8L2C)pJJJJ IH(ȱH:=IH[H`@HcH  $ +   I/H`JLNGȄBȄF aK  haaFF  mJm# KKJ UJ )J ۈ) ;J3ȱJFȱJGJKaȄM  aaNNJFLGJL Ls :"LIKE EAMON ADVENTURING?"::"FOR MORE INFORMATION ABOUT THE NATIONAL EAMON CLUB AND NEWSLETTER, WRITE:": " EAMON ADVENTURER'S GUILD":" 7625 HAWKHAVEN DR.":" CLEMMONS, NC 27012"$ 12:"NOTICE!"::"THIS ADVENTURE REQUIRES 80-COLUMNSFRESH.MEATY2\+MISSIONY2\,*SAVED.GAME \0a\ Y2W0*EAMON.DESC1hYOY2W9(MAIN.PGM*TPY2\/*FAST.START Y21 /MAKE.FAST.STARTY2 MAKE.ARTS.MONSUY2 EAMON.PREFIXY2\+EAMON.024.LCY2' LEADINY2Y./EAMON.024.INTRO CY2Y-REV.25FEB92.LCY2Y/EAMON.NAMEY2+EAMON.ROOMS Y2W0/EAMON.ROOM.NAME$? &PRODOS `DaElH$?EGvѶK+`L HHLy XP LM ŠϠĠӠS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8R AND LOWER-CASE TEXT CAPABILITY."{ :"CONTACT THE EAMON ADVENTURER'S GUILD IF YOU NEED 40-COLUMN, UPPER-CASE EAMONS. 20:"HIT ANY KEY...";:A$:A$ d(4)"RUN EAMON.024.INTRO" EAMON ADVENTURE #24< BLACK'S MOUNTAINB[ BY JOHN NELSONc  THIS IS THE LEAD-IN PROGRAM THAT SENDS YOU ON ONE OF SIX MISSIONS.PRODOS LC CONVERSION 2/25/92 TJZ D$(4):, D$"OPEN FRESH.MEAT":Your mission is to find the mayor and return him safely.":"This is a volunteer mission, so if you do not want to go, we will understand.":11000:D$"OPEN MISSION":D$"WRITE MISSION":4:D$"CLOSE":"Good. Your kingdom will be proud of you.":12 >>>> GET MAYOR BACK10000:"On Black Bark's last excursion, he was almost captured by the local police, but he grabbed the mayor of the village as a hostage. The mayor has been taken to Black Bark's hideout. They haven't seen him since.";:"is to find the murder weapon and return it to us.": "This is a volunteer mission, so if you do not want to go, we will understand.":11000:D$"OPEN MISSION":D$"WRITE MISSION":3:D$"CLOSE" :"Good. Your kingdom will be proud of you.":12000need, we don't have. And that is the murder weapon from the last grisly crime that Black Bark committed.": "The murder weapon was believed to be a very wicked mace. If we had the mace, we could convict Black Bark much easier."6 :"Your mission on, so if you don't want to go, we will understand."t11000:D$"OPEN MISSION":D$"WRITE MISSION":2:D$"CLOSE"T :"Good. Your kingdom will be proud of you.":12000 >>>> RETURN MURDER WEAPo 10000:"One of the biggest pieces of evidence we do not know that she saw""the whole thing. If they did know, they would kill her in a second. The girl gota message to us that she was being held.":6:"Your mission is to find the witness and bring her back alive."::"This is a volunteer missi:1:D$"CLOSE"IL:"Good. Your kingdom will be proud of you.":12000h >>>> BRING BACK WITNESSs10000"Black Bark's latest crime was a hideous murder. There was a witness, however."::"The witness was taken by the gang as a hostage. They alright, but we would prefer to take him alive.": 8"We will only pay 1000 G. P. if you do kill him, however."::"If you do not want to go on this mission, we will understand. It is a volunteer mission."B11000:D$"OPEN MISSION":D$"WRITE MISSION"throats. Black Bark killed the guards and rode off to his hideout." :"Your mission is to go after Black Bark and return him to the palace for trial."::"We are offering a 5,000 G.P. reward, and of course if you have to kill him.."4 ."It would be K EVIDENC' 8 * 6 - BRING BACK LOOT: <MI((1)61)` FMI1000,2000,3000,4000,5000,6000h P60~  >>>> ARREST B BE 10000:"The Royal Guard captured Black Bark, and was returning him for trial when they were ambushed by a band of Black's cuttried for his crimes. Black Bark is by far the meanest rogue to ever hit these parts."u 2 >>>> GENERATE MISSION 3 * 1 - ARREST BLACK BARK 4 * 2 - BRING BACK WITNESS 5 * 3 - RETURN MURDER WEAP 6 * 4 - GET MAYOR BACK 7 * 5 - BRING BAC D$"READ FRESH.MEAT":REC:NAME$:D$"CLOSE" D$"PR#3":(12)::"You have been summoned to the kingdom justice department. The chief guard at thepalace needs some assistance.":Y ("Black Bark, the infamous murderer and all-around terrorist, is to be 000$ >>>> BRING BACK EVIDENCE10000:"We have been building a case against Black Bark for a long time now, but the evidence was stolen from a court safe a couple of days ago.":"The person who stole the evidence from the court safe is believed to be Stooge MacRyan. We hope it was him, in fact, because if it was, he is too stupid to know enough to destroy it.":"Your mission is to find the evidence and bring it back intact.":["This is a volunteer mission, so if you do not w !"0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 6 0 7 3 0 0 0 0 0 0 9 0 8 5 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 2 0 0 -99 0 0 0 0 0 0 3 0 0 1 0 0 0 0 0 0 5 0 4 2 -98 -97 -98 -98 -96 BLACK MOUNTAIN 10 O :"Eamon Adventurer's Guild":"7625 Hawkhaven Dr.":"Clemmons, NC 27012"8:10:"Eamon Adventure #024"::10:"-> Black Mountain <-"::13:"by John Nelson"18:"Last Update: 2/25/92" you thrown in prison where you soon died from disiease."B:ce with you, "NA$"! I'll give you one more chance.";+T. >>>> GO ON MISSIONr.:"Good luck, ";NAM$;".".D$"RUN MAIN.PGM": >>>> ALL MISSIONS REFUSED<:(12)::"The chief prosecutor then says, 'Then we have no use for you.' He then has11040*+NM6NM1110400/+M%(NM)1110404+MR5ĺ:"Well then, we have an alternative for you. There is another thing we need."R+MINM:705+(12)::"The chief procsecutor looks at you with annoyance and says, 'I've about run out of patienu.":12000G'::23:"Press any key to continue";:A$::(12)::*:"Do you want to volunteer for this mission? (Y/N)";+A$:A$"Y"A$"N"11010 +:A$"Y"ı+:M%(MI)1:MRMR1:MR5İ11200+MR615000 +:NM((1)61):MINM"Your mission is to find this loot and return it to the palace.":"This is a volunteer mission, so if you do not want to go, we will understand.":11000:D$"OPEN MISSION":D$"WRITE MISSION":6:D$"CLOSE" :"Good. Your kingdom will be proud of yo loot. There are priceless antiques, dangerous weapons and keepsake mementos belonging to the Queen.":"The antiques and keepsakes are not replaceable. The weapons would be too dangerous to leave in the hands of a fiend like Bark.":Dant to go, we will understand.":11000:D$"OPEN MISSION":D$"WRITE MISSION":5:D$"CLOSE":"Good. Your kingdom will be proud of you.":12000p >>>> BRING BACK LOOTkz10000:"On one of Black Bark's recent missions he obtained