8L2C)pJJJJ IH(ȱH:=IH[H`@HcH  $ +   I/H`JLNGȄBȄF aK  haaFF  mJm# KKJ UJ )J ۈ) ;J3ȱJFȱJGJKaȄM  aaNNJFLGJL Ls :"LIKE EAMON ADVENTURING?"::"FOR MORE INFORMATION ABOUT THE NATIONAL EAMON CLUB AND NEWSLETTER, WRITE:": " EAMON ADVENTURER'S GUILD":" 7625 HAWKHAVEN DR.":" CLEMMONS, NC 27012"$ 12:"NOTICE!"::"THIS ADVENTURE REQUIRES 80-COLUMNSMAKE.ARTS.MONSAN 3 EAMON.PREFIXN!!N!FRESH.MEATN!!N!*SAVED.GAMEN5yyO: N N' *EAMON.DESC&iOhN N: )PGM.SETUPN N0(MAIN.PGM+SN O 'ENDGAMEN N O! *FAST.START ZN ~N;/MAKE.FAST.STARTN N:EAMON.023.LCN ' LEADIN.LCN N/EAMON.023.INTRO N N(REV.15FEB93.LC O !O EAMON.NAME N 3 +EAMON.ROOMS N 3 /EAMON.ROOM.NAME? &PRODOS `DaElH$?EGvѶK+`L HHLy XP LM ŠϠĠӠS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8R AND LOWER-CASE TEXT CAPABILITY."{ :"CONTACT THE EAMON ADVENTURER'S GUILD IF YOU NEED 40-COLUMN, UPPER-CASE EAMONS. 20:"HIT ANY KEY...";:A$:A$ d(4)"RUN EAMON.023.INTRO"(4)"PR#3" (12):"There is an old ruin of a small citadel on a cliff overlooking a rarely used pass. The road through the pass has become increasingly hazardous in recent": "years. Now, only rash and desperate travelers -- or thos0 14 -5 0 0 0 0 13 6 4 0 0 0 12 0 -5 0 0 12 0 -11 0 0 33 2 -99 9 0 0 0 0 13 1 0 0 0 0 14 0 0 0 8 0 THE TEMPLE OF NGURCT 6 O :"Eamon Adventurer's Guild":"7625 Hawkhaven Dr.":"Clemmons, NC 27012"8:10:"Eamon Adventure #023"::7:"-> The Temple of Ngurct <-"::7:"by James & Robert Plamondon"18:"Last Update: 2/15/93"on the return of"b "the medallion. And, of course, you will get to keep any loot you find." :"(Hit any key to continue)":A$::(12): ::"Good luck!" (4);"RUN PGM.SETUP"o a gold medallion. If you return the medallion to the king, the power of Ngurct will be broken." x:"It is rumoured that Ngurct himself abides in the citadel, though it is not knownin what form. For your efforts, you will be paid 5,000 GP upted with Nektor, god of the Undead."X P:"(Hit any key to continue)":A$::(12): Z"You have been hired by your king to eradicate this scourge, and make the pass safe for travel and commerce once again."l d:"The power of Ngurct is locked intil priests of Ngurct have occupied the citadel. Theirfoul creed worships the black demon of the same name. Ngurct is the patron" <"demon of exotic monsters -- and he requires the regular sacrifice of human unbelievers."& F:"Ngurct is associa e travelling in very large parties -- dare to use it." (:"Those who have survived the crossing tell dark tales of fearsome beasts and strange happenings; in all these tales the citadel is the eye of the storm." 2:"It is rumoured that the ev0 0 0 0 0 3 0 0 10 1 0 0 -11 0 0 9 0 0 0 10 0 7 0 0 "at the main entrance "in the courtyard. "in the west tower. 0 0 0 0 0 0 0 -55 0 15 0 0 0 0 15 39 0 0 0 0 0 0 0 0 0 0 24 0 0 0 30 0 0 0 0 0 31 0 0 0 0 0 0 0 17 37 0 0 -56 0 0 0 0 0 28 -49 0 0 0 0 48 0 29 0 0 0 0 29 0 0 0 -60 29 0 0 0 0 0 0 0 26 0 0 0 0 0 0 -26 0 0 0 0 -27 0 0 0 0 0 0 27 0 0 0 0 0 17 0 0 0 24 0 0 0 0 0 0 21 0 0 0 0 0 0 25 0 0 0 0 20 0 0 0 0 0 54 21 0 0 0 0 0 22 0 0 0 22 -57 23 0 0 33 0 0 -31 0 0 18 0 0 0 7 0 19 0 0 35 0 0 20 0 34 0 0 0 27 48 0 0 0 0 50 51 30 49 0 0 0 52 31 29 0 0 0 53 -32 30 0 0 -41 25 23 59 0 0 24 26 43 0 0 0 25 27 -45 44 0 0 26 28 47 -46 0 0 21 35 19 36 0 0 22 20 37 42 0 0 39 21 38 0 0 0 0 0 39 24 0 0 15 17 0 0 0 0 -16 18 40 54 0 0 17 -33 0 19 0 0 0 34 18 20 0 0 6 7 0 13 0 0 -5 2 12 14 0 0 4 3 13 0 0 0 0 -16 56 -57 0 0 "in the barracks "in the armoury ERS. "in the headquarters "in the east tower  !"#$"in the torture chamber NEL. "in a storeroom DROOM. "in 'the lost room' M. "in the minotaur room EDROOM. "in a priest's bedroom "in a priest's room "in the kitchen L. "in the big cell THE TUNNEL. . "in the Temple of Ngurct WAY. "in the supply room "in the priests' lavatory "in the high priest's bedroom "in the nw cell THE CORRIDOR. "in the ne cell OF A CORRIDOR. "in the sw cell OF A CORRIDOR. "in the se cell Y. "in the storeroom HE CORRIDOR. "in the treasury . "in the magic lab HE CORRIDOR. "in the library R. "in the officers' room RRIDOR. "in the mess W CORRIDOR. "in the mummy room E CORRIDOR. . "in a filthy room. "at a n-w bend Y. "in the bottom of the stairs "in the barracks "in the barracks THE HALLWAY. "at the south end of a n-s hall "at the west end of an e-w tunnel "in an e-w tunnel HE HALLWAY. "in the tunnel HALLWAY. "at a s-e bend "in a n-s hall E PATH. "in a n-s hall D OF A PATH. TH. "in a n-s hall N THE HALLWAY. . "at a n-e bend OF AN E-W ROAD. "in a n-s hall P. "at s-e bend ARD. "at the east end of a hall "in a n-s hall "in a n-s hall ROAD. ROAD. "at a n-w bend "in an e-w hall OF A E-W ROAD. "at the east end of a road "on an e-w road OF A CORRIDOR. "at the west end of a road "at a s-w bend NTERSECTION. "on the tower-top F A STREET. "on an e-w path TERSECTION. "at a n-w bend in the path "in the breach OF A ROAD. "in the shit-hole AT A N-E BEND IN THE HALLWAY. AT THE BOTTOM OF THE STAIRS. IN THE GUARDS' MESS. IN THE BARRACKS. IN THE BARRACKS. IN THE KITCHEN. IN A STAIRWELL. "You are in the courtyard. It is littered with fire-blackened rubble. Ex: n,s. %'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"You are at the main entrance. The citadel stands before you, much of it in ruins. The east tower is collapsed. You can go north through the main gate or along a path to the east. 60 80 0 60 IN THE SOUTH-WEST CELL. IN THE SOUTH-EAST CELL. IN THE SHIT HOLE. IN A TUNNEL. AT A BEND IN THE TUNNEL. AT THE NORTH END OF A TUNNEL. IN THE LOST ROOM. IN A TUNNEL. IN A TUNNEL. IN A TUNNEL. IN A TUNNEL. IN THE TREASURY. IN THE EQUIPMENT ROOM. IN THE PRIESTS' LAVATORY. IN THE WEST END OF A TUNNEL. IN A STOREROOM. IN THE GYMNASIUM. IN THE ARMOURY. IN THE MINOTAUR ROOM. IN THE LIBRARY. IN THE TEMPLE OF NGURCT. IN THE NORTH-EAST CELL. IN THE MAGIC LAB. IN THE CONFERENCE ROOM. IN THE HYDRA ROOM. IN A STORAGE ROOM. IN THE MUMMY ROOM. IN A STAIRWELL. IN THE TORTURE CHAMBER. IN