8)=USER#8" "A%(*,5)=COMPL A%(*,6)=TYPE (1=AXE 2=BOW 3=CLUB 4=SPEAR 5=SWORD) A%(*,7)=DICE A%(*,8)=SIDES" "A%(*,5)=COMPL A%(*,6)=TYPE (1=AXE 2=BOW 3=CLUB 4=SPEAR 5=SWORD) A%(*,7)=DICE A%(*,8)=SIDES" "A%(*,5)=KEY A%(*,6)=STRENGTH A%(*,7)=OPEN(1)/CLOSE(0) A%(*,8)=USER#8" )=DICE A%(*,8)=SIDES" "A%(*,5)=COUNTER A%(*,6)=USER#6 A%(*,7)=USER#7 A%(*,8)=USER#8" USER#8" "A%(*,5)=HEAL_AMT A%(*,6)=#USES A%(*,7)=OPEN(1)/CLOSED(0) A%(*,8)=USER#8" "A%(*,5)=1ST_EFF A%(*,6)=#EFFS A%(*,7)=OPEN(1)/CLOSED(0) A%(*,8)=USER#8" "A%(*,5)=TO_ROOM A%(*,6)=KEY A%(*,7)=STRENGTH A%(*,8)=HIDDEN(1)" USER#8" "A%(*,5)=MON# A%(*,6)=KEY A%(*,7)=GUARD A%(*,8)=USER#8" DDEN(1)" "A%(*,5)=ARMOR_CLASS (0:ANY 1:SHIELD,HELMET,GAUNTLETS 2:LEATHER 4:CHAIN 6:PLATE) A%(*,6)=CLOTHES_TYPE (0:CLOTHES(INCL.ARMOR,SHIELD) 1:OVERCLOTHES(INCL.COAT,CAPE,DISGUISE) 2:SHOES,BOOTS 3:GLOVES 4:HEADWEAR) A%(*,7)=USER#7 A%(*,8)=USER#8" "He goes on to say, 'By the way, there is said to be a treasure buried somewhere in the valley. If you could uncover it I'll bet the REAL Baron would give you a decent finders fee. Baron Kellum, of course, would keep the whole thing.'" "M%0=SEEN,.M%1=HARY,M%2=AGIL,.M%3=#MEM M%4=COUR,.M%5=LOC,.M%6=WGHT,.M%7=ARMR M%8=WEAP#,M%9=DICE,M%10=SIDE,M%11=FRND COUR:0-100=%NOT_RUN,100+N=%FOLLOW FRND:1=ENEMY,2=NEUT,3=FRND,100+N=%FRND WEAP#:,0=NAT.,(-1)=NONE" ONE" D" "As you hold your nose and wait for the guards to get tired of searching, you wonder: Would some oil on that wheel make it less noisy?" "That might not be such a good idea. The Mercenaries (and especially their Captain) look pretty tough. It would probably be better not to start a fight with any of them." "Starting fights with friends or neutrals is usually a very bad idea. I think you had better let them alone." "The Healing Pixie looks at the Elven Medal that you are wearing, then bows slightly in your direction, smiling at you." "Although your adventure has been a complete success, those are probably all of the concessions you can get from the true Baron, who after all has to look out for his barony's treasury." "Since your adventure was not quite a complete success, that is probably the only concessions you can get from the true Baron, who after all has to look out for his barony's treasury." " "The Cold Iron Disks you are carrying are considered a Treasure of the Barony, and the Gatekeeper confiscates them before letting you out." "The Cold Iron Disks you are carrying are considered a Treasure of the Barony, but Baron Randal II has given permission for you to keep just a few of them. They can be used to make protective anti-magic amulets and are worth a fortune!" "Trying to break it makes a lot of noise and alerts the guards! In less than a minute the room is full of guards and you are running for your life! You finally get away from them and hide in the woods." " "Ouch! You have stepped into a hole and wrenched your ankle. That really hurts!" Treasure of the Barony, but Baron Randal II has given permission for you to keep just a few of them. They can be used to make protective anti-magic amulets an"A snapping turtle that you didn't see takes a bite out of you before you can kick it away. That hurts!" a minute, the ro"A large wasp suddenly lands on your neck. Before you can swat it away it stings you -- hard!" "A round pebble suddenly rolls under your feet and trips you -- you land hard and it really hurts!" v"A dark shape swoops out of the sky and aims for your head -- you discover it is only a harmless bird, trying to eat the flies that are bothering you, but you have already ducked