some very valuable0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 11 10 0 6 1 0 0 0 0 0 0 0 0 9 0 0 0 0 0 0 0 13 12 0 9 1 16 65 0 0 0 0 0 0 0 0 64 66 0 0 0 0 0 0 0 0 65 0 0 0 0 0 0 0 0 0 43 69 68 0 0 0 0 0 0 0 0 0 61 16 0 0 0 0 0 0 62 63 0 60 0 0 0 0 0 0 1 0 61 0 0 0 0 0 0 0 0 61 0 0 0 0 0 0 0 0 0 57 59 55 58 0 0 0 0 0 0 0 56 0 0 0 0 0 0 0 0 0 0 56 0 0 0 0 0 0 0 56 0 0 0 0 0 0 0 0 0 0 0 0 51 0 0 0 0 0 0 0 0 51 0 0 0 0 0 0 0 51 55 0 0 0 0 0 0 0 0 54 0 0 56 0 0 0 0 0 0 47 51 49 50 0 0 0 0 0 0 0 0 0 48 0 0 0 0 0 0 0 0 48 0 0 0 0 0 0 0 48 54 52 53 0 0 0 0 0 0 45 0 72 43 0 0 0 0 0 0 0 44 0 0 0 0 0 0 0 0 0 0 43 47 0 0 0 0 0 0 0 48 46 0 0 0 0 0 0 0 1 0 0 0 39 0 0 0 0 0 0 39 43 0 42 0 0 0 0 0 0 0 0 41 0 0 0 0 0 0 0 41 67 44 46 0 0 0 0 0 0 1 0 0 0 35 0 0 0 0 0 0 0 0 38 23 0 0 0 0 0 0 0 0 0 37 0 0 0 0 0 0 24 41 40 0 0 0 0 0 0 0 33 31 34 0 0 0 0 0 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 32 0 0 0 0 0 0 31 78 36 0 0 0 0 0 0 0 26 0 29 0 0 0 0 0 0 0 0 30 31 28 0 0 0 0 0 0 29 9 0 0 0 0 0 0 0 0 32 35 0 29 0 0 0 0 0 0 23 39 25 0 0 0 0 0 0 0 1 0 26 0 24 0 0 0 0 0 0 25 28 27 0 0 0 0 0 0 0 0 0 0 26 0 0 0 0 0 0 0 0 19 0 0 0 0 0 0 0 0 0 22 18 0 0 0 0 0 0 0 0 23 21 0 0 0 0 0 0 0 24 37 22 0 0 0 0 0 0 15 64 60 0 0 0 0 0 0 13 1 0 0 15 0 0 0 0 0 0 0 19 15 21 0 0 0 0 0 0 0 0 18 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11 0 0 0 0 0 0 0 16 14 0 11 1 0 0 0 0 0 0 0 0 11 0 18 16 0 17 0 0 0 0 0 0 0 0 0 67 0 0 0 0 0 0 67 71 70 0 0 0 0 0 0 0 0 0 0 69 0 0 0 0 0 0 69 0 0 0 0 0 0 0 0 0 0 73 0 44 0 0 0 0 0 0 1 72 75 78 74 0 0 0 0 0 0 0 0 73 0 0 0 0 0 0 0 73 76 77 0 0 0 0 0 0 0 "at a n/s/e 't' intersection." "at a bend in the tunnel. "in a north/south tunnel. "in a dark damp chamber. "in a large chamber. "in a long east/west tunnel. "in an east/west tunnel. "at a 't' intersection (e/w/s). "at a four-way intersection. (n/s/e/sw)" "in a small west chamber. "at a n/s/e 't' intersection. "at a bend in the tunnel. "in a small northwest chamber. "in a southwest by northeast tunnel." "in a small northwest chamber. "in a north/south tunnel. "in a small southeast chamber. "in a southwest by northeast tunnel." "in a small northwest chamber. "in a southwest by northeast tunnel." #%&'()*+,-./"in a small southeast chamber. "in a northeast by southwest tunnel. "in a northeast by southwest tunnel. "in a small dark chamber. "at the entrance to a cave. "in a wide ne/sw tunnel. "in a foggy ne/sw tunnel. T TUNNEL. 0 0 0 87 0 0 0 0 0 0 0 0 0 83 0 0 0 0 0 0 0 0 86 0 0 0 0 0 0 0 0 0 87 85 0 0 0 0 0 0 0 0 88 86 0 0 0 0 0 0 0 0 0 79 0 0 0 0 0 0 0 82 0 0 0 0 0 0 0 0 81 83 0 0 0 0 0 0 0 0 82 0 84 0 0 0 0 0 0 0 75 0 0 0 0 0 0 0 0 0 0 0 0 75 0 0 0 0 0 0 35 79 0 73 0 0 0 0 0 0 78 0 80 0 0 0 0 0 0 0 "at a bend in the tunnel. (North/east) "in an east/west tunnel. "in a south chamber. "at a n/s/w 't' intersection. "in a north/south tunnel. "in a large northern chamber. "in an east chamber. "in a north/south tunnel. "in a secret closet. "in a small secret closet. "below a trap door. "in an east/west tunnel. "in a large dome-shaped room. "in a small east chamber. "below a trap door. "in a north/south tunnel. "in a small chamber. "in a small south chamber. "in a small east chamber. "in a north/south tunnel. "at a bend in the tunnel. "at a bend in the tunnel. (s/w)" "in a north/south tunnel. "in a mid-sized rough chamber. "in a north/south tunnel. "in a large bloody chamber. "in a north/south tunnel. "in a large dark chamber. "in a large white room. "in a north/south tunnel. "in a north/south tunnel. "in a large south chamber. "in a north/south tunnel. "in an east/west tunnel. "at a 't' intersection." "in a large blue room. "in a large red room. "in an east/west tunnel. "in a north chamber. "in a west chamber. "in a south chamber. "in a crumbling cell. "in a crumbling west cell. "in a north/south tunnel. "at a bend in a crumbling tunnel. "in a north/south tunnel. "in a crumbling cell. "in a crumbling west cell. "in a north/south tunnel. "in an east/west tunnel. "in a bedroom. "in an east/west tunnel. "at a bend in a broken tunnel. (e/s)" "in a dirty little cell. "in a north/south tunnel. "in a dingy little storage room. "at a four-way intersection. (n/s/e/w)" "in a large storage room. "in an east/west tunnel. "in a large rectangular room. "in a north/south tunnel. 88 53 0 35 "You are in a small northwest chamber. To the southeast is a door. There are some bloodstains on the floor here. "You are in a southwest by northeast tunnel. There is a chamber to the northwest that looks like it is very seldomly used." ly used "You are in a small northwest chamber. To the southeast is a door. There are some scratches on the wall here. "You are in a southwest by northeast tunnel. There is a chamber to the northwest that looks like it is very seldomly used." ly used "You are in a small southeast chamber. To the northwest is the door you came in. The walls are choppy and very uneven in here. "You are in a small dark chamber with a torch on the southeast wall. The only exit you see is a door to the northwest. "You are in a northeast by southwest tunnel. There is a chamber to the southeast. "You are in a northeast by southwest tunnel. There is a chamber to the southeast. "You are in a small southeast chamber. The only exit is to the northwest. It is cold in here and a little damp. P." "You are in a northeast by southwest tunnel. It is strangely foggy in here. There is a chamber to the southeast. "You are in a wide northeast by southwest tunnel. To the southwest you see light streaming in from the outside. Northeast you see a strange fog in the tunnel. 