THE BIG CELL. IN THE PANTRY. "You are in the west tower. It is in far better shape than the east tower. A set of stairs leaps up. Ex: u,n. " "You are in the abandoned barracks. Old rotting bunks stand against the walls. Rats skitter across the floor. Ex: s,e E" "You are in a dry, cool underground hallway. The walls are dry, and there are flickering torches securely bolted to the walls. The stonework is very old, and the mortar is crumbling. You see a strong oak door south. Exits: n, s, w S, W" "You are in a north-south hall. To the south is a bend in the hall; to the north is more hall; doors east and west. WEST." "You are in a north-south hall. The hall continues in both directions. "You're at a south-west bend in the hall. To the west is a door; to the south is a long hall; to the east is another door. "You are at the west end of a road. To the east you see more road; the west tower is south, and there's a door to the north. ." "You are on a short east-west road. To the north is a large building. The road looks heavily travelled to the east, unused to the west. Exits: n,s,e,w. ." "You are at the east end of a east-west road. It looks as though it has seen regular use, mostly to the ruined tower to the south. Exits: n,s,w. " "You are in the breach in the east wall. The stones and rubble are loose and dangerous. To the west you see the ruins of the east tower; to the south is a north-south path. "You at a north-west bend in the path. It looks well travelled; no vegetation grows on it. To the west is more path; to the north is the rubble of a breach in the east wall. Exits: w,n. " "You are on an east-west path. To the west you see the main entrance; to the east is a north path. Exits:e,w. " "You are on the top of the west tower. You have a beautiful view of an ugly, narrow pass, and see little else. Ex: d. ." "You are in the ruins of the east tower. There is a big breach in the east wall; the loose rubble looks treacherous. An old but still-clear stairway leads down. Exits: n,e,d. "You are in the headquarters. This room alone in the citadel looks lived in. Ex: s,w. ,W." "You are in the armoury. It has seen no business for some time; you are beginningto wonder if there's anyone alive here. The only light is starlight from a gaping hole in the roof. Ex: s,e,w. W." "You are in an east-west hall. To the east and west you see bends in the hall; there's a door to the south. "You are at a n-e bend in the hall. You can see doors south and west as well. " "You are in the east half of a large barracks. There are bunks for about two dozen humanoids. It is fairly well lit. Exits: n, w. " "You are at the bottom of a staircase. You see a strong oak door to the north. It is very dark here; the only light is that coming down the staircase. "You are at a north-west bend in the tunnel. To the west is a long dim tunnel. You see a strange door to the north; it feels warm to the touch. It opens inward, and evidently can only be opened from the inside. "The tunnel continues. To the east you see a bend; south is a door. ." "You are in an east-west tunnel. To the south lies a door. " "You are at the west end of an east-west tunnel. It is only slightly damp, and it looks newer than the rest of the citadel (which isn't saying much). The torchlight is dim here, but you can see doors n, s, and w, with tunnel east. "You're at the south end of a north-south hall. To the north you see a series of strong east and west doors. A huge door of graven stone, carved with horrible monsters and grotesque demons, lies to the south. " "You are in a north-south hall. To both the east and west you see cell doors; similar doors lie up the hall to the north. The door to the west is evidently locked. D." "You are in a north-south hall. To both the east and west you see stong cell doors. The door to the east is locked. You see more such doors down the hall to the south. "You are in a north-south hall. To the east is a thick wooden door. South you see a series of east-west doors. "You're at a south-east bend in the hall. You see also a door to the west; from under it comes a peculiar musky odour. You see more cracks on the north wall. " "You are at the east end of a hall. To the east is a truly awful-smelling room. West is a bend in the hall. The north wall is covered with strange, filigreed cracks. "You're at a south-east bend in the hall. There is a door to the north which you can both see and smell; the odour coming from under it is appalling. The door to the east also smells -- it of dust, mold and age. "You are in a north-south hall. You can smell strange smells from under the door to the west. There is also a door east. " "You are in the west half of a large barracks. There are bunks for about two dozen humanoids, some very large. The place is a total mess. Exits: n, e. E." "You are in the officers' quarters. The room is very neat and tidy; the bed is made with military corners. The light is very bright, by dungeon standards. Ex: e. "You are in the priests' lavatory. You see a huge stone tub, spotlessly clean, a basin, and a large smelly hole in the floor. Exit: s. S." "You are in the ecclesiastical supply room. Here is kept the equipment the priests need for their pernicious rites. Exits are north and east. "You are in the main temple. The walls are painted with pictures of grotesque monsters in evil acts -- eating human babies, raping women, and so forth. You see a black stone altar at the south end of the room. Exit: n. "You are in the south-east cell. On the floor is a thick layer of foul and reeking sawdust. To the west is the cell door. "You are in the south-west cell. The floor is neatly swept; a pallet of woven straw lies in the north corner. To the east is the cell door. " "You are in the north-east cell. There is a shallow hole in the north wall, not even deep enough to hide a cup. It