8L2C)pJJJJ IH(ȱH:=IH[H`@HcH  $ +   I/H`JLNGȄBȄF aK  haaFF  mJm# KKJ UJ )J ۈ) ;J3ȱJFȱJGJKaȄM  aaNNJFLGJL Ls :"LIKE EAMON ADVENTURING?"::"FOR MORE INFORMATION ABOUT THE NATIONAL EAMON CLUB AND NEWSLETTER, WRITE:": " EAMON ADVENTURER'S GUILD":" 7625 HAWKHAVEN DR.":" CLEMMONS, NC 27012"$ 12:"NOTICE!"::"THIS ADVENTURE REQUIRES 80-COLUMNSFRESH.MEAT%%*SAVED.GAME z)㋄ 1 0*EAMON.DESC#PeB1  (MAIN.PGMs'iJ1 '*FAST.START 1 /! MAKE.FAST.START1 / MAKE.ARTS.MONS41 /# EAMON.PREFIX%%EAMON.020.LC1 ' LEADIN.201 /EAMON.020.INTRO 21 "REV.3AUG93.LC 1 EAMON.NAME 1 / +EAMON.ROOMS 1 / /EAMON.ROOM.NAME? &PRODOS `DaElH$?EGvѶK+`L HHLy XP LM ŠϠĠӠS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8R AND LOWER-CASE TEXT CAPABILITY."{ :"CONTACT THE EAMON ADVENTURER'S GUILD IF YOU NEED 40-COLUMN, UPPER-CASE EAMONS. 20:"HIT ANY KEY...";:A$:A$ d(4)"RUN EAMON.020.INTRO" (4)"PR#3"2(12)::"You have watched your friends get sick and shake with the fever. Some of them dying while you were helpless to help.": d"A doctor trying to help is now dying. He tells you that there is nothing you can do, but you f0 3 5 0 0 0 6 0 0 4 0 0 0 5 7 6 0 0 0 45 8 6 0 0 57 -99 62 2 0 0 0 0 1 3 0 0 4 0 2 0 0 0 THE BLACK DEATH O :"Eamon Adventurer's Guild":"7625 Hawkhaven Dr.":"Clemmons, NC 27012"8:10:"Eamon Adventure #20"::9:"-> The Black Death <-"::13:"by John Nelson"18:"Last Update: 8/4/93"y to continue)";:A$:1 (4);"RUN MAIN.PGM"uld never pay that much!" :"You decide you must seek the serum, in spite of the fact that you have heard that the mad doctor's castle is very well defended." :"You sneak up to the mad doctor's castle in the darkness." 22:"(Press any keeces for the cure. If he does not get it, he will allow the entire kingdom to die." ^:"The king says there is no way he can raise that much gold. The kingdom has lessthan half a million. The king is willing to pay a fair price for the serum, butco an infamous mad doctor." :"The doctor has found a cure for the plague that now enshrouds the land. The cure of course will be expensive."  "(Press any key to continue)";:A$:A$ (12):W ,:"The doctor wants one billion gold pi eel that you must try.": "You journey to the royal palace to seek the aid of the royal wizard, or the king. Anybody would do at this point." :"The king summons you to his chamber. He has received a ransom note of sorts. The note is from9 46 0 7 0 0 10 8 48 44 0 0 0 9 11 43 0 0 12 0 50 10 0 0 0 21 18 0 0 0 66 58 0 0 0 58 0 65 0 0 0 0 26 52 61 0 0 0 24 0 0 60 0 0 0 0 63 1 0 0 0 0 0 0 0 0 0 0 58 57 58 0 49 1 56 47 0 0 65 0 0 56 65 56 61 54 0 52 0 0 60 53 59 51 0 0 52 55 54 50 0 0 59 0 0 53 0 0 53 0 0 49 0 0 0 47 0 9 0 0 50 57 55 0 0 0 0 49 53 11 0 0 21 0 52 0 0 0 43 0 9 0 0 0 7 0 0 0 0 0 8 0 47 0 0 0 48 0 57 46 0 0 0 41 14 0 0 0 40 42 13 0 0 0 41 0 12 0 0 0 0 44 10 0 0 0 35 37 0 0 0 0 36 38 0 0 0 0 37 0 39 0 0 0 0 0 15 38 0 0 0 0 0 33 0 0 34 15 32 0 0 0 0 33 0 35 0 0 0 36 34 0 0 0 0 23 29 30 0 0 0 24 0 28 0 0 0 22 28 31 0 0 0 0 30 0 0 0 29 61 0 23 0 0 23 0 0 26 0 0 0 60 25 18 0 0 22 0 0 0 0 0 19 0 0 21 0 0 64 51 20 13 0 0 30 27 23 17 0 0 28 25 24 22 0 0 0 0 17 15 0 0 0 18 22 16 0 0 17 19 26 64 0 0 18 20 0 0 0 0 13 11 0 42 0 0 14 12 21 41 0 0 15 13 0 40 0 0 33 14 16 39 0 0 "at the main entrance. "on a narrow ledge. "at the corner of the castle. "in the file room. "in a very wide north/south corridor. "at a 't' intersection (e/w/s). "in the mad doctor's office. "in the study. "in a thick walled lead room. "in a narrow n/s corridor. "in the conference room. "in the machine room. "at the west end of a moss e/w corridor. "in laboratory 1 "at the west end of a brick corridor. "in with the lab animals. "in the testing room "in the observation room. "at west end of e/w corridor (door w) "in the equipment supply room. "in a north south corridor. "at a bend in a smooth corridor. "in a smooth east/west corridor. "in a well lit n/s corridor (n end) "in the library. "in the guest room. "in the guest bathing room. "at the east end of tile corridor. "at a bend in the corridor (n/w) "in an e/w corridor. "in the vault. "at a bend in a dark corridor. "in an e/w corridor. "in an e/w tile corridor (door n/s) "at a four way intersection. "in an e/w tile corridor. "at a 't' intersection (e/w/s) "at a dark 't' intersection (n/s/e) "in a dark n/s corridor. "in a narrow black n/s corridor. "at a four way intersection. "in a long black n/s corridor (door w) "at