and landed on the hard ground. Ouch! That Hurts!" "You will have to tell the True Baron about this as soon as you find him. He can put his people to work mining the precious Cold Iron Ore and restore the economy of the Barony." " "If Baron Randal II were still alive, you could tell him about this and he would put his people to work mining the precious Cold Iron Ore. Baron Kellum, though, would use the ore for evil purposes, so you had better not tell him." " "You see a fat, sloppy nobleman with a stupidly belligerent look on his pinched face. This must be the notorious Baron Kellum." "You see a tall, grim-visaged mercenary wearing an old uniform with a 'Baron Kellum' patch inexpertly sewn to each shoulder. He looks very experienced and used to command, as well as intelligent and suspicious." "You see a small, blue pixie with wings, the same one that summoned you to this Barony and got you involved in this adventure." "A heavyset man but without an ounce of fat, he looks strong and confident." "Each one is an ordinary mercenary, in a warm but patched uniform with leather armor over it. They look competent but not exceptional." "You see a mass of pseudopodia and soft, multi-colored flesh covering the walls, floor, and even ceiling. This is the mature stage of an elven female, not at all like an immature Elven Prince or Princess or the humans that they resemble." "You see a dignified youth (that's a rare combination) with aristocratic features but with a sympathetic look in his eye. This could only be Baron Randal II, the true heir to the Barony." "You see a young peasant man, rather thin and worn already but still strong and alert." "You see an old peasant woman, bent and wrinkled but still alert." "You see a small, grey, wingless pixie, solid and strong-looking but with practically no intelligence visible in its deep-set eyes. This must be a Worker pixie, created to follow orders and never to think for itself." "You see a small, gold-colored, winged pixie, lightly built and with a more intelligent look in its eyes than most pixies. It bears a 'birthmark' in the shape of a caduceus -- it must be a Healing pixie." "You see a large Rattlesnake. It is too stupid to be afraid of you, and will attack mindlessly until you die, escape, or kill the snake." Ak ߠȱ ߅ ߅ ߠȱ8ܩ`R 8E ߠృȱȱ i祜i ߅<ȱȱ0&008eiЯ` MAKE FAST.START FILE'dD$(4)NyER$"EAMON.ROOMS":ED$"EAMON.DESC""yD$"OPEN"ED$:D$"READ"ED$:NR,NZ,NE,NM,LR,LM,LA:D$"CLOSE"'yNANZ6:A$(NA),A%(NA,8),M$(NM),M%(NM,13),V%(NR),SA%(3),S2%(3),SM$(3),BV$(5,2),RB$(5,1),WA%(5)R ,yD$"OPEN EAMON.ARTIFACTS,L"LA:A1NZ:D$"READ EAMON.ARTIFACTS,R"A:A$(A):A218:A%(A,A2): 6y:D$"OPEN EAMON.MONSTERS,L"LM:A1NM:D$;"READ EAMON.MONSTERS,R"A:M$(A):A2111:M%(A,A2) ;y:M%(A,12)M%(A,3):MM%(A,6)M%(A,3):M%(A,6)31000:MM%(A,6)M%(A,6)M >y @yD$"CLOSE"J yNC:C$(NC3):C1NC:C$(C)::CC(NC3)1:R21g yW20:RO1:ND6:FF$(12)| zA13:SM$(A): zA05:A202:BV$(A,A2):::A05:A201:RB$(A,A2):: {D$"STORE FAST.START" | |33 |NORTH,SOUTH,EAST,WEST,UP,DOWN,GET,DROP,LOOK,EXAMINE,ATTACK,FLEE,GIVE,INVENTORY,BLAST,HEAL,POWER,SPEED,SMILE,SAY,READ,READY,SAVE,LIGHT,OPEN,PUT,DRINK,FREE,REQUEST,WEAR,REMOVE,USE,RESUME |(INSERT ADDITIONAL COMMANDS HERE) |GROWL,LOOK,SMILEZ |LUNGES,TEARS,CLAWS,SWINGS,CHOPS,SWINGS,SHOOTS,SHOOTS,SHOOTS,SWINGS,SWINGS,SWINGS,STABS,LUNGES,JABS,SWINGS,CHOPS,STABS |MISSED,MISSED,PARRIED,MISSED,MISSED,MISSED,PARRIED,MISSED,PARRIED,MISSED,PARRIED,MISSEDDE E NRdNZ NENM@LRLM8LANA8A@A2M NCCCC@R2W2ROND@FA/ ٕѕ { rZ P G < / % ֔ ˔  ~ r f [M8 -  W / d  2   d   1  33 522&'&"(( 24 '' )24p oqpd  M. ޓ͓ Ó   n b U J̀u   : 2Pdd22dccc "/4);22 #   ր{:ӲSEA