appears new. You see the cell door to the west. "You are in the north-west cell. The floor is covered with crumbling, rotten straw. Exit: e. ." "You are in the library. The titles on the collection run mostly to theological material, with no fiction at all. Exit: w. "You are in the magic lab. Intricate glassware stands on tables and racks; a number of potions are on a shelf. Books and notes lie strewn about. Exit: e. ." "You are in the treasury. It is a small room, but a full one. Exits: s. S." "You are in a storeroom. The light is dim, but you can see that the room is piled high with boxes and crates of orc clothes and (worthless) whatnots. Ex: w " "You are in a filthy room. The walls are covered with slime and mold; the floor is deep in garbage, refuse and rat dung. Ex: s,e,w. ,E,W." "You are in the mummy room. In the center of the room is an elaborate stone sarcophagus; its stone lid lies shattered to one side. The room is thick with dust. The south wall bears an inscription in hieroglyphics. Ex: w. W." "You are in the mess hall. It lives up to (or down to) its name. The floor is strewn with rotting straw, and the table tops are coated with grime and garbage. Ex: e,w. "You are in the high priest's bedroom. A dead girl lies on the bed; the satin sheets are stiff with the still-warm blood from her ragged throat. The walls are painted with a powdery, red-brown paint. Exit: n. N." "You are in a priest's bedroom. The room is neat and orderly; it is also bare and spartan. Exit: n. "You see a mace "You see a huge mace "You see an axe "You see a sword "You dumb stupid jerk, you just fell down the shit hole! The walls are smooth, the sewage is deep, and you drown! You jerk! You're dead! !" "You are in the minotaur room. It stinks of musk and sweat; the floor is worn by the constant moving of the minotaur. The walls are hewn from the living rock, and the room is damp and chill. Exit: e " "You are in 'the lost room.' it has no exits. You are not in the universe. You are not dead, but you are not free to leave. You are doomed. 'It could be worse...' "You are in an empty storeroom. There is nothing on the floor, but for a few old crates and bits of wood. You see a tall vertical slit in the north wall, and a matching room-long slit in the ceiling. Ex: e,w. OOM-LONG SLIT IN THE CEILING" "You are in the torture chamber. The east wall is dominated by a worn rack. On south wall is a cell door locked with a huge padlock: from within come imploringcries -- 'Free us!' Exits: s, w. , W." HIN COME IMPLORING CRIES -- 'FREE US!'" "You are in a big cell. The floor is covered with reeking sawdust. The walls are bare native stone, dripping with ground water. You see the cell door to the north. TH." "You are in the kitchen. You see the first happy creatures you've found here; a swarm of contented flies buzz around the room. Ex: e,w. ,W." "You are in a priest's bedroom. The bed is rumbled and dishevled. The ceiling and walls are mirrored; the only light is from a fading orange brazier of coals. Exit: n. " "You see a sword "You see a sword "You see a sword "You see a red-hot poker "You see an axe "You see an axe "You see a mace "You see an axe "You see a sword "You see a club "You see an axe "You see Joubert's sword "You see an axe "You see a sword "You see a mace "You see an axe "You see a sword "You see Bloodthirst, the priest's sword "You see a club "The mummy drops the silver ankh it clutched in deathbed irony. " "You see the minotaur's double-bladed axe on the ground. It is highly polished steel; the edge is hard and razor-sharp. Four sapphires (uncut) adorn the hilts. "You see a sword "You see a mace "You see an axe "You see a crummy sword "You see a dull axe "You see a crummy sword "You see a crummy sword "You see a mace "You see an axe "You see 'Wrath of Ngurct,' the high priest's sword. The blade seems to pulse and quiver; the hilt is inlaid rubies. RUBIES." "You see Necronis, the priest's sword "You see a club "You see a finely-wrought but unornamented sword. " T OF RATHER ORDINARY VARIETY." "You see a red potion "You see a brown potion "You see a statue of a truly hideous monster; its fangs bared and dripping gore, its talons curled to strike, its eyes glowing with a hidden fire. It is so well crafted, it looks almost alive. IVE." "You see a foot-tall black stone idol of a truly hideous monster; its fangs are bared and dripping, its talons curled to strike, its eyes glowing with a hidden fire. "There's a bag of silver coins on the table. E." "You see five copper ingots on a table. "There's a pile of copper coins by one of the old bunks. "You see a mess of silver, copper and a couple gold coins on a bunk. " "You see an axe "You see a frying pan "You see Hero's sword. It's a huge two-handed broadsword; the blade's five feet long. The hilt is heavy, hammered brass, and bears a single diamond. MOND." "You see Alkanda's scimitar. The blade is black and wickedly curved. The hilt is studded with dark gems -- opals, dark sapphire, Stygian beryl. The grip is wrapped with human leather. "You see Gonzales' sword; it's a good off-the-rack sword. "You see a jeweled dagger "You see a yellow potion "You see a large chest, wrapped with iron bands and locked with a steel padlock. "You see a steaming roast pig, just out of the oven. " "You see a carcass roasting on a spit. Somehow the haunch looks familiar. ." "A scintillating pile of uncut, polished diamonds attracts your attention. "You find a silver scarab in the sarcophagus! S!" "On the mage's finger you see a golden ring; it bears a ruby that glints and flickers. On the inside is an insription in odd but readable script. PT." "You see a body on the floor; it is that of a dead mage. His head hangs by but a thread; his throat is ripped out. In his hand you see a blood-stained wand: from the charred walls you deduce that it's a fireball