a four way intersection. "at a 't' intersection (n/s/w). "in a narrow n/s corridor (doors e/w) "at a 't' intersection (e/w/s) "at a 't' intersection (e/w/n)  !"in front of a side door (to east). "in a narrow n/s corridor. "at a bend in a narrow corridor (s/e) "in a narrow e/w cooridor. (Door s) "in a very wide lavender n/s corridor. "at a large 't' intersection (n/e/w) "at east end of a brick e/w corridor. "in the dining hall. "at the bottom of a stairway. "inside the entrance of castle. "at a landing in the stairway. "in the guard's quarters. "You are at a 't' intersection in the narrow corridor. The corridor goes west and north/south. FAR, BUT YOU SEE A DEAD END TO THE SOUTH." "You are in a narrow east/west corridor. The light is dim and the walls are cold bleak stone. You see a door to the south "You are in a narrow corridor. The corridor bends here. The dim light shows a door to both the east and south. "You are in a narrow north/south corridor that is in the corner of the castle. You may go north or out a door to the west. DEAD END.)" "You are still on the narrow ledge. To the east is a door. To the south you may follow the narrow ledge around the walls "You are at the corner of the castle. To the north the ledge continues. You may go east or north. "You are on a narrow ledge to the west of the main entrance. You may only go west or east from here. "$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopq"You are at the main entrance. The castle is very foreboding. There is a large oak door in front of you (to the north). You may also go around the castle to west or to the east. 66 49 0 22 "in the main lab. "at the top of the stairway. "in a storage closet. "in the chemical storage room. "in laboratory 2 "on a narrow ledge east of main door. "dead. "You are in a narrow stone corridor going north and south. The dim light reveals doors on both east and west walls. "You are at a 't' intersection. A narrow stone corridor goes south. A wider brick corridor goes east and west. "You are at the east end of the tile corridor. The east wall is the solid stone of the castle wall. There are doors to the north and the south. " "You are at a four way intersection in the tile corridor. To the north is a well lit corridor. To the south it is much darker. ARKER." "You are in an east/west tile corridor. You see a large steel door to the south and an oak door to the north. The steel door is locked. "You are in a wide east/west corridor. To the north and south you see doors. The door to the south has a sign that says 'DO NOT DISTURB'. The north door says 'PRIVATE'. "You are at a bend in the corridor. The corridor goes north into darkness and to the west where it is a little lighter. "You are in a dark north south corridor. The walls are cold and hard. You smell strange odors but cannot tell where they are coming from. "You are at a dark n/s/e 't' intersection in a narrow dark corridor. You can not make out any details in any direction, but you smell something. You see a door to the west. "You are at a 't' intersection in the tile corridor. The tile corridor goes east and west. A narrow stone corridor goes south. OUTH." "You are in an east/west tile corridor. You see a 't' intersection to the east and a four way intersection to the west. "You are at a four way intersection. A long black n/s corridor intersects with a long tile corridor. The light is a little better here. ERE." "You are in a long black north/south corridor. The corridor is a little bit wider here. You see a door to the west. "You are at a four way intersection. A narrow black n/s corridor intersects a dingy moss covered e/w corridor. "You are in a narrow black corridor. The walls are so dark and narrow that they seem to be closing in on you. You see a door to the west. "You are at a 't' intersection where a wide brick corridor intersects with a narrow black corridor. You may go north west or east. "You are at a bend in the corridor. To the north you see a light, to the west it grows dark. K." "You are in an east/west corridor. To the west it grows darker. To the east is a light coming from a bend in the corridor. There is a door to the south. "You are in a very large room filled with large machinery. The room doubles as the furnace room and a manufacturing center. The only exits are east and south. "You are at the west end of an east/west