023456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"You are standing next to a mountain. To the northeast is a cave entrance. To the southwest is the road back to the Main Hall. The cave looks very dark. "You are in a southwest by northeast tunnel. There is a chamber to the northwest that looks very forbidding." bidding. ED" "You are in a small northwest chamber. To the southeast is a door. There are some bloodstains on the floor here. "You are at a bend in the tunnel. You may go north or east here. "You are in a dark, damp chamber with a moldy smell. There are mushrooms growing on the walls here. The only exit is to the west. " "You are in a north/south tunnel. To the east you see a dark doorway. There are some scratches on the floor. "You are at a bend in the tunnel. You may go south or west from here. "You are at a north/south/east 't' intersection. To the north you can barely make out another 't' intersection." "You are in an east/west by south 't' intersection. You cannot make out any details in any direction. "You are in an east/west tunnel. There is only darkness in both directions. "You are in a long east/west tunnel. To the west you can barely make out some kind of intersection. "You are in a large chamber. There are signs of a campfire and some scattered bones from a turkey or pheasant carcass. "You are at a bend in the tunnel. You may go south or west. To the west there is a large chamber. "You are at a north, south and east 't' intersection. To the north you can see a bend in the tunnel. To the east the tunnel continues out of sight. HT." "You are in a small west chamber. The oak door to the east stands ajar. "You are at a four-way intersection. The tunnels continue north, south, east and southwest." "You are in a north/south tunnel. To the west you see a large oak door. "You are in an east/west tunnel. There is a chamber to the south. "You are in a southern chamber. The only exit you can make out is to the north. "You are in an east/west tunnel. There is a chamber to the north. "You are at a four-way intersection. The tunnel goes north, south, east and west from here. The tunnel to the west looks very shaky (as if it may collapse at any minute.)" "You are in a dingy little storage room. There is a torch bolted to the wall and the room is smoky and dusty. The only exit is to the east. ." "You are in a north/south tunnel. There is a door to the west. " "You are in a dirty little cell with the only light being that streaming in from the door to the west. "You are in a north/south tunnel. There is a door to the east. " "You are in a large rectangular room with the only exit to the west. There are few features in the room, but there are some scattered rat skeletons. "You are in an east/west tunnel. There is a chamber to the east. "You are in a large storage room. The only exit is to the west. T." "You are in a north/south tunnel. There is a chamber to the east. " "You are in an eastern chamber. The only exit you see is to the west. "You are in a large northern chamber. The only exit is to the south. ."::::"TO USE THIS DISKETTE REQUIRES AN EAMON MASTER DISKETTE WHICH MUST BE BOOTED UP ON."::A************";C38);"**";CS((38Ic(A$))K2));A$;CS((38Ic(A$))K2)H(c(A$)K2QOS(c(A$)K2)));"**""You are in a north/south tunnel. There is a chamber to the east, and another to the north. );"THE WONDERFUL WORLD OF EAMON"::::"----------------------------------------" (:"THE EAMON FANTASY GAMING SYSTEM WAS DEVELOPED BY DONALD BROWN"::A$;" WAS"You are at a north/south by west 't' intersection. There are torches bolted to the walls here, so you can see better than before. . :"*****************************************";C38);"**";CS((38Ic(A$))K2));A$;CS((38Ic(A$))K2)H(c(A$)K2QOS(c(A$)K2)));"**""You are in someone's bedroom by the look of the furniture in here. The only exit is to the south. "You are in an east/west tunnel. There are chips of rock and dust dropping from the ceiling and cracking noises. To the west the tunnel looks even worse. "You are in an east/west tunnel. To the east you can see there is some kind of an intersection. "You are in a south chamber. The roof is only slightly worse here. The only exit is to the north. "You are in a west chamber. There are huge cracks in the ceiling, with dust falling freely from them. The only exit is to the east. "You are in a north chamber. The roof is only slightly better here. The only exit is to the south. "You are in an east/west tunnel. There are chambers to the west, south and north. The rocks falling from the ceiling are starting to dent your helmet ELMET" "You are at a bend in a crumbling tunnel. The rock chips are bigger now than they were before. The tunnel goes west and north from here. "You are in a north/south tunnel. The roof doesn't look like it can survive too much longer. There is a bend in the tunnel to the south. TH." "You are in a crumbling west cell. There are rotted beams lying in the dust and dust falling from the ceiling. The only exit is to the east. "You are in a crumbling little cell. The beams that were holding up the ceiling have rotted away and are cracking. Small rocks are dropping on you and clanging off your helmet. "You are in a north/south tunnel. There are chambers to the east and west. The roof is still in very bad condition and looks like it may give out any second. "You are in a crumbling west cell. There are rotted beams lying in the dust and dust falling from the ceiling. The only exit is to the east. "You are in a crumbling little cell. The beams that were holding up the ceiling have rotted away and are cracking. Small rocks are dropping on you and clanging off your helmet. "You are in a north/south tunnel. There are chambers to the east and west. The roof is still in very bad condition and looks like it may give out any second. "You are at a bend in a collapsing tunnel the roof is sagging and there are chips of rock falling from it. There is a lot of dust here that is making it hard to see. You may go east or south." "You are at a north/south/west 't' intersection. There are chambers to the north and south and a tunnel leading back west" "You are in a large blue room. The room appears well kept, but you cannot tell what it is being used for. The only exit is south. "You are in a small south chamber. The room is very plain-looking with no dis- tinguishing features. The only exit is to the north. " "You are in a north/south tunnel. To the east there appears to be a small doorway leading into a small chamber. "You are in a mid-sized chamber that has been cut roughly from the rock. The wall and floor surfaces are very rough. The room has been used for some kind of a