wand. " "You see a black potion "You see a very old book, left lying out on a table. It's open to the dedication page, which reads: 'To all followers of Ngurct, to whom these secrets are known'. And, of course, there's more in the book than that. "You see a ruby stickpin on the officer's uniform lapel. "You see a slew of copper and silver coins that were spilled when you walked in. IN." "You see a collection of semi-precious stones by a bunk -- agates, and jasper, and jade. H MY!)" "You see a bulging sack prominently labelled GOLD COINS. COINS.'" "You see a glittering stack of gold bars. "You a dazzling assortment of jewels of every type and color; emeralds, rubies, diamonds, sapphires, moonstones, beryls, crafted into necklaces, brooches, jeweled daggers: lots and lots of goodies. "You see a flagon of wine on the table. A whiff near takes your head off. " "You see an iron key hanging from a peg on the wall. " "ZIPPO" "You see a ring set with a large faceted sapphire on a table by the bed. "You see a gold candelabra; it has held stinking blood-red candles before; it is covered with old wax. "You see the sacrificial dagger of Ngurct on the ground; the hilt and grip are jeweled; the deeply fluted blade is made of solid gold. "You see a gold medallion with a truly hideous monster's -- face? -- on it: fangs dripping gore, and all that. Its chain is broken, and it's lying next to the demised girl on the bed. "A stack of old, rusty blade blanks leans against one wall. They're still in good shape. "You see an assortment of beautiful silk robes on a rack against the wall. "You see an intricately crafted silver dagger. ." "You see a steel key glinting in a corner. R." "You find a ring of keys under the dead guard's body. " "You see a ring of keys on the table by the book. " "You see a giant rat "You see a giant rat "A goblin enters the room! "A guard walks into the room! "An orc walks into the room! "A guard enters the room! "A beatiful girl stumbles into the room! Her skimpy attire is composed of rags. She cowers in fear. "You see a goblin in shining chainmail. He sees you and readies his broadsword. " "You see a big guy with a big mace. He doesn't like your looks. You can tell. ." "You see an ogre, all eight feet of him, with black and red splotches all over his body. He says, 'Ungh,' and turns to face you. "You see a man wearing the uniform of the guards of Ngurct. He sees you, too, and readies his axe. "You see a big, nasty looking guy with a sword that's seen lots of use. He turns to use it. "You see a giant rat "You see a giant rat "You see a giant rat "You see a giant rat "A bugbear walks into the room! "A man in rags enters the room! "You see a puny guy who's old and grey. He is wearing a conical hat with magical symbols on it. He is startled to see you, and seems panicked. He awkwardly readies a sword. "You see a man in the uniform of the guards of Ngurct; but he's wearing some strange insignia. He's also holding a very nasty axe. ." "A guard straightens up from the brazier. He sees you and pulls a red-hot poker from the coals. "You see a beautiful princess bound to the altar; she was obviously the high priest's next sacrifice. When you distract the priest, she is able to free herself and grab the sacrificial dagger. "One of the prisoners is the good Sir Charles, who wears the tattered remnants of his clothes with noble dignity. 'Greetings, sir' says he. 'And about time.' TIME.'" "Zapata, one of the prisoners, welcomes you to his humble home. " OME." "A man in tattered oriental garb enters the room! " "A bugbear walks into the room! "A goblin walks into the room! "An orc steps into the room! "A guard steps into the room! "A huge giant strides into the room! "A hobgoblin walks into the room! "An orc walks into the room! "A man whirls from the bed. He is naked but is armed with a wicked sword, with which he was slicing up a slave girl. He turns, cries 'How dare you, infidel!' and prepares to slice you up. "The high priest turns from the black and bloodstained altar. He carefully puts down the sacrificial dagger he was sharpening and whips out an elaborate sword. 'Those who defile the temple of Ngurct--die!' '" "An ogre advances from behind the altar. "An ogre, who was playing craps with the giant and being cheated, smiles an evil grin at the thought of venting his frustrations on you. " "You see the source of the musty smell shuffling towards you. It is a ragged mummy, wrapped head to toe in filthy bandages. He advances, shuffling, one arm reaching to grab you. OU." "A minotaur whirls to face you as you enter. He snorts, his huge shoulders bulging, and paws the ground with his feet. His swings his immense double- bladed axe and -- charges! "A ghoul attacks from the shadows! "An animated skeleton rattles out of the rubble! "An animated skeleton rattles out from amongst the rubble! !" "Ragonfang 15 2 8 8 HYPERION 24 19 22 69 75 74 56 25 15 44 5 43 0 M 21230 0 7 AXE 1 15 1 6 MAGIC SWORD 5 40 2 5 NARI 5 10 2 4 WAR HAMMER 3 15 2 3 10 ROCKY 22 15 17 49 54 30 33 5 -10 20 10 0 0 M 205 0 4 MACE 3 10"You see a frightened kobold standing indecisively by the rack. " "You see the captain of the citadel outer guard -- a mid-sized hobgoblin (which is still pretty big). He is not at all pleased to see you. " "You are in combat! You have walked into the middle of a fight between a goblin and a handsome man. "The loot is not unguarded, however. You see a giant giant, a truly large critter who looks at you and smiles. 'Mmmm.' he says. 'Food.' "As you enter, a bugbear who was playing cards with an orc rises and readies its axe. "Another priest turns from before a black statue to attack. "Battling the goblin is a man in bright chain mail. 'Don't stand there, fool!' he cries. "As you enter, a dark man rises to his feet. 'You are not a jailer,' he says. 