corridor. There is a door to the west and a four way intersection to the east. "You are in a small dark room. There is a window on the north wall that looks into the next room. It appears to be somekind of observation room. There is an exit to the north and to the east. "You are in a large rectangular room. To the south you see a large mirror on the wall next to a door. There is monitoring equipment scattered around. This must be where they test drugs and potion the only exits are north and south. TH." "You are in a room lined with cages. The cages contain laboratory animals that range from mice to full grown gorillas. The room exits north and south. "You are in a smooth-walled east/west corridor. There is a door to the south. "You are at a bend in a smooth walled corridor. The corridor bends from south to west here. ." "You are in a north south corridor. The walls are very smooth here. There is a door to the east. "You are in a small room with lots of small equipment. There are things like test tubes, bunsen burners, etc. The only exit is west. T." "You are in a small room with a large tub for bathing. It is a guest bathing room. The only exit is east. "You are in a large lavishly decorated room. It is a guest room for visiting dignitaries. The walls are a beautiful blue design. There are doors to the east, west and south. "You are in a large room with two million books. There are tables here with more books on them. There are doors to the south and west. ." "You are at the north end of a well lit corridor. There are doors to the east and west. "You are in some kind of cold steel room. It is some kind of a cold storage area for perishables. The walls seem to be a solid steel. The only exit is north. "You are at the west end of an east/west moss covered corridor. There is a door to both the north and the south. "You are in a laboratory. There are test tubes, beakers, flasks, chemicals and potions all over the room. Most of them appear worthless. There are doors east and north. ER FIND IT. EXITS E & N." "You are at the bottom of a narrow stairway. To the east the stairs go up to a landing. West is a door. NTINUE UP." "You are in a very large room containing dozens of tables and chairs. It looks as if it is some kind of dining room. "You are at the east end of a brick corridor. There is a door to the north. The door is labelled 'G Quarters'. "You are at a large 't' intersection. The east/west corridor is brick. To north is a lavender corridor. There is a door to the south. "You are in a very wide n/s corridor. The walls are a putrid lavender. There are doors on the east, west and north walls. The door to the east says 'G' Quarters. "You are in what appears to be a doctor's private office. There is a door to the north and a door to the east. MUST BE THE MAD DOCTOR'S OFFICE!" "You are at a large 't' intersection. The north/south corridor is very wide. The east/west corridor is made of brick. "You are in a very wide north/south corridor. The walls are made of stone. There is a door to the east. "You are in a medium sized room containing many files. There are probably top secret papers in the cabinets. There are exits south and west. "You are in a room with soft comfortable chairs and a large table. It must be a conference room. The only exits are to the north, east and west. " "You are in a narrow north/south corridor with a door to the east. You are at the south end of this corridor, so you can't go south. IS A DOOR TO THE EAST!" "You have entered a thick lead walled room. There are glowing boxes in the room that seem to burn you when you try to touch them. It is extremely hot in here. HERE." "You are in the study. There is a desk, chair and several books on a shelf. The room is quiet and pleasantly decorated. The only exits are north and east. "You are at the west end of a brick corridor. There is a door to the south. The door is labelled 'STUDY'. "You are just inside the entrance to the castle. You are in a large north/south corridor. There is a door to the east & west. "You at a landing in the stairway. The stairs continue to the north here. You see a door at the top of the stairway. "You see a short steel sword here. It is the kind a man carries for defense when he does not intentionally go out looking for trouble. "You see a good quality battle axe with blood stains on it. " "You see a piece of