storage room. The only exit is east. "You are in a north/south tunnel. There is a chamber to the west and darkness east. "You are at a bend in the tunnel. The tunnel turns to the south from here, so you may go west or south." "You are in a large room. The walls are all solid white. The floor is a highly polished white marble. The only exit is to the north. "You are in a large chamber with dark walls and floor. The only exit is to the west. ERE HAS BEEN LOTS OF FIGHTING IN HERE. THE ONLY EXIT IS TO THE WEST." "You are in a north/south tunnel. There is a chamber to the east. " LOOD STAINS THE FLOOR AT THE ENTRANCE." "You are in a large chamber with blood stains on the floor and walls. It looks like there has been lots of fighting in here. The only exit is to the west. "You are in a north/south tunnel. There is a chamber to the east. Blood stains the floor at the entrance. "You are in a large south chamber. The only exit is to the north. ." "You are in a north/south tunnel. "You are in a north/south tunnel. "You are in a large red room. The room is very pretty, but it is also very hot in here. The only exit is to the north. "You are in a small east chamber. It is dark and chilly in here. The only exit is to the west. "You are in a dark north/south tunnel. It is so dark you cannot see the west wall at all. "You see a file folder containing scraps of paper and other strange artifacts. "You see a very nasty looking mace here. "You are in a secret closet. It's a very tight fit. There is very little light in here. "You are in a large room with a domed ceiling. The only exit is to the west. T." "You are in an east/west tunnel. To the east you see a small doorway. " "You are in a circular room below a trap door. There is a door to the east. "You are in a small secret closet. The door is to the west. ." "You are in a small chamber with the only exit to the north. "You are in a north/south tunnel. There is a chamber to the south and a smaller one to the north. "You are in a circular room below a trap door. There is a door to the south. "You are in a small east chamber. The roof is sagging badly and there is water trickling from cracks in the ceiling. The only exit is to the west. ." "You are at a bend in the tunnel. You may go east or north. "You see a box made of thin wooden slats. "You see a very strange looking weapon. It looks like an axe, but has some very strange modifications made to it. It has a metal label on it that simply says 'Laseraxe'. " "You see a wrinkled note here. "You see an old footlocker here. "You see an old leather briefcase. "You see a body knocked unconciouss by the taser gun. ." "You see an old wooden chest that has the inscription 'M@&M ' on the front. (The only really legible characters are M M." "You see a bearskin rug. It appears so lifelike that is looks like it could get up at any second. "You see an old moth-eaten rug here. "You see a standard mace here. ONE OF THE PASSAGES HERE." "You see a trapdoor in the floor. "You see a trapdoor in the floor. "There is a steel door here blocking the doorway to the south. It is locked. "There is a steel door here blocking the doorway to the east. It is locked. "You see a very strange looking bow. The place where the arrow goes is occupied by a tube of some sort. There is a metal label on it that says 'Energybow'. "You see a strange looking weapon here. It looks like a sword, but with some very strange modifications. It has a metal label on it that says 'Lasersword' D'" "You see a stout wooden beam here. "You see a bloody battleaxe here. "You see a large steel key. "You see a large steel key. "You see a clipping from a newspaper. "You see a wrinkled scrap of paper. "One of the passages has been walled up here. " " "One of the passages has been walled up with large stones and mortar. " E KING) AS THEY PARTICIPATE IN AN EXCITING GAME OF CROQUET." "You see a brick wall that seals one of the passages here. " "You see a standard mace here. "You see a standard mace here. "You see a standard mace here. "You see a standard mace here. "You see a standard mace here. "You see a standard mace here. "You see a short sword here. "You see a strange looking object with a metal plate on it that says 'Taser'. It appears as if it might be some kind of a weapon. "You see a small sack of gold here. "You see a very vicious looking sword. By the small skull at the end of the handle you recognize it as 'Deathsword'. "You see an old, but still moveable wooden leg. LEG." "You see some appendages that look like they were removed from a mechanical man. They have an insruction page that reads simply 'Bionic Limbs'. "You see a pair of old spectacles once belonging to a great wizard from the north. From the way they glow they must be magic. "You see a ring lying in the dust on the floor. "You see a beautiful Persian rug." "You see an open jewelry box here with a full set of jewelry in it. "You see an open treasure chest here with lots of jewels, gold coins, necklaces, and other misc. valuables." "You see an old worn out rug on the floor here. "You see an old worn out rug on the floor here. "You see a moth-eaten rug here. "You see a blacksmith's hammer. "You see a brown empty bottle lying in the dust. ." "You see a beautiful diamond necklace lying on a table. E." "You see a large broadsword here. "You see an exquisite sword with the name 'Slasher' decoratively engraved on the hilt. "YOU SEE THE DEAD BODY OF A PARAPLEGIC. GEE - KEEP THIS UP AND YOU'LL WIN THE ADOLF HITLER ACT-ALIKE AWARD." "WELL, GOODY FOR YOU!! YOU KILLED A BLINDMAN. O-O-O-O-O WHAT A GREAT WARRIOR YOU ARE!! WHAT DO YOU DO FOR AN ENCORE??! - MAYBE PULL WINGS OFF FLIES?" "WELL, CONGRATULATIONS!! YOU'VE MANAGED TO KILL A POOR OLD CRIPPLED MAN. WHAT A BIG BRAVE ADVENTURER!!" "YOU SEE THE DEAD BODY OF MARY." YOU SEE THE DEAD BODY OF BEAR YOU SEE THE DEAD BODY OF MYER YOU SEE THE DEAD BODY OF MACK YOU SEE THE DEAD BODY OF CHAMP YOU SEE THE DEAD BODY OF JOE YOU SEE THE DEAD BODY OF CURLY YOU SEE THE DEAD BODY OF MOE YOU SEE THE DEAD BODY OF LARRY YOU SEE THE DEAD BODY OF STOOGE MACRYAN "You see a large pile of treasure that the dragon