'My name is Abdul.' He seems tense. " FRIEND.'" ANK,ACu NW48:WN$(NW),WT%(NW),WO%(NW),WD%(NW),WP%(NW):A14:WN$(A),WT%(A),WO%(A),WD%(A),WS%(A)::DK$;"CLOSE", .W2I1I4:WN$(W2)"NONE"NANAI1:AN$(NA)WN$(W2):AD%(NA,I2)I2:AD%(NA,I3)I2:AD%(NA,I4)I1:AD%(NA,I5)WO%(W2):AD%(NA,I6)WT%(W2):AD%$ PRODOS CONVERSION 9/19/90 TJZ<///INITIALIZE DATAY///FOR TEMPLE OF NGURCTw(4)"RESTORE FAST.START" DK$;"OPEN FRESH.MEAT":DK$;"READ FRESH.MEAT":REC:MN$(I0),MD%(0,1),MD%(0,2),CH:AI1I4:SA%(A)::AI1I5:WA%(A)::AE,SEX$,GOLD,B"The bugbear's competition scurries to his shiny orc-feet and grabs an axe. ." "You see a bugbear wearing a greasy apron and smoking a fat cigar. He hears you come in and turns, boredly, frying pan in hand. He sees you're not a moocher, exactly, and gets a death grip on the pan. ." "A troll leaps out of the shadows! "A thunderclap slams your ears. From out of thin air leaps a Norse barbarian, a lion's mane around his shoulders and a two handed broadsword in his hand. 'Hi! I'm Hero!' "A whirlwind scatters the dust into a cloud, from which comes a man in a black silk tunic. 'I'm alive!' he cries. 'Alive! Now I have the power of death!' he slides an evil sword from its scabbard. 'And for you? A just reward!' EWARD!'" "'Pssst!' you pause at the whisper. 'Hey stupid!' it says. You look and see a dark man hiding in the rubble. 'Another guy after the reward on princess Thera! Maybe we can work together, or...' He peers at you, sword at the ready. Y." "You see a slave girl tied loosely to the bed. Her torso is criss-crossed with shallow lacerations. "The statue howls in pain and roars with anger. The demon Ngurct is before you! " "A cobra hisses, coiled on the jewels! "A man lies weeping on the floor. 'Please don't hurt me again,' he whimpers. 'I just don't want to be hurt. I'll do any thing you want.' he turns, and jumps when he sees you. (NA,I7)WD%(W2):AD%(NA,I8)WS%(W2)::W2I4> 8WZW2:WTWWZz BW2I1WZ:AI1NAWZ:AN$(A)WN$(W2)AN$(A)AN$(A)"#" LA,W2:EAI0:MD%(I0,I8)I0:A2(ACI2):A2I2ACMD%(I0,I8)I1:EAI5 VA2MD%(0,8)MD%(0,8)A2:EAEAA210:A23MD%(0,8)MD%(0M,I9)I1MLML20: ** MORALE GOES DOWN IF UNARMED **HTMLMR345jVMN$(M);" flees out an exit."W8500:MD%(M,I5)R2:M2MD%(M,T4):TD%(M2)TD%(M2)MD%(M,I1):FD%(M2)FD%(M2)MD%(M,T3)X10:KKI1:490YMD%(M,T4)360,490,390hOFM:TD%(I3C3318000,19000,20000,21000,28000E,///COMMANDS RETURN TO HERET6NBTL500l@OCI0NBTLI0:500EKI1OC:MOC%(K)GMI0KH2:490HMLMD%(M,I4):MLH1345JM2MD%(M,T4)(MD%(M,T4)I2):MRFD%(M2)TD%(M2)H1(41(I1)20)8OMD%(C$(C);20(C$(C)));::::210>C$(C)S$S$V$:V$C$(C)G190"C3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,4000,4000,5000,5000,6000,6000,7000,8000,8000,8000,9000,10000,10000,11000,12000,13000,14000,15000,15000,16000,17000%'$(A$,I2):2203 A$NL$A$CZ$:(37):T7:A$] CZ$A$:AI2(A$):(A$,A,I1)SP$Ă} V$(A$,AI1):S$(A$,AI1) (S$,I1)SP$S$(S$,I2):260!CI1NC:C$(C)V$C$(C)S$Ă::"Huh? I only understand these commands-- ";:CI1NC:190 FZĺ:FZI1A AD%(A,I9)ĺ"You see ";AN$(A);".":185 DK$;"READ EAMON.DESC,R";AH1:A$:DK$::A$:AD%(A,I9)I1 AANA:AD%(A,I4)ROĺ"Your ";AN$(A)" is here." A:V%(RO)1 ::"YOUR COMMAND?";::" ";A$ (A$,I1)SP$AA$:145B DK$;"READ EAMON.DESC,R";RO:A$:DK$::A$:V%(RO)I1O OC170U KI1OC:MOC%(K):MD%(M,T5)ĺ" ** ";MN$(M);" is here.":165 DK$;"READ EAMON.DESC,R";MH3:A$:DK$::A$:MD%(M,T5)I1 :FZI0 AI1NZ:AD%(A,I4)ROĂ:///MAIN LOOP. FIRST GIVE ROOM DESC, THEN GET COMMANDA f255 xSPDSPDSPD1:SPDMD%(0,2)MD%(0,2)2:MD%(0,10)MD%(0,10)2MD%(0,2):(1).8ĺ"Your SPEED spell has just expired!": V%(RO)ĺDK$;"READ EAMON.ROOM.NAME,R";RO:A$:DK$::"You are " 211 OCI0:MMI1NM:MD%(MM,I5)ROĂ:20K OCOCI1:OC%(OC)MM:k OC%(I0)I0:OC%(OCI1)I1:  > PERCENTILE ROLL< R(X)(H1(I1)I1) DK$;"OPEN EAMON.DESC,L256" DK$;"OPEN EAMON.ROOM.NAME,L64":DK$;"OPEN EAMON.ROOMS,L64"8 dP EAMON ADVENTURE #23 THE TEMPLE OF NGURCT BY JAMES AND ROBERT PLAMONDON u 80-COL. CONVERSION 2/15/93 TJZ EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012 7(4)"VERIFY SAVED.GAME":29000216,0ZZREC DK$;"CHAIN MAIN.PGM" FIREBALL VICTIM ARRAY* K RANMN711:MD%(RANMN,5)(56(1)4):RANMN WAMN(14(1)12): SETS UP WANDERING MONSTERS  PLACES FIREBALL WAND AND RING OF REGENERATION AD%(63,4)(28(1)29):SHOTS(4(1)2):AD%(64,4)AD%(63,4) 220 ,8)2:EAEA30 `NANZMD%(0,10)(EAAE)(EAAE)WO%(1)WA%(WT%(1))2MD%(0,2):MD%(0,7)0:MD%(0,9)NZ1:MD%(0,11)WD%(1):MD%(0,12)WS%(1):MD%(0,14)3 tS14:S2%(S)SA%(S)::V%(96):ROOM1 ~L11:L21:L31:L41:L51 BULLEYE(10): *TRAP AND)MD%(I0,I1)DFI0:7500:490trK2I1OC:M2OC%(K2):(MD%(M2,T4)I3(I1).25)M2I0DFM2:7500:K2H2:K2:490|K2:DFI0:7500:490OFMK2I1OC:M2OC%(K2):MD%(M2,T4)I1M2I0DFM2:7500:K2H2K2NBTL(FD%(I1)TD%(I1)):NBTLĂK  *RING OF REGENERATION*vAD%(64,I4)I1MD%(I0,T3)I0REGREG.2:REGI1MD%(I0,T3)MD%(I0,T3)REG:REGI0X(I1).07100lDWT5ī100WAMN26WAMNT2MD%(WAMN,T3)I0MD%(WAMN,I5)RO:OCOCI1:OC%(OC)WAMN:WAMNWAMNI1:3600:100WTT0MD%(I0,I1)ĺ"You suddenly find you cannot carry all of the items you are carrying, and they all fall to the ground.":5100 MD%(0,9)0ĭAD%(MD%(0,9),4)1MD%(0,9)1 300 A1NA:AD%(A,4)1ĺAN$(A)" dropped.":AD%(A,4)RO!A:WT0e!":D2(8(1)2):7639:+$///GET S$R)S$""ĺ:C$(C);" what";:S$:4900X.m///DROP COMMANDS$"ALL"5100A1NA:AN$(A)S$AD%(A,4)1Ă::"You aren't carrying a ";S$:100WTWTAD%(A,3):AD%(A,4)RO:AN$(A)" dropped." 