dull gray pipe about three feet long. It is a bit beat up. "You see a small steel weapon that shoots fire out one end and makes a loud 'bang' it is called a 'pistol'. "You are in a storage closet. The only exit is to the south. It is very dark in here. E." "You are at the top of the stairway. There is nothing of interest here, but there is a door to the north. The door is labelled 'STORAGE CLOSET'. " "You are in the main laboratory. There are very expensive pieces of equipment in here. . " "You have stepped onto a broken section of the ledge. The section gives away as soon as you put your weight on it. It is a hundred foot drop into a pit. "You are on a narrow ledge east of the main entrance. The ledge goes east and west. You see a large crack across the ledge to the east. " "You are in a laboratory. The number '2' is painted an each of the doors. There are many pieces of small equipment here that you cannot identify. Exits are west and north. "You are in a chemical storage room. The room is filled with tall cabinets full of chemicals. All cabinets are locked. There are doors to the north and south. " "You are in the guard's quarters. There are many three-decker bunks in here. There are exits to the west, south and north. " "You see a large pipe wrench. It looks like it could be as nasty a weapon as a mace. ." "You see a good quality battle axe with blood stains on it. " "There is a desk in the center of the room. It contains several drawers on each side. IDE." "You see a bottle containing a green potion. It is bubbling slightly. LY." "You see a bottle containing some clear potion. " "You see a red potion of some sort here. It is a very deep red and is contained in a strangely shaped bottle. "You see a book with an old brown cover. Somehow the book looks important. "You see some papers stamped 'TOP SECRET' here. "You see a small scrap of paper. It is a note of some kind. "You see a large iron key on a ring. "You see a large filing cabinet. The top drawer is labelled 'SECRET FORMULAS'. The cabinet is heavy steel and is locked "You see an office safe. It is much too heavy to carry and it is locked. The only way to open it is to know the combination. " "You see a small gold key. It has a small chain attached and is very delicate. "You see a well-made steel sword here. It is very sharp looking. OR DEFENSE WHEN HE DOES NOT INTENTIONALLY GO OUT LOOKINGFOR TROUBLE." "You see a cross bow here. It appears to be in good condition. "You see a mace weapon called a morning-star. But is a little bit more deadly. " "You see a small silver key. "You see a sharp steel dagger with a very pretty handle. There are jewels in the handle. "You see the dead body of guard4 "You see the dead body of guard3 "You see the dead body of guard2 "You see the dead body of mechanic "You see the dead body of technician "You see the dead body of guard1 "You see the dead body of gorilla "You see the dead body of lab asst "You see the dead body of the mad doctor. "You see a small bottle containing a yellow potion. ON." "You see a short section of steel closet pole. It can been used as a weapon. "You see a 10 inch carving knife. "You see a very nice, well balanced spear with a hunting tip. "You see a letter opener. "You see the dead body of guard5 "You see the dead body of guard6. "YOU SEE THE DEAD BODY OF GUARD5" "YOU SEE THE DEAD BODY OF GUARD4" "YOU SEE THE DEAD BODY OF GUARD3" "You see a pile of wheels, gears & scrap metal that made up the body of the robot "You see the sythetic body of an android. "You see the dead body of eagle AN "You see the dead body of mutant "You see the dead body of Howard "You see the dead body of Harold "You see the dead body of Christopher R." "You see the dead body of radioactive man "You see the dead body of biologist "You see the dead body of librarian "You see the dead body of Dr Winston "YOU SEE THE DEAD BODY OF GUARD6." YOU SEE THE DEAD BODY OF DR WINSTON "You see a man wearing a white lab coat with the label 'LAB ASST' above the left breast pocket. He has a lead pipe in his right hand. "You see an ugly little man wearing a lab coat and spectacles. He is a twisted and nasty little man, carrying a test tube filled with plague germs. He has a thing in his other hand that must be a weapon. "YOU SEE A PILE OF WHEELS, GEARS & SCRAP METAL THAT MADE UP THE BODY OF THE ROBOT" "YOU SEE THE SYTHETIC BODY