was sleeping on. ." "YOU SEE THE DEAD BODY OF ONE OF BLACKIESHENCHMEN." "YOU SEE THE DEAD BODY OF HENCHMAN 2." "You see a fat, shady-looking man wearing a three-piece suit. He has a small medal on his chest that says 'Mayor'." " "You see a foul-tempered evil man who looks as if he is guilty of murder, rape arson, robbery, extortion, blackmail, kidnapping, assault, vandalism, speeding and possibly littering." "YOU SEE THE DEAD BODY OF THE POOR LITTLEBOGGART." "YOU SEE THE DEAD BODY OF A GORILLA." "YOU SEE THE DEAD BODY OF THOMAS." "YOU SEE THE DEAD BODY OF WADE." "YOU SEE THE DEAD BODY OF A RATTLESNAKE." YOU SEE THE DEAD BODY OF RAT 3 "YOU SEE THE DEAD BODY OF RAT 2." "YOU SEE THE DEAD BODY OF RAT 1." "YOU SEE THE DEAD BODY OF HENCHMAN 5." "YOU SEE THE DEAD BODY OF HENCHMAN 4." "YOU SEE THE DEAD BODY OF HENCHMAN 3." "You see a woman with long blond hair and ruby red lips. She was brushing her hair as you came in. She looks surprised to see you. "You see a large, stupid-looking man with rusty chain armour. There is the name 'Stooge' on the back of his armour." HOWEVER EXTREMELY HANDICAPPED." "You see one of Blackie's henchmen. He has the number '2' on his chainmail armour." AINMAIL ARMOUR." "You see a nasty-looking man carrying a very nasty sword. He has the number '1' on his chainmail armour." "You see a man on a board with wheels trying to push it around. D." E HAS A LOOK THAT TELLS YOU HE IS NOT FRIENDLY. HE HOWEVER EXTREMELY HANDICAPPED." "You see a man carrying a white dog and being led by a seeing eye cane. He is obviously blind as well as being weird. "You see a crippled old man who looks as if he is on his last leg. Matter of fact - he is! He is hopping around on one leg "You see a rather husky looking woman in a peasant dress. She has a half-crazed look in her eyes and claims she is Mary Queen of the Scotts. "The bearskin rug has magically become a real bear!! It is snarling at you!! "You see a man in chain armour and eating a chunk of salami. His breastplate reads 'Myer'. "You see a man in chain armour with a rather stupid look on his face. He has a nameplate on his chest that reads 'Mack'. ACK'." "You see a very ugly man with his hair parted in the middle quickly don his helmet. He has the name 'Shep' printed on his chestplate. " "You see fat obnoxious character come at you with a mace. He is wearing a 'T' shirt that reads 'Joe'. "You see a fat bald-headed man glare at you and go 'Nyuk-nyuk-nyuk' as he comes at you with his mace ready. "You see a small, stupid-looking man with a bowl haircut and a mean look on his face. The breastplate of his plate armor reads 'Moe'." "You see a short, dumpy-looking man with a frizzy head of hair, and wearing leather armour with the name 'Larry' carved into it." SAULT, VANDALISM, SPEEDINGAND POSSIBLY LITTERING." "You see one of Blackie's henchmen. He is drawing his weapon and coming at you. He has a '3' on his chest." "There is a man wearing a very crude leather armour here. He must be one of Blackie's henchmen. He has a '4' on his chest." "You see a very tough-looking warrior in scale-plate armour and wielding a very dangerous-looking sword. You can tell by his coat of arms that he is Landuke, a near-legendary rogue knight. "You see a fire god of some sort. He seems to be on fire, but does not look uncomfortable at all. He flashes a blazing look in your direction." "You see a very beautiful white dragon. His bright red eyes flash as you enter the room. "You see the meanest, toughest, and most vicious man in Blackie's gang. His name is Black Cassidy, and he looks like he's ready for a fight." "You see a giant moth flutter up from the rug. It has large poisonous jaws and he is swooping at you. "You see a funny little creature about 2 feet tall with the face of a gremlin of some sort. You remember hearing of these little creatures. It is a Boggart. "You see a large black gorilla here. He waves his arms and jumps up and down when he sees you. "You see a man wandering down the tunnel pulling scraps of rope from his wrists. When he sees you he stops short as if he were not sure whether to run. "You see a very strong looking young man in chain armour. He introduces himself as 'Wade' and says he is an Adventurer and wants to help you. " "You hear a strange rattling noise and spin to see what it is. It is a very large diamondback rattlesnake and it is poised to strike. "You see a large cave rat here. "You see a large cave rat here. "You see a large cave rat here. "A man in cheap leather armour scowls and curses as he turns to approach you. He's one of Blackie's henchmen. The number '5' is burned into the leather on hischest." "You see a gigantic man (almost 7 ft.) in an ugly yellow shirt and leather armour.  EAMON ADVENTURE #24; -> BLACK'S MOUNTAIN <-A\ BY JOHN C NELSONbuREV. 1-9-85 PRODOS CONVERSION 8/29/90 TJZ LC CONVERSION 2/25/92 TJZ EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012  5),CH:A14:SA%(A)::A15:WA%(A)::AE,SEX$,GOLD,BANK,ACNW15:WN$(NW),WT%(NW),WO%(NW),WD%(NW),WP%(NW):A14:WN$(A),WT%(A),WO%(A),WD%(A),WS%(A)::DK$;"CLOSE":"You finally arrive at the side of a mountain beside a cave entrance."U$DK$CLOSE"fA1NM:LOMD%(A,16):HIMD%(A,17):MD%(A,2)MIMD%(A,2)9(MD%(A,2)0MD%(A,5)0)İ1940 MD%(A,2)10ĭMD%(A,2)10MIĭMD%(A,5)0İ1940  DK$"CLOSE">DK$;"OPEN FRESH.MEAT":DK$;"READ FRESH.MEAT":REC:MN$(0),MD%(0,1),MD%(0,2: :R243:V%(ROOM)9:3500)1302100J///INITIALIZE DATA(12):::"You are given a map to get to the hideout of Black Bark, and you start your longjourney.":DK$"RESTORE FAST.START"DK$"OPEN MISSION":DK$"READ MISSION":MI:DK$"9 100sX:"The tunnel you are in collapses!!":AD%(19,4)1ĺ:"Luckily the beam saved you. ";:640b"You were crushed.":DIE1:2000"You were unconcious for awhile!":"But someone pulled you free.":M1NM:MD%(M,5)ROOMMD%(M,5)43M:TD%(3)MD%(0,1)DF0:7500:490srM21NM:MD%(M2,5)ROĭMD%(M2,14)3(1).25DFM2:7500:M2200:M2:490|:DF0:7500:490OFMM21NM:MD%(M2,5)ROĭMD%(M2,14)1DFM2:7500:M2200:M2:490NBTL(FD%(1)TD%(1)):NBTLM99:500GJM2MD%(M,14)(MD%(M,14)2):MRFD%(M2)TD%(M2)(41(1)20)TMD%(M,4)MRĺ:MN$(M);" flees out an exit."::8500:MD%(M,5)R2:M2MD%(M,14):TD%(M2)TD%(M2)MD%(M,1):FD%(M2)FD%(M2)MD%(M,13):490YMD%(M,14)2490^MD%(M,14)3390%hOFBR2BR1"BR3000,4000,4000,5000,5000,6000,6000,7000,8000,8000,8000,9000,10000,10000,11000,12000,13000,14000,15000,15000,16000,17000,28000,18000,19000,20000,///COMMANDS RETURN TO HERE6NBTL500@M1NM:MD%(M,5)ROĂ:NB(FD%(1)TD%(1))(A$):(A$,A,1)" "Ă8 V$(A$,A1):S$(A$,A1)Y (S$,1)" "S$(S$,2):260 C1NC:C$(C)V$C$(C)S$Ă::"Huh? I only understand these commands-- ";:C1NC:C$(C);20(C$(C)));::::210 C$(C)S$S$V$:V$C$(C) BRC15:AD%(A,9)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$:A$:AD%(A,9)1:K AANA:AD%(A,4)ROOMĺ"Your ";AN$(A)" is here." A:V%(ROOM)1 :" Your Command?";A$ (A$,1)" "A$(A$,2):220 A$""A$CZ$:(37):17:A$ CZ$A$:A21,5);" passage is walled up."