17000&@A1NA:AD%(A,4)RO4190aJWTAD%(A,3)10MD%(0,1)ĺAN$(A);" is too heavy":4190TAN$(A)" taken.":AD%(A,4)1:4200:WTWTAD%(A,3)^:300h /// ALIGNMENT CONFLICTrALKAD%(41,4)1ALK1:"Alignment conflict! You take damag010NA1NA:AN$(A)S$AD%(A,4)ROĂ::"I see no ";S$;" here!"::100iAD%(A,2)2NBTLī3010"WTAD%(A,3)10MD%(0,1)ĺ:"It is too heavy for you."::100,:"Got it.":AD%(A,4)1:4200:WTWTAD%(A,3)::AD%(A,2)2MD%(0,9)13006MD%(M,T4)I3OVAMD%(M,T4):FD%(A)FD%(A)MD%(M,T3):TD%(A)TD%(A)MD%(M,I1)U<mFNBTL(TD%(I1)I0):///GET COMMAND4900S$"TORCH"S$"TORCHES"ĺ:"They are bolted firmly to the walls.":100S$"ALL"NBTLī4160S$"ALL"ī3627 +;,KI1I3:MD%(PU(K),I5)R3MD%(PU(K),I5)ROW-:10:K4I1:OCI03910m.KI1OC:MOC%(K)0MI0KH2:39008MD%(M,T4)3670BFRMD%(M,I3):FRFRH1FRFR((CHT0)I2)LMD%(M,T4)I1:FR(H1(I1))MD%(M,T4)I2:FR(H1(I1)):36001005///CHECK REACTIONS ON MONSTERSuTD%(I1)I0:TD%(I3)MD%(I0,I1):FD%(I1)I0:FD%(I3)MD%(I0,T3)OCI03628KI1OC:MOC%(K) MI0KH2:3627$MD%(M,I5)R3ĭMD%(M,T4)I3(MD%(M,T4)I1H2(I1)MD%(M,I4))MD%(M,I5)RO:3 (R255R256)L2R2R2:3500JH (R226R245)L4R2R2:3500pL (R227R246)L5R2R2:3500R (R255R256R226R245R227R246)ĺ:"The cell door is locked!":100 :"You can't go that way!":V%(RO)0:100 R3RO:ROR2e slit!":3600:VI1:D2:S6:ZAP1:25000:7639:100/ R232R(X)51R3RO:ROR2:"You trigger a crossbow trap!":3600:VI1:D1:S8:ZAP1:25000:7639:1004 R25R211R232R257R216R3RO:ROR2:3600:100@ R233L1R2R2:3500$Ds are smooth,the sewage is deep, your armour is heavy -- the foul muck stifles any attempt tocast the POWER spell;"% R260Ğ::" YOU'RE DEAD! "::DI1:20005* R257R(X)20R3RO:ROR2:"A scything blade sweeps out of thR3RO:ROR2:3600:VI1:D1:S4:ZAP1:25000:7639:100 R25R(X)20R3RO:ROR2:"You trigger a spear trap in the wall!":3600:VI1:D1:S6:ZAP1:25000:7639:100u R260ĺ:"You stupid jerk! You just climbed down into the shit hole! The wall3L1ĺ:"The oak door is locked shut!"::100P *TRAP LOCATIONS AND DAMAGE* R216R(X)15R3RO:ROR2::"You see a jet of green gas!":3600:VI3:D2:S6:XY1VI:ZAP1:25000:7639:XY:1009 R211R(X)33ĺ"You slipped on a loose stone!":D",D,I1)ĂA DK$;"READ EAMON.ROOMS,R";RO:D2I1D:R2::DK$Q R2I03500g ///SPECIAL MOVES R299ĺ:"You successfully ride off into the sunset.":2000 *SECRET DOORS* R241F1R2R2:3500 R249F2R2R2:3500/ R23 WAMNWAMNI1:DWDWI1:6207///DONE WITH GAMEt:"Press any key to continue";:A$::RECZZ:DK$"CLOSE"DK$;"CHAIN ENDGAME" ///MOVE COMMAND NBTLĺ:"You can't do that with unfriendlies about!":100  DI1I6:(V$,I1)("NSEWU:5060!p///LOOK COMMAND!LKI0:AI1NZ:AN$(A)S$(AD%(A,I4)ROAD%(A,I4)I1)ĺDK$;"READ EAMON.DESC,R";AH1:A$:DK$::A$::LKI1!A:LK300!A1NM:MN$(A)S$MD%(A,5)ROĺDK$;"READ EAMON.DESC,R";A300:A$:DK$::A$:LK1!A"V%(RO)0!" *SECRET DOOR CHECK*t"RO24R(X)66ĺ:"You have found a secret door in the north wall!":F11:100"RO48R(X)51ĺ:"You have found a secret door in the south wall!":F21:100"RO38AD%(65,4)0AD%(65,4)38:100#RO56AD%(72))AN$(A)AD%(A,4)19095J0x#:A22A23::"What to give? ";S$:9065v0#:"You aren't carrying a ";S$;"!":1000#AMD%(0,9)MD%(0,9)10#:"Okay.":AD%(A,4)0:MD%(M,14)0:MD%(M,3)MD%(M,3)(1AD%(A,1)100)=1#MD%(M,T0)I0MD%(M,I9)I1MD%(MMI1NM:(S$,(MN$(M)))MN$(M)MD%(M,I5)ROĂ:9030C/A#9050r/F#A2I1A22::"Who to give to? ";S$:9020/P#:"Nobody here by that name!":100/Z#S$(S$,(MN$(M))1)/d#(S$,1)" "S$(S$,2):9060/i#(S$)095000n#A1NA:(S$,(AN$(A)00G.*!DR$"":8500:DR$"000000"ĺ:"There's no place to go!!":100Q./!3500.4!DK$;"READ EAMON.ROOMS,R";RO:D16:DR%(D):DR$DR$(DR%(D))::DK$.9!RO55RO45RO46R2R3:.>!R2DR%(6(1)1):R218510.H!.(#///GIVE COMMAND.2#A219/<#,I1)MD%(DF,T3)D2:MD%(DF,I5)I0:K4I10-10-MD%(DF,9)0AD%(MD%(DF,9),4)RO:MD%(DF,10)MD%(DF,10)AD%(MD%(DF,9),5):MD%(DF,9)1:MD%(DF,4)MD%(DF,4)2-DF0DI1:2000--@///FLEE COMMAND.JNBTLĺ:"There's nothing to FLEE from!"::1,1)1)7655,7660,7665,7670,7675=," is in good shape.":[," is lightly injured.":w," is badly injured.":," is very badly injured.":," is at death's door, knocking loudly.":(-MN$(DF);" is DEAD!":AMD%(DF,T4):FD%(A)FD%(A)MD%(DFYY(.75)(XX(4.25(2.5XX)))S+D2D2(YY(S(1)1)):D3:D2D2AMD%(DF,8)+D2I1ĺ" Blow bounces off armour":+MD%(DF,13)MD%(DF,13)D2:MD%(DF,13)MD%(DF,1)7700+AMD%(DF,14):FD%(A)FD%(A)D2!,:MN$(DF);:(MD%(DF,13)5MD%(DF critical hit!":R2R(X):R251AI0:7632E*R286S1.5S:7632\*R296D2D:7632t*R2100D3D:7632~*7700*D2I0:XX(MD%(OF,I1)MD%(OF,T3))MD%(OF,I1): XX='FRACTIONAL STRENGTH'*D3I1D:XX.5YY.5(XX(.083(.833XX))):7638"+Broken weapon hurts user!"-)~FR1007560[)DMD%(OF,11):SMD%(OF,12):DFOF:A1:7632)DMD%(OF,11)2:SMD%(OF,12):DFOF:A0:7632)INC(R(X)MD%(OF,10)):MD%(OF,10)MD%(OF,10)2INC)DMD%(OF,11):SMD%(OF,12):A1:RL5ĺ"A hit!":7632,*"A(MD%(OF,I9),I5):MD%(OF,I9)I1:MD%(OF,I4)MD%(OF,I4)I2:K(oFR957550n(qR(X)I3AD%(MD%(OF,I9),I5)ı(t" Weapon broken!":AD%(MD%(OF,I9),I4)I0:MD%(OF,T0)MD%(OF,T0)AD%(MD%(OF,I9),I5):MD%(OF,I9)I1:MD%(OF,I4)MD%(OF,I4)I2:(I1).5ı)y" --";:RLR(X):HIT0:(RL5RLMD%(OF,10)MD%(DF,7))RL96HIT1O'VHIT7600g'`RL97ĺ"A miss.":'e"A fumble!":FRR(X):FR3540(MD%(OF,9))ĺ" Fumble recovered.":;(jFR76ĺ" Weapon dropped!":AD%(MD%(OF,I9),I4)RO:MD%(OF,T0)MD%(OF,T0)AD%ON&MD%(OF,10)0ı6&A1NA:AD%(A,4)ROĂ:J&AD%(A,2)2Ă:&MN$(OF);" picks up ";AN$(A):AD%(A,I4)I0:MD%(OF,I9)A:MD%(OF,T0)MD%(OF,T0)AD%(A,I5):MD%(OF,I4)MD%(OF,I4)I2:&LHIT0:MD%(OF,9)17400A'QMN$(OF);" attacks ";MN$(DF):" EAAE300)%R(X)MD%(0,10)7360?%A2:EAAE1A1a%AEAEA:MD%(0,10)MD%(0,10)A|%MD%(DF,14)1DF0300%MD%(DF,3)MD%(DR,3)2:K1OC:MOC%(K):MD%(M,14)1MD%(M,14)0%K%R3RO:3600:300&///MONSTER TRIES TO PICK UP WEAP$MD%(I0,I9)63ĺ:"What is the trigger word? ";FW$:FW$"FIRE"ĺ:"Wrong! Nothing happens!":300$MD%(I0,I9)63FIREBALLFIREBALLI1:26000: *FIREBALL ROUTINE* $OF0:DFM:7500:HIT7360$INCW2AD%(MD%(0,9),6):WA%(W2)WA%(W2)2%,4)0AD%(72,4)56#W3004#X///ATTACK COMMAND>#b4900G#l190#S$"STATUE"AD%(50,I4)ROMD%(53,I5)RO:AD%(50,I4)I0:3600:100#:KI1OC:MOC%(K):MN$(M)S$Ă::"ATTACK who?":100$MD%(I0,I9)I1ĺ:"You have no weapon ready!":100g,I9)A:MD%(M,T0)MD%(M,I9)AD%(A,I5):MD%(M,I4)I2MD%(M,I4)S1#R3RO:3600:50501%(S$)GOLDĺ:"You aren't carrying that much gold of your own!":3001&%GOLD(GOLD(S$)):MD%(M,14)0:MD%(M,3)MD%(M,3)(1(S$)100):91202'///INVENTORY COMMAND2':"You are carrying the following--":A00:A1NA:AD%(A,4)1ĺ" "AN$(A)(" (Ready Weapon)",120(AMD%(0,9))):A0A01:A015ĺ:"(Hit any key to continue)";:A$::A002$':3002*///BLAST SPELL2+4900#3,MI1NM:S$MN$(M)MD%(M,I5)ROĂ:O27RO46ĺ"I see no cell door here!":100h@,G(RO55RO56)L2ĺ:"The cell door is locked!":100@6G(RO26RO45)L4ĺ:"The cell door is locked!":100@@G(RO27RO46)L5ĺ:"The cell door is locked!":100AJG:"The cell door squeaks open.":1?FRO33RO18ĺ:"I see no oak door here!":100S?FRO33ĺ"It's open.":100?FL1ĺ:"The oak door is locked shut!":100?F:"The oak door swings open to your gentle touch.":100?F300?G*OPENS CELL DOOR*/@"GRO56RO55RO26RO45RR")S$"CELL DOOR"/>xFS$"CELL DOOR"ī18200F>FS$"CHEST"ī18300>FS$"DOOR"ĺ:"All doors open at your approach except those which are specifically locked.":100>F:S$;" is not one of the things I know how to open.":100?F*OPENS OAK DOOR*5(0,2):MD%(0,9)A:MD%(0,11)AD%(A,7):MD%(0,12)AD%(A,8)Q=FF:"Readied."::300j=PF /// 'OPEN' COMMAND=ZF4900:NBTL3010=iF(RO33RO18)S$"DOOR"S$"OAK DOOR"=nFS$"OAK DOOR"ī18100>sF(RO26RO45RO27RO46RO56RO55)(S$"CELL"S$"DOOWEAPON.S$"HEAL"120006;>S$"POWER"13000L;>S$"SPEED"14000;>S$"ANNAL NATTHRAC"ĺ:"Okay; '";S$;".'"::100;H?AD%(77,4)1AD%(77,4)ROĺ:"You don't have the medallion of Ngurct!":100;z?MD%(56,5)RO:3600:100 ///SAY COMMAND:>4900 ;>S$"BLAST"V$S$:S$"All your wounds are healed!":MD%(0,13)0:300993300M96///SPEED SPELLf96S3:11500:SUC30096SPDMD%(0,10)MD%(0,10)2MD%(0,2):MD%(0,2)2MD%(0,2)96SPDSPD(25(1)10)::"You can feel the new agility flowing through you!"::300::/NO MORE!'":RO(27(1)33):100Q8"3RR71MD%(57,15)MD%(57,5)RO:3600:1008,3RR71MD%(57,5)ROĺ:"The hero vanishes! (The gods giveth...)":MD%(57,5)0:100863RR81ī620:*GETS WANDERING MONSTER*8@3RR86RO58:100:*THE LOST ROOM!