OF AN ANDROID." YOU SEE THE DEAD BODY OF EAGLE YOU SEE THE DEAD BODY OF MUTANT YOU SEE THE DEAD BODY OF HOWARD YOU SEE THE DEAD BODY OF HAROLD YOU SEE THE DEAD BODY OF CHRISTOPHER YOU SEE THE DEAD BODY OF RADIOACTIVE MAN YOU SEE THE DEAD BODY OF BIOLOGIST YOU SEE THE DEAD BODY OF LIBRARIAN "You see a large black gorilla. He does not look particularly mean, but you know he could be dangerous if he attacked. "You see a man wearing a guard uniform. He is carrying a blood-stained battle axe. As he sees you he raises his axe. "You see a short man that you thought was a duck, but when he talked, you realized he must be just wearing a duck suit. He says his name is Howard. "You see a man in a blue chain shirt. He says his name is Harold and has been held here and used as a guinea pig. "You see a man in plate armor hiding in the corner of the closet. He says he is a Free Adventurer who came here to get the cure for the plague. He was waiting in the closet for nightfall. "You see a man emerge from the door to the south. He is glowing!!! He says he had been locked in the radioactive room and just escaped! "You see a man in a white lab coat over chain armor. The label above the pocket says 'Biologist'. "You see an old lady in an orange flower chainmail dress. She is the castle librarian. "You see a pleasant looking Englishman. You recognize him from some pictures you saw a couple of years back. He is Dr. J. B. Winston, a disease research specialist "You see a man wearing a guard uniform. He is carrying an invisible weapon of some sort. (At least he acts like he is carrying a weapon as he charges you.) "You see a man wearing a guard uniform. He is carrying a blood-stained sword. As he sees you he raises his sword. D." ." "You see a man wearing a guard uniform. He has a nasty snarl on his face and as he sees you, he raises his crossbow. " "You see a man wearing a guard uniform. He is wearing a heavy armored and stud covered gauntlet. As he notices you, he raises his arm to strike. "You see a man wearing a guard uniform. He is carrying a blood-stained morning- star. As he sees you he raises his mace. "You see a man in green chainmail. He has the label 'Mechanic' on his chest.He was working on a pipe when you came in. He has stopped his work and comes toward you. "You see a man wearing a white lab coat. Above the pocket is a label that says 'Technician'. He is wielding a sword in his right hand. "You see a strange twisted human. He must be some kind of mutant. He has four arms and three legs. A product from some kind of experiment, no doubt. "There is an eagle swooping at you. It must have a nest here somewhere and it doesn't like you being in the area. M:TD%(3)MD%(0,1)DF0:7500:490srM21NM:MD%(M2,5)ROĭMD%(M2,14)3(1).25DFM2:7500:M2200:M2:490|:DF0:7500:490OFMM21NM:MD%(M2,5)ROĭMD%(M2,14)1DFM2:7500:M2200:M2:490NBTL(FD%(1)TD%(1)):NBTLM99:500GJM2MD%(M,14)(MD%(M,14)2):MRFD%(M2)TD%(M2)(41(1)20)TMD%(M,4)MRĺ:MN$(M);" flees out an exit."::8500:MD%(M,5)R2:M2MD%(M,14):TD%(M2)TD%(M2)MD%(M,1):FD%(M2)FD%(M2)MD%(M,13):490YMD%(M,14)2490^MD%(M,14)3390%hOF,3000,4000,4000,5000,5000,6000,6000,7000,8000,8000,8000,9000,10000,10000,11000,12000,13000,14000,15000,15000,16000,17000,28000'C3418000,19000,20000,21000,///COMMANDS RETURN TO HERE6NBTL500@M1NM:MD%(M,5)ROOMĂ:NB(FD%(1)TD%(1)),A1)( (S$,1)" "S$(S$,2):260 C1NC:C$(C)V$C$(C)S$Ă::"Huh? I only understand these commands-- ";:C1NC:C$(C);20(C$(C)));::::210 C$(C)S$S$V$:V$C$(C)"C3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,30001::"You have been exposed to a deadly radiation. You must find a cure before it kills you." :" Your Command?";A$ (A$,1)" "A$(A$,2):220 A$""A$CZ$:(37):17:A$ CZ$A$:A2(A$):(A$,A,1)" "Ă V$(A$,A1):S$(A$A$:MD%(M,15)1: : A1NZ:AD%(A,4)ROĂ:190[ AD%(A,9)ĺ"You see ";AN$(A) AD%(A,9)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$:A$:AD%(A,9)1: AANA:AD%(A,4)ROOMĺ"Your ";AN$(A)" is here." A:V%(ROOM)1c RP1RPRPDK$;"READ EAMON.ROOM.NAME,R";ROOM:A$:DK$:"You are "A$: V%(ROOM)ĺDK$;"READ EAMON.DESC,R";ROOM:A$:DK$:A$::V%(ROOM)1 M1NM:MD%(M,5)ROĂ:170 MD%(M,15)ĺMN$(M);" is here.": MD%(M,15)ĺDK$;"READ EAMON.DESC,R";M300:A$:DK$:rtuvwxyz{|}~(4):DK$"VERIFY SAVED.GAME":290005 2216,0:1000o d///MAIN LOOP. FIRST GIVE ROOM DESC, THEN GET COMMANDu n xSPDSPDSPD1:SPDMD%(0,2)MD%(0,2)2:MD%(0,10)MD%(0,10)2MD%(0,2):(1).8ĺ"Your speed spell has just expired!":< V%(ROOM)ĺ EAMON ADVENTURE #20? -> THE BLACK DEATH <-E_ BY JOHN NELSONePRODOS CONVERSION 9/15/90 TJZ; 80-COL. CONVERSION 8/4/93 TJZ EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012  50$ DK$"You see a metal mechanical man in here. As you enter, his eyes light up, and he starts toward you. "You see a very large man with green skin and a red suit. His eyes are cold black. He is an android built by the mad doctor to assist him. 9 RPRPRP1:RP40ĺ:"You can go no further. The radiation has finally killed you."::MN$(0);" is DEAD.":DIE1:2000RP35ĺ:"You feel extremely weak from the radiation poisoning.":"Try finding the cure quickly!!"8 RP25ĺ:"You feel weak and dizzy from the radiation poisoning."PLPLPL1:PL45ĺ:"You have just died from the plague."::MN$(0);" is DEAD.":DIE1:2000PL29ĺ:"You feel very cold, weak and dizzy. Hurry and find the plague cure."100///IN that with unfriendlies about!"::100h ROOM22(V$,1)"S"LVĺ:"The steel door is locked.":100 D16:(V$,1)("NSEWUD",D,1)Ă DK$;"READ EAMON.ROOMS,R";ROOM:D21D:R2::DK$! R263ĺ:"The ledge that was cracked gave way!!":3100:d A15:WA%(A)::AE:SEX$:GOLD:BANK:AC:A14:WN$(A):WT%(A):WO%(A):WD%(A):WS%(A): DK$;"OPEN THE.ADVENTURER":DK$;"WRITE THE.ADVENTURER":MN$(0):REC:DK$;"CLOSE"T DK$;"RUN MAIN.HALL" ///MOVE COMMAND( NBTLĺ:"You can't do16368,0) A$:(A$)3ĺ:: CTRL-C; A$"C"2515C A$N 2510c DK$"PREFIX "PX$ 216,0:DIĺDK$;"DELETE THE.ADVENTURER":2900 DK$;"OPEN CHARACTERS,L150":DK$;"WRITE CHARACTERS,R";REC:MN$(0):MD%(0,1):MD%(0,2):CH:A14:SA%(A)inue) ";:A$:; (26);"1":TURNS OFF VIDEX VIDEOTERMb (26);(17):TURNS OFF IIE 80-COLq D$;"PR#0" DK$"OPEN EAMON.PREFIX":DK$"READ EAMON.PREFIX":PX$:DK$"CLOSE"  (12)::5:"(Insert Eamon Master Diskette, then hit the 'C' key) ";:local buyer for such":"things, he examines your goods and pays you ";l TP0:A1NA:AD%(A,4)12350 AD%(A,2)0AD%(A,1)AD%(A,1)CH10$ TPTPAD%(A,1). A:TP;" gold pieces.":8 GOLDGOLDTP:GOLD0GOLD0B :"(Hit any key to contN$(W21):WP%(W5)WP%(W21):W2W21:W25206064 S>MD%(0,8)ACMD%(0,8)ACW14:WP%(W)WT%(W)AD%(WP%(W),6):WO%(W)AD%(WP%(W),5):WD%(W)AD%(WP%(W),7):WS%(W)AD%(WP%(W),8)H W:(12)::5:"As you deliver your treasures to Sam Slicker, the eapons to keep them all--4 is the legal limit."::"Your weapons are--"W1W21:4);W;"--";WN$(W):::"Enter the number of the weapon to sell":"(1-";W21;") " (37):23:A$:W5(A$):W51W5W21W5(W5)2080/*AD%(WP%(W5),4)1:WN$(W5)W14:WN$(W)"NONE"::W21:A1NA:AD%(A,2)1AD%(A,2)4AD%(A,4)1WN$(W2)AN$(A):WP%(W2)A:W2W21:AD%(A,4)0A:W262100I (12)::5:"As you start to enter the Main Hall, Lord William Misslefire appears and":"tells you, 'You have too many wSMILE,WAVE,SAY,READY,SAVE8 OPEN,READ,UNLOCK,DRINK@ 6~ 36-24-36,40-24-38,32-18-38,92-12-112,49-38-110,35-22-37 ///DONE:"(Hit any key to continue) ";:16368,0:A$:DK$"CLOSE":SPDMD%(0,2)MD%(0,2)2DIE2500rW):ROOM1~L11:L21BA:C1A:CC$(C)::CC$CC$((1)A1)\LF1:LV1:LD(1).28el100ov 38 NORTH,N,SOUTH,S,EAST,E,WEST,W,UP,U,DOWN,D,GET,TAKE,DROP,PUT,LOOK,EXAMINE,ATTACK,FLEE,RETREAT,ESCAPE,GIVE,INVENTORY,I,BLAST,HEAL,POWER,SPEED,A2:EAEAA210:A23MD%(0,8)MD%(0,8)2:EAEA30`NANZMD%(0,10)(EAAE)(EAAE)WO%(1)WA%(WT%(1))2MD%(0,2):MD%(0,7)0:MD%(0,9)NZ1:MD%(0,11)WD%(1):MD%(0,12)WS%(1):MD%(0,14)3jNC:C$(NC):C1NC:C$(C): tS14:S2%(S)SA%(S)::V%(96(NA,5)WO%(W2):AD%(NA,6)WT%(W2):AD%(NA,7)WD%(W2):AD%(NA,8)WS%(W2)::W24_8WZW2:WTWWZBW21WZ:A1NAWZ:AN$(A)WN$(W2)AN$(A)AN$(A)"#":A00::1090LA,W2:EA0:MD%(0,8)0:A2(AC2):A22ACMD%(0,8)1:EA54VA2MD%(0,8)MD%(0,8),WO%(A),WD%(A),WS%(A)::DK$;"CLOSE"HPRINT DK$"DELETE FRESH.MEAT"$DK$;"OPEN EAMON.DESC,L256":DK$;"OPEN EAMON.ROOM.NAME,L64":DK$;"OPEN EAMON.ROOMS,L64"M.W214:WN$(W2)"NONE"NANA1:AN$(NA)WN$(W2):AD%(NA,2)2:AD%(NA,3)2:AD%(NA,4)1:AD%ITIALIZE DATA-DK$;"RESTORE FAST.START"DK$;"OPEN FRESH.MEAT":DK$;"READ FRESH.MEAT":REC:MN$(0),MD%(0,1),MD%(0,2),CH:A14:SA%(A)::A15:WA%(A)::AE,SEX$,GOLD,BANK,AC&NW15:WN$(NW),WT%(NW),WO%(NW),WD%(NW),WP%(NW):A14:WN$(A),WT%(A)! R203500'! ///SPECIAL MOVES9! R299ī3700G! R23490! MD%(0,2)3(1)100ĺ:"Being the quick, agile person you are, you made it back to the ledge!!":100"& "You were not quick enough to save yourself.":MN$(0);" is DEAD.":DIE1:20004" :"You can't go that way!":V%(ROOM)0:100N" /// MOVING INTO ROOMb" R245RPRP1|" R3ROOM:ROOMR2:3600"100"///CHECK REACTIONS ON MONSTERS"TD%(1)0:TD%(3)MD%(0,1):FD%(1)0:FD%(3)MD%(0,13):#$M1NM:MD%(M,5)R3ĭMD%(M,1e recovered."::0jFR76ĺ" Weapon dropped!":AD%(MD%(OF,9),4)ROOM:MD%(OF,10)MD%(OF,10)AD%(MD%(OF,9),5):MD%(OF,9)1:MD%(OF,4)MD%(OF,4)2::0oFR957550)1t" Weapon broken!":AD%(MD%(OF,9),4)0:MD%(OF,10)MD%(OF,10)AD%(MD%(OF,9),5):MD%(OF,9MD%(OF,4)2:,/LHIT0:MD%(OF,9)17400/QMN$(OF);" attacks ";MN$(DF):" --";:RL(100(1)1):HIT0:(RL5RLMD%(OF,10)MD%(DF,7))RL96HIT1/VHIT7600/`RL97ĺ"A miss.":0e"A fumble!":FR(100(1)1):FR3540(MD%(OF,9))ĺ" Fumbl(M,14)1MD%(M,14)00.M:R3ROOM:3600:300X.