% F M1NM:MD%(M,5)ROĂ:170k MD%(M,15)ĺMN$(M);" is here.": MD%(M,15)ĺDK$;"READ EAMON.DESC,R";M300:A$:DK$:A$:MD%(M,15)1: A1NZ:AD%(A,4)ROĂ:190 AD%(A,9)ĺ"You see ";AN$(A)E ROOM46ROOM60(1).099600j V%(ROOM)ĺDK$;"READ EAMON.ROOM.NAME,R";ROOM:A$:DK$:"You are "A$: V%(ROOM)ĺDK$;"READ EAMON.DESC,R";ROOM:A$:DK$:A$::V%(ROOM)1 A0:X2830:AD%(X,4)ROOMĺ"The ";("NORTHSOUTHEAST WEST ",(AD%(X,1)1)50/ DK$(4):DK$"VERIFY SAVED.GAME":29000@ 2216,0:1000z d///MAIN LOOP. FIRST GIVE ROOM DESC, THEN GET COMMAND n xSPDSPDSPD1:SPDMD%(0,2)MD%(0,2)2:MD%(0,10)MD%(0,10)2MD%(0,2):(1).8ĺ"Your SPEED spell has just expired!": };"OPEN EAMON.DESC,L256":DK$;"OPEN EAMON.ROOM.NAME,L64":DK$;"OPEN EAMON.ROOMS,L64".W214:WN$(W2)"NONE"NANA1:AN$(NA)WN$(W2):AD%(NA,2)2:AD%(NA,3)2:AD%(NA,4)1:AD%(NA,5)WO%(W2):AD%(NA,6)WT%(W2):AD%(NA,7)WD%(W2):AD%(NA,8)WS%(W2)::W248WZW2:WTWWZYBW21WZ:A1NAWZ:AN$(A)WN$(W2)AN$(A)AN$(A)"#":A00::1090LA,W2:EA0:MD%(0,8)0:A2(AC2):A22ACMD%(0,8)1:EA5VA2MD%(0,8)MD%(0,8)A2:EAEAA210:A23MD%(0,8)MD%(0,8)2:EAEA30p`NANZMD%(0,10)(EAAE)$(A):WT%(A):WO%(A):WD%(A):WS%(A):}$ DK$;"OPEN THE.ADVENTURER":DK$;"WRITE THE.ADVENTURER":MN$(0):REC:DK$;"CLOSE"$( DK$;"RUN MAIN.HALL"$ // CHK DONE$ DUN0:OK0:MI2720,2730,2740,2750,2760,2770Y% MD%(1,5)0AN$(15)MN$(1)ĺ:"You c A$# 2510'# DK$"PREFIX "PX$Y# 216,0:DIĺDK$;"DELETE THE.ADVENTURER":2900# DK$;"OPEN CHARACTERS,L150":DK$;"WRITE CHARACTERS,R";REC:MN$(0):MD%(0,1):MD%(0,2):CH:A14:SA%(A):($ A15:WA%(A)::AE:SEX$:GOLD:BANK:AC:A14:WN6);(17):TURNS OFF IIE 80-COL0" DK$;"PR#0"u" DK$"OPEN EAMON.PREFIX":DK$"READ EAMON.PREFIX":PX$:DK$"CLOSE"" (12)::5:"(Insert Eamon Master Diskette, then":" hit the 'C' key) ";:16368,0" A$:(A$)3ĺ:: CTRL-C" A$"C"2515#r goods and pays you ";=! TP0:A1NA:AD%(A,4)12350f! AD%(A,2)0AD%(A,1)AD%(A,1)CH10y!$ TPTPAD%(A,1)!. A:TP;" gold pieces.":!8 GOLDGOLDTP::"(Hit any key to continue) ";:A$:! (26);"1":TURNS OFF VIDEX VIDEOTERM " (2WP%(W5)WP%(W21):W2W21:W252060 W14:WP%(W)WT%(W)AD%(WP%(W),6):WO%(W)AD%(WP%(W),5):WD%(W)AD%(WP%(W),7):WS%(W)AD%(WP%(W),8)! W:(12)::5:"As you deliver your treasures to Sam Slicker, the local buyer for such things, he examines youep them all--4 is the legal limit."::"Your weapons are--"W1W21:4);W;"--";WN$(W):::"Enter the number of the weapon to sell (1-";W21;") " (37)1:23:A$:W5(A$):W51W5W21W5(W5)2080& *AD%(WP%(W5),4)1:WN$(W5)WN$(W21):W14:WN$(W)"NONE"::W21:A1NA:AD%(A,2)1AD%(A,4)1WN$(W2)AN$(A):WP%(W2)A:W2W21:AD%(A,4)0zA:W262300= (12)::5:"As you start to enter the Main Hall, Lord William Misslefire appears and tells you, 'You have too many weapons to keAD%(A,4)((1)(HILO)LO):8///DONE WITH GAMEDIEİ2700:DUNĺ:"You were fined for not completing your mission.":GO0:BA0:CHCH3:"(Press any key to continue)";:A$:DK$"CLOSE"SPDMD%(0,2)MD%(0,2)2DIE2500h v 40 NORTH,N,SOUTH,S,EAST,E,WEST,W,UP,U,DOWN,D,NE,NW,SE,SW,GET,TAKE,DROP,PUT,LOOK,EXAMINE,ATTACK,FLEE,RETREAT,ESCAPE,GIVE,INVENTORY,I,BLAST,HEAL,POWER,SPEED,SMILE,WAVE,SAY,READY,SAVE USE,OPEN,READMD%(A,5)((1)(HILO)LO):!- LOOTFAD%(3,4)88:A12:LO24:HI80:1950:A13:LO70:HI84:1950A17:LO40:HI80:1950:A14:1950:AD%(17,4)AD%(14,4)1720AD%(6,4)84(222)255ij(222)77X(0):b"ERROR ";(222);" IN LINE NUMBER ";(218)(219)256:80:1950:A32:19505 : MISSION 4 - MAYOR\MD%(2,5)83:A12:LO24:HI80:1950|AD%(7,4)18:LO4:HI20:A331950:AD%(A,4)AD%(7,4)15306@ : MISSION 5 - EVIDENCEJAD%(16,4)83:A12:LO24:HI80:1950 : MISSION 6 %1950:AD%(12,4)AD%(13,4)1260?A33:HI20:LO1:1950E a : MISSION 2 - WITNESSA3:LO85:HI88:1940:A13:LO48:HI59:1950(AD%(8,4)47:A34:LO7:HI45:1950nx : MISSION 3 - WEAPONLO70:HINR:A1:1950:A12:LO30:HIION 1 - ARREST9A1:LO72:HI88:(1).4LO49:HI591940:AD%(28,4)43:AD%(28,1)2:AD%(29,4)24:AD%(29,1)3:LO1:HI24:A35:1950AD%(30,4)78:AD%(30,1)1:AD%(7,4)18:LO4:HI201950:AD%(A,4)AD%(7,4)1240A12:LO38:HI66:1950:A13(EAAE)WO%(1)WA%(WT%(1))2MD%(0,2):MD%(0,7)0:MD%(0,9)NZ1:MD%(0,11)WD%(1):MD%(0,12)WS%(1):MD%(0,14)3jNC:C$(NC):C1NC:C$(C):tS14:S2%(S)SA%(S)::V%(96):ROOM1~1800MI1200,1300,1400,1500,1600,1700100 : MISSollect a 5,000 G.P. reward for returning Black Bark for trial.":GOGO5000:DUN1:OK1:% MD%(1,5)0ĺ:"You collect 1,000 G.P. for killing Black Bark.":DUN1:% & MD%(3,5)ROĺ:"You rescued ";MN$(3);"!":"You were given 1,000 G.P. for a reward.":GOGO1000:DUN1:OK1:{& MD%(3,5)0ĺ:"Bad show. You were fined for getting "MN$(3)" killed.":GO0:BANK0:DUN1:& & AD%(1,4)1ĺ:"You returned the murder weapon!":"You were paid 1000 G.P. for your trouble.":AD%(1,4)0:DUN1:OK1:n' D%(A,4)ROOMAD%(A,4)1)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$::A$::LK1_4A:LK3004A1NM:MN$(A)S$MD%(A,5)ROOMĺDK$;"READ EAMON.DESC,R";A300:A$:DK$::A$::LK14A:LK3004V%(ROOM)0:3004 ///EXAMINE ARTIF.:5A1ĺ:":5100:3MD%(0,9)0ĭAD%(MD%(0,9),4)1MD%(0,9)1C3300~3A1NA:AD%(A,4)1ĺAN$(A);" dropped.":AD%(A,4)ROOM3A:WT0:50603p///LOOK COMMAND3zLK0:A1NZ:AN$(A)S$(AD%(A,4)ROOMAD%(A,4)1)İ6100P4LK0:A1NZ:AN$(A)S$(AA1NA:AN$(A)S$AD%(A,4)1Ă::"You aren't carrying a ";S$::1002WTWTAD%(A,3):AD%(A,4)ROOM:AN$(A);" dropped.": 3WT10MD%(0,1)ĺ"You suddenly find you cannot carry all of the items you are carrying, and they all fall to the ground.":8001A13AD%(10,4)ROR1A40MD%(30,5)RO:MD%(30,13)0:NBTL1:M30:3800l1A36GOLDGOLD300:r11$///ROUTINE TO GET S$ IF NOT PREVIOUSLY SPECIFIED.1)S$""ĺ:C$(C);" what";:S$:49001.1///DROP COMMAND1S$"ALL"5100K2C0J4200:WTAD%(A,3)10MD%(0,1)ĺAN$(A);" is too heavy":4190t0TAN$(A)" taken.":AD%(A,4)1:WTWTAD%(A,3)0^::3000h///INSERT HERE SPECIAL EFFECTS OF PICKING SOMETHING UP0rA12AD%(9,4)RO1|A13(1).66MD%(12,5)RO:M12:NBTL1:3A),(S$))S$)AD%(A,4)ROOMĂ::"I see no ";S$;" here!"::100/"4200:WTAD%(A,3)10MD%(0,1)ĺ:"It is too heavy for you."::100/,:"Got it.":AD%(A,4)1:WTWTAD%(A,3)::AD%(A,2)2MD%(0,9)1300/6170000@A1NA:AD%(A,4)ROOM4190(1))MD%(M,14)2:FR(100(1))MD%(M,14)38.V3800Q.tM:NBTL(TD%(1)0):.XMD%(M,14):FD%(X)FD%(X)MD%(M,13):TD%(X)TD%(X)MD%(M,1):.