*09J3:DF);" falls into the crack!":7639:10073RR51ĺ:"The room is lit by a blinding flash!":"****************************************YOU FOOL!******************************";::"83RR51ĺ:"You hear a thunderous voice commanding: 'MORTAL! BOTHER ME :VII162VIİ3600:100"62K63RRR(X):RR26ĺ:"The earth shakes! A huge crack appears in the floor...":RR11ĺ"You scream as you fall down into the bowels of the earth -- 'AAAAAAAAAAAHHH!":DI1:2000)73RR26VI1:D1:S100:ZAP1:25000:MN$( seem to clear up."S5.MD%(0,13)MD%(0,13)(10(1)1):MD%(0,13)0MD%(0,13)0g5/DF0:7650:300|52 ///POWER SPELL52S4:11500:SUC30052VI052KI1OC:MOC%(K):MI0KH2:1305562MD%(M,T4)I1(I1).5ĺMN$(M);" vanishes!":MD%(M,5)I02%(S)S2%(S)2:SA%(S)SA%(S)244 -S2%(S)S2%(S)2:4-4P-:"The strain of attempting to cast this spell overloads your brain and you forget it completely.":SA%(S)I0:4.///HEAL SPELL4.S2:11500:SUC3005.:MD%(I0,T3)ĺ"Some of your wounds:"You can't BLAST ";S$;"!":100<3,S1:11500:SUC300q3,:"Direct hit!"::SI6:DI1:DFM:A0:7632:3003,SUC0:SA%(S)RLR(X):SUC(((RLS2%(S))(RL5))(RL95)):RL100116003,SUCĺ:"Nothing happened.": 4-RL(100(1)1):RLS2%(S)S00 ATG300 A|G*OPENS CHEST*`AGAD%(54,4)1AD%(54,4)ROĺ:"I see no chest here!":100AGL3ĺ:"The chest is locked -- what do you think that padlock is...chopped liver?":100AG:"The chest is open!":AD%(55,4)RO:MD%(52,5)RO:3600:100BG300B8J /// 'READ' COMMAND5BBJ4900:NBTLī3010eBGJS$"HIEROGLYPHICS"S$"HIEROGLYPHS"ī19200BLJX1NA:AN$(X)S$Ă::"I don't know how to read a(n) ";S$;".":100CQJAD%(X,4)ROAD%(X,4)1ĺ:"You can't read something you don't have!":100ULPHURIC ACID"ĺ:"You just drank sulfuric acid! You cry out in agony as the caustic liquid dissolves your throat. 'AAAAAARGH!":DI1:2000GQDRS$"RED POTION"ĺ:"You shudder in disgust as you realize that you've just drunk human blood.":"Aside f drink.":100]O&RAD%(A,4)ROAD%(A,4)1ĺ:"You can't drink what you don't have!":100O+RS$"BROWN POTION"S$"HEALING POTION"AD%(51,4)0:12020O0RS$"BLACK POTION"S$"HEALING POTION"AD%(62,4)0:12020P:RS$"YELLOW POTION"S$"H2SO4"S$"S4)1ĺ:"You can't unlock something if you don't have the right key!":100xN2P:"The chest is unlocked!":L30:100NFP300NR /// 'DRINK' COMMANDNR4900:NBTLī3010ORA1NA:AN$(A)S$Ă::"A(n) ";S$;" is not one of the things I know how toOAD%(71,4)1)ĺ:"The cell door is unlocked.":L50:100MyO:"You can't unlock a cell door if you don't have the right key!":100M~O300MP *UNLOCKS CHEST*MPAD%(54,4)ROAD%(54,4)1ĺ:"I see no chest here!":100NN(PAD%(73,4)ROAD%(73,L`O(RO55RO56)(AD%(72,4)ROAD%(72,4)1)ĺ:"The cell door is unlocked.":L20:100pLeORO55RO5620345LjO(RO26RO45)(AD%(71,4)ROAD%(71,4)1)ĺ:"The cell door is unlocked.":L40:100LoO(RO26RO45)20345;MtO(RO27RO46)(AD%(71,4)RNAD%(70,4)ROAD%(70,4)1ĺ:"You can't unlock a door if you don't have the right key!":100KO:"The oak door is unlocked!":L10:100KO300KLO*UNLOCK CELL DOOR*LVORO55RO56RO26RO45RO27RO46ĺ"I see no cell door here!":100YR"ī202000J\NS$"CELL"S$"CELL DOOR"ī20300GJfNS$"CHEST"ī20500JN:"A(n) ";S$;" is not one of things I know how to unlock.":100JN *UNLOCK OAK DOOR*JNRO33RO18ĺ:"I see no oak door here!":100JNRO33ĺ:"It's unlocked.":100bK BEYOND THE REACH OF THE IMMORTAL GODS!"::100:IN300VI N /// 'UNLOCK' COMMANDlI*N4900:NBTLī3010I4N(RO33RO18)S$"DOOR"S$"OAK DOOR"I>N(RO26RO45RO27RO46RO56RO55)(S$"CELL"S$"DOOR")S$"CELL DOOR" JRNS$"OAK DOOR"S$"DOOSPIRIT OF THE GREAT ALKANDA CAN ONCE AGAIN BE MADE TO"H(K"MANIFEST ITSELF IN THIS WORLD: IF AN INFIDEL, OF HIS OWN FREE WILL, HOLDS THE GOLD MEDALLION OF NGURCT AND SAYS THE WORDS OF POWER:"H2K:::"ANNAL NATTHRAC";:::1I, type 'CLOSE', then type 'RUN'"::"Hit any key to continue: ";:A$::29060XmA$"N"28080*Ym255::"Run the program named 'MAIN.PGM CRITTER,W~hVI:3600:300:GOT EVERYBODY5Wh300HW`m SAVE GAME Wjm:"Do you want to save this game? ":"(Y/N) :";A$:A$(A$,1)WtmA$"Y"A$"N"28010W~mA$"N"100WmDK$;"CLOSE":DK$"FRE"WmDK$"STORE SAVED.GAME" Xm:"The game is noD%(DF,1)1)26600,26620,26640,26660,26680RVg" is still in good shape.":26750lVg" is singed.":26750Vh" is scorched.":26750V$h" is badly scorched.":26750V8h" is very badly burned.":26750 WLhMN$(DF);" is burnt to a crisp!":7700:CRISPYeDCE6: *FULL DAMAGE (6D6)*fUeDA0:D1DCE:DADA(6(1)1):D:MD%(BU(VI),13)MD%(BU(VI),13)DAUg *DAMAGE ASSESMENT*UgDFBU(VI): EASIER NAMEUgAMD%(DF,14):FD%(A)FD%(A)DAUgMD%(DF,13)MD%(DF,1)ī26700+Vg:MN$(DF);:(MD%(DF,13)5MICTIMS*TeVI0:3600BTeM1NM:MD%(M,5)ROBU(VI)M:VIVI1TeVI11ĂM:NUVI:NU1ĺ:"There're no unfriendlies here!":300TeNUVI1Te*SAVING THROWS*TeVI0NU:((MD%(BU(VI),1))4)4(100(1)1)51DCE3:26100: HALF DAMAGE (3D6)*UZAP(1)1):DFBU(DF)RSaD20:DCE1D:D2D2(S(1)1):DCE:D2D2MD%(DF,8):mSe /// FIREBALL ROUTINESeFIREBALLSHOTSĺ:"The FIREBALL WAND is exhausted!":300Se:"The room is filled with an incandescent fireball!" Te*DETERMINES FIREBALL Ver the number of the weapon to sell (1-";W21;") "s (37)1:23:A$:W5(A$):W51W5W21W5(W5)2080 *AD%(WP%(W5),4)1:WN$(W5)WN$(W21):WP%(W5)WP%(W21):W2W21:W252060' W14:WP%(W)WT%(W)AD%(WP%(W),6):WO%(W)AD%(WP%(W),5):WD%(W)AD%(WP%(W),7):WS%(W)AD%(WP%(W),8)  W:(12)::5:"As you deliver your treasures to Sam Slicker, the local buyer for such things, he