///MONSTER TRIES TO PICK UP WEAPONl.MD%(OF,10)0ı.A1NA:AD%(A,4)ROĂ:.AD%(A,2)2Ă:/MN$(OF);" picks up ";AN$(A)::AD%(A,4)0:MD%(OF,9)A:MD%(OF,10)MD%(OF,10)AD%(A,5):MD%(OF,4):DFM:7500:HIT7360F-INCW2AD%(MD%(0,9),6):WA%(W2)WA%(W2)2W-EAAE300z-(100(1)1)MD%(0,10)7360-A2:EAAE1A1-AEAEA:MD%(0,10)MD%(0,10)A-MD%(DF,14)1DF0300.MD%(DF,3)MD%(DF,3)2:M1NM:MD%(M,5)ROOMMD%Y'":@,8DK$;"READ EAMON.DESC,R";A100:A$:DK$::A$::LK1F,B],X///ATTACK COMMANDg,b4900,l(S$,4)"GUAR"İ7900,pM1NM:S$MN$(M)MD%(M,5)ROOMĂ::"Attack who?"::100,zMD%(0,9)1ĺ:"You have no weapon ready!"::100-OF0EAD EAMON.DESC,R";A300:A$:DK$::A$::LK1>+A:LK300R+V%(ROOM)0:300+A17ĺ:"The stuff looks like blood!":+A18ĺ:"It looks like water.":+A19ĺ:"A label says 'C55 H72 N4 O5 MG - 10%' ":,A27ĺ:"A label says 'RADIOLOG,9),4)1MD%(0,9)1!*300\*A1NA:AD%(A,4)1ĺAN$(A);" dropped.":AD%(A,4)ROOMn*A:WT0:5060*p///LOOK COMMAND*LK0:A1NZ:AN$(A)S$(AD%(A,4)ROOMAD%(A,4)1)İ6100:LK1*A:LK300/+A1NM:MN$(A)S$MD%(A,5)ROOMĺDK$;"R::"You aren't carrying a ";S$::100`)WTWTAD%(A,3):AD%(A,4)ROOM:AN$(A);" dropped.":)WT10MD%(0,1)ĺ"You suddenly find you cannot carry all of the items you are carrying, and they all fall to the ground."::5100*MD%(0,9)0ĭAD%(MD%(0(^::300J(h///INSERT HERE SPECIAL EFFECTS OF PICKING SOMETHING UPP(r($///ROUTINE TO GET S$ IF NOT PREVIOUSLY SPECIFIED.()S$""ĺ:C$(C);" what";:S$:4900(.(///DROP COMMAND(S$"ALL"5100))A1NA:AN$(A)S$AD%(A,4)1 heavy for you."::100d',:"Got it.":AD%(A,4)1:WTWTAD%(A,3)::AD%(A,2)2MD%(0,9)1300o'617000'@A1NA:AD%(A,4)ROOM4190'J4200:WTAD%(A,3)10MD%(0,1)ĺAN$(A);" is too heavy":4190(TAN$(A)" taken.":AD%(A,4)1:WTWTAD%(A,3)mula.":100<&:"Haven't you forgotten something?":100U&<M:NBTL(TD%(1)0):i&///GET COMMANDs&4900&S$"ALL"4160&A1NA:AN$(A)S$AD%(A,4)ROOMĂ::"I see no ";S$;" here!"::100'"4200:WTAD%(A,3)10MD%(0,1)ĺ:"It is too"You have the formula, but hundreds will die while a batch is being brewed.":"Find a supply of the potion before you leave.":100 &AD%(19,4)1ĺ:"Well, you have some of the potion, but that little bit will not be enough for everybody. Find the for3):TD%(A)TD%(A)MD%(M,1)4$jM:NBTL(TD%(1)0):$tPLRPĺ:"What kind of person are you? You can't go back carrying diseases!!":100$yAD%(19,4)1AD%(15,4)1ĺ:"Congratulations! You have succeeded in your mission!":2000%~AD%(15,4)1ĺ:4)3(MD%(M,14)1200(1)MD%(M,4))MD%(M,5)ROOM:3670S#.MD%(M,5)ROOM3900g#8MD%(M,14)3670#BFRMD%(M,3):FRFR100FRFR((CH10)2)#LMD%(M,14)1:FR(100(1))MD%(M,14)2:FR(100(1))MD%(M,14)3$VAMD%(M,14):FD%(A)FD%(A)MD%(M,1)1:MD%(OF,4)MD%(OF,4)2:(1).5ĺ:L1y" Broken weapon hurts user!"]1~FR10075601DMD%(OF,11):SMD%(OF,12):DFOF:A1:76351DMD%(OF,11)2:SMD%(OF,12):DFOF:A0:76351INC((100(1)1)MD%(OF,10)):MD%(OF,10)MD%(OF,10)2INC22DMD%(OF,11):SMD%(OF,12):A1:RL5ĺ"A hit!":7635k2"A critical hit!":R2(100(1)1):R251A0:76352R286S1.5S:76352R296D2D:76352R2100D3D:7635277003D20:D31D:D2D2(S(1)1)::D2D2AMD%(DF,8):D21ĺ" Blboom that echoes through the tunnels."::300o@"3RR95ĺ:"All of your hits are healed."::MD%(0,13)0:300z@,314020@6///SPEED SPELL@6S3:11500:SUC300@6SPDMD%(0,10)MD%(0,10)2MD%(0,2):MD%(0,2)2MD%(0,2)2///POWER SPELL--RE-WRITE THIS SECTION FOR YOUR OWN SPECIAL PLOTSg>2S4:11500:SUC300>2RAISE0:M1NM:M2NZNMM:AD%(M2,4)ROOMAD%(M2,4)1RAISE1:MN$(M);" comes alive!":AD%(M2,4)0:MD%(M,5)ROOM:MD%(M,13)0:WTWTAD%(M2,3)?2M: this spell overloads your brain and you forget it completely."::SA%(S)0:a=.///HEAL SPELLz=.S2:11500:SUC300=.:MD%(0,13)ĺ"Some of your wounds seem to clear up.":=.MD%(0,13)MD%(0,13)(10(1)1):MD%(0,13)0MD%(0,13)0>/DF0:765:300\<,SUC0:SA%(S)RL(100(1)1):SUC(((RLS2%(S))(RL5))(RL95)):RL10011600<,SUCĺ:"Nothing happened.":<-RL(100(1)1):RLS2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2< -S2%(S)S2%(S)2<-N=P-:"The strain of attempting to cast%(0,9))):A0A01:A015ĺ:"(Hit any key to continue)";:A$::A00O;$':300c;*///BLAST SPELLm;+4900;,M1NM:S$MN$(M)MD%(M,5)ROOMĂ::"You can't BLAST ";S$;"!"::100;,S1:11500:SUC300<,:"Direct hit!"::S6:D1:DFM:A0:7635:'t carrying that much gold of your own!"::300z:&%GOLD(GOLD(S$)):MD%(M,14)0:MD%(M,3)MD%(M,3)(1(S$)100):9120:'///INVENTORY COMMANDD;':"You are carrying the following--":A00:A1NA:AD%(A,4)1ĺ" "AN$(A);(" (Ready