///GET COMMAND.4900:FLAG0.S$"ALL"4160.A1NAC/(AN$(A)S$S$(AN$(A),(S$))(AN$(%(1)0:TD%(3)MD%(0,1):FD%(1)0:FD%(3)MD%(0,13)-$M1NM:MD%(M,5)R3ĭMD%(M,14)3(MD%(M,14)1200(1)MD%(M,4))MD%(M,5)ROOM:3670-.MD%(M,5)ROOM3700-8MD%(M,14)3670-BFRMD%(M,3):FRFR100FRFR((CH10)2)..LMD%(M,14)1:FR(1006AD%(9,4)ROR281:UPRO:E,: D5(ROOM85ROOM81)R2UP:UP0:~,D R20ĭV%(R2)1R20::"That room has collapsed.":,v , :"You can't go that way!":V%(ROOM)0:100, R3ROOM:ROOMR2:3600,100,///CHECK REACTIONS ON MONSTERS2-TD3500+ ///SPECIAL MOVES_+ R299ĺ:"You successfully ride off into the sunset.":2000m+ R23490w+ 3490+ /// VARIABLE ROOMS+& (D3AD%(7,4)RO)(D2AD%(8,4)RO)ĭ(AN$(10D),4)"OPEN"3490+0 D6AD%(10,4)ROR285:UPRO:,5 Dв///MOVE COMMANDS* NBTLĺ:"You can't do that with unfriendlies about!"::100p* (V$)2V$V$" ":3015* D1202:(V$,2)("N S E W U D NENWSESW",D,2)Ă* D(D2.5)* DK$;"READ EAMON.ROOMS,R";ROOM:D21D:R2::DK$* 3100+ R20D%(X,4)1DUNDUN14) :DUN4DUN1:OK1:2800U) X36:AD%(X,4)0DUNDUN1h) :DUN4ī2800t) DUN0:) A46:AD%(A,4)0:) :"You were given 5,000 G.P. reward by the queen for the return of the antiques":)T DK$;"RUN MAIN.HALL"* fined for getting the mayor killed, dummy.":GO0:BA0:CHCH3:DUN1:M( ( AD%(2,4)1(AD%(16,4)1AD%(2,4)0)ĺ:"You were given 1,000 G.P. for a reward by the kingdom attorney.":GOGO1000:DUN1:OK1:( AD%(16,4)0DUN1:( ) X36:AAD%(1,4)0ĺ:"You lost the murder weapon!":"You were fined for obstruction of justice!!":GO0:BA0:DUN1:t' ' MD%(2,5)ROĺ:"You rescued the mayor!":"You were given 3,000 G.P. for a reward.":GOGO3000:DUN1:OK1:G( MD%(2,5)0ĺ:"You were You see some strands of blond hair on the ";AN$(1);".":5(A7AD%(33,4)0)(A8AD%(34,4)0)ĺ:"There is no keyhole or handle and the door has been welded shut.":5.DK$;"READ EAMON.DESC,R";A100:A$:DK$::A$::LK1586X///ATTACK COMMAND 6b4900b6pM1NM:(S$MN$(M)S$(MN$(M),(S$)))MD%(M,5)ROOMĂ::"Attack who?"::1006zMD%(0,9)1ĺ:"You have no weapon ready!"::1006OF0:DFM:7500:HIT73606INCW2AD%(MD%(0,9),6):WA%(W2)WA%(W2)26EAAE3007(100raplegic stands up on his own two bionic legs and almost crushes you in a bionic bear hug.":D%(S$)GOLDĺ:"You aren't carrying that much gold of your own!"::300D&%GOLD(GOLD(S$)):MD%(M,14)0:MD%(M,3)MD%(M,3)(1(S$)100):9120E'///INVEN5:"The blind man kisses you.":7C#A48M16ī9400C$A49M14MD%(14,10)MD%(14,10)65:MD%(15,12)5:"The cripple walks over and shakes your hand.":C$C$MD%(16,10)MD%(16,10)85:MD%(16,7)20:MD%(16,11)2:MD%(16,12)5:MD%(16,1)24_D$"The pa(0,9)1B#:"Okay."]B#9200:AD%(A,4)0:MD%(M,14)0:MD%(M,3)MD%(M,3)(1AD%(A,1)100)B#MD%(M,10)0MD%(M,9)1MD%(M,9)A:MD%(M,10)MD%(M,9)AD%(A,5):MD%(M,4)2MD%(M,4)B#R3ROOM:3600:5050"C#A47M15MD%(15,10)MD%(15,10)65:MD%(15,12) name!"::100)AZ#S$(S$,(MN$(M))1)KAd#(S$,1)" "S$(S$,2):9060]Ai#(S$)09500An#A1NA:(S$,(AN$(A)))AN$(A)AD%(A,4)19095Ax#:A22A23::"What to GIVE? ";S$:9065A#:"You aren't carrying a ";S$;"!"::100 B#AMD%(0,9)MD%R%(D):D$D$(DR%(D))::DK$:@>!D$"0000000000"R20:[@H!R2DR%(10(1)1):R218520a@R!v@(#///GIVE COMMAND@2#A21@<#M1NM:(S$,(MN$(M)))MN$(M)MD%(M,5)ROOM9050@F#:A21A22::"Who to GIVE to? ";S$:9020AP#:"Nobody here by that:MD%(DF,9)1:MD%(DF,4)MD%(DF,4)2;?DF0DIE1:2000C?:X?@///FLEE COMMAND?JNBTLĺ:"There's nothing to FLEE from!"::100?TD$""?h8500:R20ĺ:"There's no place to go!!":100?*!3500@4!DK$;"READ EAMON.ROOMS,R";ROOM:D110:D in pain.":/>" is very badly injured.":^>" is at death's door, knocking loudly.":%?MN$(DF);" is DEAD!"::AMD%(DF,14):FD%(A)FD%(A)MD%(DF,1)MD%(DF,13)D2:MD%(DF,5)0:MD%(DF,9)0AD%(MD%(DF,9),4)ROOM:MD%(DF,10)MD%(DF,10)AD%(MD%(DF,9),5) Blow bounces off armour"::X=MD%(DF,13)MD%(DF,13)D2:MD%(DF,13)MD%(DF,1)7700z=AMD%(DF,14):FD%(A)FD%(A)D2=:MN$(DF);:(MD%(DF,13)5MD%(DF,1)1)7655,7660,7665,7670,7675=" is still in good shape.":=" is hurting.":>" isDMD%(OF,11):SMD%(OF,12):A1:RL5ĺ"A hit!":7635n<"A critical hit!":R2(100(1)1):R251A0:7635<R286S1.5S:7635<R296D2D:7635<R2100D3D:7635<7700=D20:D31D:D2D2(S(1)1)::D2D2AMD%(DF,8):D21ĺ" F,9)1:MD%(OF,4)MD%(OF,4)2:(1).5ĺ:O;y" Broken weapon hurts user!"`;~FR1007560;DMD%(OF,11):SMD%(OF,12):DFOF:A1:7635;DMD%(OF,11)2:SMD%(OF,12):DFOF:A0:7635;INC((100(1)1)MD%(OF,10)):MD%(OF,10)MD%(OF,10)2INC5<mble recovered.":::jFR76ĺ" Weapon dropped!":AD%(MD%(OF,9),4)ROOM:MD%(OF,10)MD%(OF,10)AD%(MD%(OF,9),5):MD%(OF,9)1:MD%(OF,4)MD%(OF,4)2:::oFR957550,;t" Weapon broken!":AD%(MD%(OF,9),4)0:MD%(OF,10)MD%(OF,10)AD%(MD%(OF,9),5):MD%(OT0:(RL5RLMD%(OF,10)MD%(DF,7))RL96HIT19T(HIT)MD%(OF,9)35TUTU1:MN$(DF);" falls unconcious.":AN$(15)MN$(DF):MD%(DF,5)0:AD%(15,4)RO:9VHIT76009`RL97ĺ"A miss."::e"A fumble!":FR(100(1)1):FR3540(MD%(OF,9))ĺ" FuOF,10)0ı78A1NA:AD%(A,4)ROOMAD%(A,2)2Ă:8MN$(OF);" picks up ";AN$(A)::AD%(A,4)0:MD%(OF,9)A:MD%(OF,10)MD%(OF,10)AD%(A,5):MD%(OF,4)MD%(OF,4)2:8LHIT0:MD%(OF,9)1740019QMN$(OF);" attacks ";MN$(DF):" --";:RL(100(1)1):HI(1)1)MD%(0,10)736007A2:EAAE1A1R7AEAEA:MD%(0,10)MD%(0,10)Am7MD%(DF,14)1DF03007MD%(DF,3)MD%(DF,3)2:M1NM:MD%(M,5)ROOMMD%(M,14)1MD%(M,14)07M:R3ROOM:3600:3007///MONSTER TRIES TO PICK UP WEAPON 8MD%(TORY COMMANDE':"You are carrying the following--":A00:A1NA:AD%(A,4)1ĺ" ";AN$(A);(" (Ready Weapon)",120(AMD%(0,9))):A0A01:A015ĺ:"(Hit any key to continue)";:A$::A00E$':300E*///BLAST SPELLE+49005F,M1NM:S$MN$(M)MD%(M,5)ROOMĂ::"You can't BLAST ";S$;"!"::100NF,S1:11500:SUC300F,:"Direct hit!"::S10:D2:DFM:A0:7635::300F,SUC0:SA%(S)RL(100(1)1):SUC(((RLS2%(S))(RL5))(RL95)):RL10011600F,SUCĺ:"Nothing happened.":;G-RL Weapon - ";AN$(X):TPP3004TxP / READ ARTICLETP:"The paper is a newspaper clipping of the last murder committed by B.B & co.":"It describes a brutal murder of a very beautiful blond actress using some kind of blunt instrument."TP300UQ30courthouse in the safe and bring it back. It will be a file folder in a briefcase."::SO"P.S. Don't get lost or caught.":" B.B."SO300SP / READ LIST LOOTTP"List of items stolen:":" 1. ";AN$(3):X46:" ";X2;". ExperimentalA20200,20300,20400,20500,206007RN / READ EVIDENCErRN:"The words are too big for you to understand.":300RLO / READ CHESTRVO:"It looks like it might have said MACK AND MYER at one time.":300RO / READ NOTEYSO:"Get the evidence at the