examines your goods and pays you ";  TP0:A1NA:AD%(A,4)12350  AD%(A,2)0AD%(A,1)AD%(A,1)CH10  d2^K22K K,  ӓГ̓Ɠ  wrjf Z MIC;4 +'   ڒȒ ĭ UÁ=AUޔٔ֔ǔĔ }zvqlida]XGC?;*$DI0I1I2I3@I4I5 I6@I7`I8I9T0 T10T2@T3PT4`T5pT7H1HH2HH3SNNRpNZ NENMpNA AtA2PNCCPU4T`$;"WRITE THE.ADVENTURER":MN$(0):REC:DK$;"CLOSE"MT DK$;"RUN MAIN.HALL"ENTURER":2900 DK$;"OPEN CHARACTERS,L150":DK$;"WRITE CHARACTERS,R";REC:MN$(0):MD%(0,1):MD%(0,2):CH:A14:SA%(A): A15:WA%(A)::AE:SEX$:GOLD:BANK:AC:A14:WN$(A):WT%(A):WO%(A):WD%(A):WS%(A):4 DK$;"OPEN THE.ADVENTURER":DK.PREFIX":DK$"READ EAMON.PREFIX":PX$:DK$"CLOSE" FF$::5:"(Insert Eamon Master Diskette, then hit the 'C' key) ";:16368,0 A$:(A$)3ĺ:: CTRL-C A$"C"2515 A$ 2510 DK$"PREFIX "PX$ 216,0:DIĺDK$;"DELETE THE.ADVion to return the gold medallion of Ngurct. Shame! Shame! (and no money)."8 GOLD(GOLDTPRW)::"(Hit any key to continue)";:A$: (26);"1":TURNS OFF VIDEX VIDEOTERM (26);(17):TURNS OFF IIE 80-COL DK$;"PR#0"3 DK$"OPEN EAMON course, Gonzales takes his half.":RWRW23 AD%(77,4)1ĺ:"You also receive the 5,000 GP for the return of the gold medallion of Ngurct.":"It is immediately destroyed by the king.":TPTP5000:2360P5 :"Unfortunately, you have failed in your miss $ TPTPAD%(A,1) ) TP(TP)} . A:TP;" gold pieces."::MD%(29,I5)I1RW500(250(MD%(29,I1)MD%(29,T3)MD%(29,I1))),0 MD%(29,5)1ĺ:"In addition, you receive ";RW;" gold pieces as a reward for the return of":"princess Thera.":MD%(55,5)1ĺ"Of  #0$**)))#"$+*;66%$+;11315   ATRATRATRATSAPPHIRE RINGCANDELABRASACRIFICIAL DAGGERMEDALLIONBLADE BLANKSSILK ROBESSILVER DAGGERSTEEL KEYRING OF KEYSKEYSIRON KEYWINEROAST PIGCARCASSDIAMONDSSCARABRINGFIREBALL WANDBLACK POTIONBOOKSTICKPINCOINSSEMI-PRECIOUS STONESSACKGOLD BARSJEWELSCHESTYELOGREMUMMYMINOTAURGHOULSKELETONSKELETONORCKOBOLDHOBGOBLINGOBLINGIANTBUGBEARPRIEST 2HIGH PRIESTPRIEST 1MAGICIANGUARDGUARDTHERASIR CHARLESZAPATASUMATABUGBEARGOBLINORCGUARDGIANTHOBGOBLINORCJOUBERTBUGBEARGOBLINGUARDORCGUARDDEBBIEGOBLINGUARDOGREGUARDGUARDRATRATRݐڐՐѐ͐ǐ SAVEDRINKUNLOCKREADOPENREADYSAYWAVESMILESPEEDPOWERHEALBLASTIINVENTORYGIVEESCAPERETREATFLEEATTACKEXAMINELOOKPUTDROPTAKEGETDDOWNUUPWWESTEEASTSSOUTHNNORTHORCBUGBEARTROLLHEROALKANDAGONZALESSLAVE GIRLNGURCTCOBRAOSBORNEABDULBELISARIUSOGREC|'POJIED@?=<8740,)%     2B2!!!!!!!!!!(!(!3!-!(!!    N$ !"#$%&'()*+,!!!!!!!2!!!!!!!!!!!!K((!!,nbd22,s        !  KZKZPKdZKKdddPZK2d2ddd<ddPPddddddddKdd#-ddd<<''''''7708$*500#)(8";&)0(-.5 06#77P77Pd       ZddZ_d2ZZ2KKd22K22KPdPZdd      <   K Mξ={xsmf_\ SNIF@93- "  ޑ Ցϑ̑đ  wohd_XUĩ=   LOW POTIONRED POTIONBROWN POTIONSTATUEIDOLBAGCOPPER INGOTSCOINSCOINSAXEFRYING PANHERO'S SWORDALKANDA'S SCIMITARGONZALES' SWORDDAGGERBELISARIUS' SWORDCLUBCLUBANKHDOUBLE-BLADED AXESWORDMACEAXESWORDAXESWORDSWORDMACEAXEWRATH OF NGURCTNECRONISBLOODTHIRSTSWORDSWORDPOKERAXEAXEMACEAXESWORDCLUBAXEJOUBERT'S SWORDAXESWORDMACEAXESWORDSWORDMACEMACEAXESWORD}DI0I1I2I3@I4I5 I6@I7`I8I9T0 T10T2@T3PT4`T5pT7H1HH2HH3SNNRpNZ NENMpNA(A A2@NCCRECHHAEDS1 SAM 24 23 25 112 237 100 104 44 15 40 40 79 49 M 225612 0 7 SINGING SWORD 5 25 2 8 SWORD2 5 10 2 8 LITTLESWORD 5 10 1 8 BIGSWORD 5 10 3 8 /EAMON.MASTER.LC/ .MONSTERS,R";A:MN$(A):A2I1T2:MD%(A,A2):A2,A:DK$;"CLOSE"(4)"RESTORE FAST.START"DDK$;"OPEN EAMON.ARTIFACTS,L128"QAI1NADK$;"WRITE EAMON.ARTIFACTS,R";A:AN$(A):A2I1I4:AD%(A,A2):A2AD%(A,I2)I1āA2I5I8:AD%(A,A2):@ A:DK$;"OPEN EAMON.MONSTERS,L128":AI1NM:DK$;"WRITE EAMONTH,N,SOUTH,S,EAST,E,WEST,W,UP,U,DOWN,D,GET,TAKE,DROP,PUT,LOOK,EXAMINE,ATTACK,FLEE,RETREAT,ESCAPE,GIVE,INVENTORY,I,BLAST,HEAL,POWER,SPEED,SMILE,WAVE,SAY,READY OPEN,READ,UNLOCK,DRINK,SAVE2I5I8:AD%(A,A2): A:DK$;"OPEN EAMON.MONSTERS,L128":MN$(NM),MD%(NM,T5):AI1NM:DK$;"READ EAMON.MONSTERS,R";A:MN$(A):A2I1T2:MD%(A,A2):A2,A:DK$;"CLOSE" jNC:C$(NC):C1NC:C$(C): DK$"STORE FAST.START"  l v38 NOR"OPEN EAMON.DESC"A DK$;"READ EAMON.DESC":NR,NZ,NE,NM:NANZR DK$;"CLOSE"_ OC%(NM) DK$;"OPEN EAMON.ARTIFACTS,L128":AN$(NA4),AD%(NA4,9) AI1NA DK$;"READ EAMON.ARTIFACTS,R";A:AN$(A):A2I1I4:AD%(A,A2):A2 AD%(A,I2)I1āA///INITIALIZE DATA6///FOR TEMPLE OF NGURCTCDK$(4)yI00:I11:I22:I33:I44:I55:I66:I77:I88:I99T010:T111:T212:T313:T414:T515:T717:H1100:H2200:H3300PU(3):PU(I1)45:PU(I2)53:PU(I3)56SP$" ":NL$"" DK$;GO\SBAAC`NW@W2 WZWTQEAS@ROxL1L2L3L4L5RA@WASHZZ \X|ACVSA0LKD@D2R2xR3pKOCMMtK4NBM 775( 8(5 77P77Pd,nbd22,s   ZddZ_d2ZZ2KKd22%22K(2(Z22%-%ZPKd-KK22dPZ%2d222dP(2222222dKdd#-ddd      <   K         ْӒ͒ ’ ~ uold\WOJFB 83,'! ĩ=Mξ=QNKHEB?:51,&     333300)665     d  63.3'^K22K K, ϓ “  z mg \Tĭ U2AUÕ}zwrmh ]UFC?:52-*&! ޔ̔   y lga XT@;3/ #    ؓHFRFZOFHDF`HIRLINXXJD3@YYqML\M2HMR.D,ȕF1K2SUF2PU4T`Á=2       !  Q  &'()*%%!!!!2!!!!!!!!-!!!S((+-52-$-!%!++1!7F!(!3!-!,0+KERAXEAXEMACEAXESWORDCLUBAXEJOUBERT'S SWORDAXESWORDMACEAXESWORDSWORDMACEMACEAXESWORD28-490000274800002748000027480000262847-4600SAVESAVEYM OTIONRED POTIONBROWN POTIONSTATUEIDOLBAGCOPPER INGOTSCOINSCOINSAXEFRYING PANHERO'S SWORDALKANDA'S SCIMITARGONZALES' SWORDDAGGERBELISARIUS' SWORDCLUBCLUBANKHDOUBLE-BLADED AXESWORDMACEAXESWORDAXESWORDSWORDMACEAXEWRATH OF NGURCTNECRONISBLOODTHIRSTSWORDSWORDPO SWORDSAPPHIRE RINGCANDELABRASACRIFICIAL DAGGERMEDALLIONBLADE BLANKSSILK ROBESSILVER DAGGERSTEEL KEYRING OF KEYSKEYSIRON KEYWINEROAST PIGCARCASSDIAMONDSSCARABRINGFIREBALL WANDBLACK POTIONBOOKSTICKPINCOINSSEMI-PRECIOUS STONESSACKGOLD BARSJEWELSCHESTYELLOW PDHOBGOBLINGOBLINGIANTBUGBEARPRIEST 2HIGH PRIESTPRIEST 1MAGICIANGUARDGUARDTHERASIR CHARLESZAPATASUMATABUGBEARGOBLINORCGUARDGIANTHOBGOBLINORCJOUBERTBUGBEARGOBLINGUARDORCGUARDDEBBIEGOBLINGUARDOGREGUARDGUARDRATRATRATRATRATRATSAMBIGSWORDLITTLESWORDSWORD2SINGINGNREADYSAYWAVESMILESPEEDPOWERHEALBLASTIINVENTORYGIVEESCAPERETREATFLEEATTACKEXAMINELOOKPUTDROPTAKEGETDDOWNUUPWWESTEEASTSSOUTHNNORTHORCBUGBEARTROLLHEROALKANDAGONZALESSLAVE GIRLNGURCTCOBRAOSBORNEABDULBELISARIUSOGREOGREMUMMYMINOTAURGHOULSKELETONSKELETONORCKOBOLBU>  M,  /BIGSWORDLITTLESWORDSWORD2SINGING SWORDSAVEDRINKUNLOCKREADOPE Ӳ pdhրa i1i18i1i1 C|'ߑݑܑؑבԑБ̑ɑő }zuqmgb^ pdh ,((OWΚ1 QK @%#<"         #