an.":100QN300#Q N /// READiQ*N4900:S$"WALL"ROOM10ĺ:"The scratches are not legible.":300Q4NX1NZ:AN$(X)S$(AD%(X,4)ROAD%(X,4)1)20100Q>N:"I don't know what you mean.":300QNA1102:X(("0214183132",A,2))Ă:20030!RN" PxKMI6AD%(4,4)RO:19480)PK300BPK /// OPEN BRIEFCASERPKAD%(2,4)RO|PL:"You found something inside.":300P"L300P,L /// OPEN FOOTLOCKERP6LAN$(17)"OPEN FOOTLOCKER"P@LMI6AD%(5,4)RO:19480PL300 QM"I don't know what you meBOJX7AD%(33,4)1(AN$(7),4)"OPEN"AN$(7)"OPEN "AN$(7)OJX8AD%(34,4)1(AN$(8),4)"OPEN"AN$(8)"OPEN "AN$(8)OJ300OK // OPEN MISCO K(AN$(X),4)"OPEN"AN$(X)"OPEN "AN$(X)OZK300OdK /// OPEN CHESTPnKAN$(X)"OPEN CHESTNPF /// USENI300)N8J /// OPEN3NBJ4900iNLJX717:S$AN$(X)(AD%(X,4)ROAD%(X,4)1)ĂNVJX619100,19100,19200,19200,19200,19900,19900,19300,19900,19400,19500N`JS$"BOX"(AD%(3,4)ROOMAD%(3,4)1)19200NJ19900OJ // OPEN DOOR1NA:AN$(A)S$AD%(A,4)1Ă::"You aren't carrying it!"::100wMBAD%(A,2)2ĺ:"That isn't a weapon!"::100M///SAY COMMAND"L>4900EL>S$"BLAST"V$S$:S$"":11000ZL>S$"HEAL"12000pL>S$"POWER"13000L>S$"SPEED"14000L>(S$,4)"ROOM"R2((S$,5)):R20R2NR3500LB:"Okay, '";S$;"'"::300LhB///READY A WEAPON.LrB4900FM|BAfeel the new agility flowing through you!"::300IK:///SMILE COMMANDmK::M1NM:MD%(M,5)ROOM15100K:MD%(M,14)15030,15040,15050K:MN$(M);" growls at you":15100K:MN$(M);" ignores you":15100K:MN$(M);" smiles back":15100L:M::30:300UJ,3X2830:AD%(X,4)ROOMĺ:"The ";AN$(X);" crumbles.":AD%(X,4)0:RAISE1fJ63:RAISE300qJL614020J6///SPEED SPELLJ6S3:11500:SUC300J6SPDMD%(0,10)MD%(0,10)2MD%(0,2):MD%(0,2)2MD%(0,2)3K6SPDSPD(25(1)10)::"You can NA:AD%(A,4)ROOMRAISE1:AN$(A);" vanishes!":AD%(A,4)0PI2A:RAISEĺ:300pI3RR95ROOM46ROOM60ī600I3RR86ĺ:"You hear a very loud sonic boom that echoes through the tunnels."::300J"3RR95ĺ:"All of your hits are healed."::MD%(0,13)0,13)ĺ"Some of your wounds seem to clear up.":pH.MD%(0,13)MD%(0,13)(10(1)1):MD%(0,13)0MD%(0,13)0H/DF0:7650:300H2///POWER SPELL--RE-WRITE THIS SECTION FOR YOUR OWN SPECIAL PLOTSH2S4:11500:SUC300H2RR(100(1)1);I2A1(100(1)1):RLS2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2OG -S2%(S)S2%(S)2UG-GP-:"The strain of attempting to cast this spell overloads your brain and you forget it completely."::SA%(S)0:G.///HEAL SPELLG.S2:11500:SUC3002H.:MD%(0U`m SAVEVUjm:"Do you want to save this game? (Y/N) :";:A$:(A$,1)"Y"110fUomDK$"CLOSE"UtmDK$"STORE SAVED.GAME"U~m:"The game is now saved."Um:"Resume play of game? ";A$:A$(A$,1)RVmA$"Y"ĺ:"To UNSAVE:":" Halt the game with a , type 'CLOSE', then type 'RUN'":"Hit any key to continue:":A$:29060eVmA$"N"28090Vm:"Run the program named 'MAIN.PGM' in this directory to resume the game."Wm:"Type your choice:"::"1) Exit Eamon (BYE)"::"2) Exit to BASIC":A   (( F  $24PK2KDKA<AFKK<-7-FddP2(FPZ2<MxFnd<2F(<<<nZd2xdd<*?&&&B>,5G?dnxFdZ7aYRP$ #  6"   dd Ms$ @;4&!  ޒ Ԓ ʒ   z m  *D-1&5TX>$!"G   ''ddFZ(F%%$<đ :Knrx22^,|XU MDDNR0NZTNENM NATAA2PLO HI Aε:  ڔ є ǔ   { qmi ` UPKFA<7 - # ړԓƓÓ   u k aZJN.DESC,L256":DK$;"OPEN EAMON.ROOMS,L64":DK$;"OPEN EAMON.ROOM.NAME,L64"SXq110$:A$:A$"1"ĺDK$"BYE",WmA$"2"281302WmEWHq RESUME GAME^WMqDK$;"PR#3":(12):WRq216,0::"Resume the saved game? (Y/N): ";:A$:(A$,1)"N"ĺDK$"DELETE SAVED.GAME":W\q(A$,1)"Y"29010WfqDK$"RESTORE SAVED.GAME"JXqDK$;"OPEN EAMO F<2AA222APPKZ2PPPP< (F(A FTTATTPPPFRZZ71 SAM 23 22 20 102 214 100 100 44 50 40 40 75 25 M 139273 10000 5 CRYSTAL SWORD 5 20 2 10 ANGST 5 10 2 5 TROLLSFIRE 5 25 2 8 DURIN'S AXE 1 25 4 6 /EAMON.MASTER.LC/ $(A):A2112:MD%(A,A2):A28 MD%(A,16):MD%(A,17)> N DK$"CLOSE"T Vd(4)"RESTORE FAST.START"DK$;"OPEN EAMON.ARTIFACTS,L128":A1NA:DK$;"WRITE EAMON.ARTIFACTS,R";A:AN$(A):A214:AD%(A,A2):A2:AD%(A,2)1āA258:AD%(A,A2):A2 A:DK$;"OPEN EAMON.MONSTERS,L128":A1NM:DK$;"WRITE EAMON.MONSTERS,R";A:MNAD%(A,2)1āA258:AD%(A,A2):A2 A:DK$;"OPEN EAMON.MONSTERS,L128":MN$(NM),MD%(NM,17):A1NM:DK$;"READ EAMON.MONSTERS,R";A:MN$(A):A2112:MD%(A,A2):A2 LO:HI:MD%(A,16)LO:MD%(A,17)HI  DK$"CLOSE" LD$"STORE FAST.START" VdD$(4):DK$D$,///INITIALIZE DATA~DK$;"OPEN EAMON.DESC":DK$;"READ EAMON.DESC":NR,NZ,NE,NM:DK$;"CLOSE":NANZ$ DK$;"OPEN EAMON.ARTIFACTS,L128":AN$(NA4),AD%(NA4,9):A1NA:DK$;"READ EAMON.ARTIFACTS,R";A:AN$(A):A214:AD%(A,A2):A2:LBRICK WALLMACE6MACE5MACE4MACE3MACE2MACE1SHORT SWORDBATTLEAXEBEAMNOTEFOOTLOCKERBRIEFCASEMONSTER BODYCHESTBEARSKIN RUGOLD RUGMACE7TRAPDOORTRAPDOORSTEEL DOORSTEEL DOORENERGYBOWLASERSWORDLASERAXEBOXFILE FOLDERMACE MACRYANPAULINEMAYORBLACK BARKPILE OF TREASURESLASHERBROADSWORDDEATHSWORDWOODEN LEGBIONIC LIMBSMAGIC GLASSESRINGPERSIAN RUGJEWELRY BOXTREASURE CHESTRUGRUGMOTH-EATEN RUGHAMMERBOTTLEDIAMOND NECKLACEGOLDTASERKEYKEYNEWSPAPER CLIPPINGPAPERCONCRETE WALLSTONE WALXPPPOXLANDUKEFIRELORDWHITE DRAGONBLACK CASSIDYGIANT MOTHBOGGARTGORILLATHOMASWADERATTLESNAKERAT 3RAT 2RAT 1HENCHMAN 5HENCHMAN 4HENCHMAN 3HENCHMAN 2HENCHMAN 1PARAPLEGICBLIND MANCRIPPLEMARYBEARMYERMACKSHEPJOECURLYMOELARRYSTOOGE1 <KA<7FKK<OF<2AA222APPKZ2PPPP<   7   (( F 6 $24PK2Kdd-B-FddP2(#PZ<MxFn2<2F(<<<nZd2xdd<T7I91"I***?B>,55$G?03dnxFdZYRK A 4 ( $ #  6"     Ms$ ݒْՒђ͒ɒ’ }xsn c_ :7(+ND-15TX>$!"G    ''ddFZ(F%%$< \ RK; .)  đ :Knrx22^,|XUD2R2(R3$FRNBOF`DF RLpM2MRIND3@FLLKAε: ڔ Д ǔ   u l b^Z Q FA<72-(   ѓ˓œ  | p f^DDNR0NZTNENM NAdA A2@LOHIMIRECH AEHSGOM@BA@AC NWpW2 WZWT,EANC CS RO(AXxMCVSBR8D(F(A FTTATTPPPFRZZ7XPPP fdd ,2((KW7  '' 'AMNOTEFOOTLOCKERBRIEFCASEMONSTER BODYCHESTBEARSKIN RUGOLD RUGMACE7TRAPDOORTRAPDOORSTEEL DOOROPEN STEEL DOORENERGYBOWLASERSWORDLASERAXEBOXFILE FOLDERMACESAVESAVEYMDEATHSWORDWOODEN LEGBIONIC LIMBSMAGIC GLASSESRINGPERSIAN RUGJEWELRY BOXTREASURE CHESTRUGRUGMOTH-EATEN RUGHAMMERBOTTLEDIAMOND NECKLACEGOLDTASERKEYKEYNEWSPAPER CLIPPINGPAPERCONCRETE WALLSTONE WALLBRICK WALLMACE6MACE5MACE4MACE3MACE2MACE1SHORT SWORDBATTLEAXEBEMASWADERATTLESNAKERAT 3RAT 2RAT 1HENCHMAN 5HENCHMAN 4HENCHMAN 3HENCHMAN 2HENCHMAN 1PARAPLEGICBLIND MANCRIPPLEMARYBEARMYERMACKSHEPJOECURLYMOELARRYSTOOGE MACRYANPAULINEMAYORBLACK BARKSAMDURIN'S AXETROLLSFIREANGSTCRYSTAL SWORDPILE OF TREASURESLASHERBROADSWORDOPENUSESAVEREADYSAYWAVESMILESPEEDPOWERHEALBLASTIINVENTORYGIVEESCAPERETREATFLEEATTACKEXAMINELOOKPUTDROPTAKEGETSWSENWNEDDOWNUUPWWESTEEASTSSOUTHNNORTHDURIN'S AXETROLLSFIREANGSTCRYSTAL SWORDOXLANDUKEFIRELORDWHITE DRAGONBLACK CASSIDYGIANT MOTHBOGGARTGORILLATHOa 1 ' C)ߑۑڑؑבӑґБΑ̑ʑǑÑ ~ytpmhda]Ӳ fddր