Weapon)",120(AMDS$;"!"::100+9#AMD%(0,9)MD%(0,9)1t9#:"Okay.":AD%(A,4)0:MD%(M,14)0:MD%(M,3)MD%(M,3)(1AD%(A,1)100)9#MD%(M,10)0MD%(M,9)1MD%(M,9)A:MD%(M,10)MD%(M,9)AD%(A,5):MD%(M,4)2MD%(M,4)9#R3ROOM:3600:50501:%(S$)GOLDĺ:"You aren902018P#:"Nobody here by that name!"::100J8Z#S$(S$,(MN$(M))1)l8d#(S$,1)" "S$(S$,2):9060~8i#(S$)095008n#A1NA:(S$,(AN$(A)))AN$(A)AD%(A,4)190958x#:A22A23::"What to give? ";S$:90659#:"You aren't carrying a ";7>!R2DR%(6(1)1):R218510&7H!7!"You have only an hour before you die. Find the cure and you will survive.":PL1:A$:7(#///GIVE COMMAND72#A217<#M1NM:(S$,(MN$(M)))MN$(M)MD%(M,5)ROOM90508F#:A21A22::"Who to give to? ";S$: a very highly concentrated plague population.":8600?6:d6M111:MD%(M,5)ROOMS$MN$(M)m6M:6@///FLEE COMMAND6JNBTLĺ:"There's nothing to flee from!"::1006*!8500:350074!DK$;"READ EAMON.ROOMS,R";ROOM:D16:DR%(D)::DK$ 10)AD%(MD%(DF,9),5):MD%(DF,9)1:MD%(DF,4)MD%(DF,4)2O5DF0DIE1:20005(DF1ĺ:"As the doctor dies, he drops a small silver object.":AD%(21,4)ROOM762DF1(1).4ĺ:"The test tube the doctor was carrying broke!!!":"You have been exposed to pain.":,4" is very badly injured.":[4" is at Death's door, knocking loudly.":95MN$(DF);" is DEAD!"::AMD%(DF,14):FD%(A)FD%(A)MD%(DF,1)MD%(DF,13)D2:MD%(DF,5)0:A2DFNZNM:AD%(A2,4)RO:MD%(DF,9)0AD%(MD%(DF,9),4)RO:MD%(DF,10)MD%(DF,ow bounces off armour"::U3MD%(DF,13)MD%(DF,13)D2:MD%(DF,13)MD%(DF,1)7700w3AMD%(DF,14):FD%(A)FD%(A)D23:MN$(DF);:(MD%(DF,13)5MD%(DF,1)1)7655,7660,7665,7670,76753" is still in good shape.":3" is hurting.": 4" is in"You can feel the new Agility flowing through you!"::300RA:///SMILE COMMANDvA::M1NM:MD%(M,5)ROOM15100A:MD%(M,14)15030,15040,15050A:MN$(M);" growls at you":15100A:MN$(M);" ignores you":15100A:MN$(M);" smiles back":15100 B:M::300!B>///SAY COMMAND+B>4900NB>S$"BLAST"V$S$:S$"":11000cB>S$"HEAL"12000yB>S$"POWER"13000B>S$"SPEED"14000B>(S$,4)"ROOM"R2((S$,5)):3500BB:"Okay, '";S$;"'"::300BhB///READY A WEAPON.BrB4900CC|BA1'CLOSE', then type 'RUN'"::"(Hit any key to continue)";:A$:A$:29060]PmA$"N"28060Pm:"Run the program named 'MAIN.PGM' in this directory to resume the game."Qm:"Type your choice:"::"1) Exit Eamon (BYE)"::"2) Quit to BASIC":A$:A$:A;A$:A$(A$,1)+OtmA$"Y"A$"N"28010;O~mA$"N"100VOmDK$;"CLOSE":DK$"FRE"qOmDK$"STORE SAVED.GAME"Om:"The game is now saved."Om:"Resume play of game? ";A$:A$(A$,1)JPmA$"Y"ĺ:"To UNSAVE:":" Halt the game with a , type "All your wounds have healed!!":AD%(18,4)0:300>NR21090N4S:"You take a small swig of the potion. It tastes bad!":PLPL0:"It has cured your plague!!":300N>S21090NU100N`m SAVE GAME Ojm:"Do you want to save this game? ":"(Y/N) :"AD%(A,4)1ĺ:"You don't have any ";S$:100LM&RA1621100,21200,21300M0RA27RPRP0::"Your radiation poisoning is cured!!":300MbR:"Nothing happened.":300MlR:"You just drank gorilla blood! - YECHH!!":3003NRMD%(0,13)0MD%(0,13)0::Mĺ:"I don't see a desk here.":100hLNAD%(21,4)1ĺ:"You don't have the key for the desk.":100LN:"The desk is unlocked.":LD0:300LQ100LR ///DRINK COMMANDLR4900:A1728:AN$(A)S$Ă::"What did you do, bring your own?":1000MRI don't see any ";S$:100OKN:"You don't have the key for that door.":100KNAD%(12,4)ROOMĺ:"I don't see a file cabinet here.":100KNAD%(10,4)1ĺ:"You don't have the key.":100KN:"File cabinet unlocked.":LF0:300&LNAD%(20,4)ROOpotion already prepared."$JJ300-JM300EJ N ///UNLOCK COMMANDqJ*N4900:S$"VAULT"S$"STEEL DOOR"20100J4NS$"FILE CABINET"20150J>NS$"SAFE"18000JHNS$"DESK"20200JNROOM22AD%(13,4)1ĺ:S$;" unlocked.":LV0:300KNROOM22ĺ:"TE"ĺ:"The note contains only:"::CC$;:::100^IJ:"I don't know how to READ ";S$:100IJ:"The papers are the formula for the cure. With these papers, the potion could be made within a week."JJ:"They also say something about a supply of the 1AD%(X,4)ROOMĺ:"I don't see any ";S$;" here.":100YHVJS$"SECRET PAPERS"19100H`JS$"BOOK"ĺ:"The book is a work on disease control. It mentions that one prime ingredient that has been shown to be effective is chlorophyll.":1003IjJS$"NO:"Desk is opened.":AD%(14,4)0AD%(14,4)ROOM:300?GG300kGGLVĺ:"The steel door is locked.":100GG:"Steel door opened.":100GI300G8J ///READ COMMANDGBJ4900:X14NA:AN$(X)S$Ă::"I don't see any ";S$;" here.":100;HLJAD%(X,4)ROOMĺ:"I see no file cabinet here.":100[FGLFĺ:"The file cabinet is locked.":100FG:"File cabinet opened.":AD%(15,4)0AD%(15,4)ROOM:100FG100FGAD%(20,4)ROOMĺ:"I see no desk here.":100FGLDĺ:"The desk is locked.":1006GG00/EF:"I don't know how to OPEN ";S$:100bEGAD%(11,4)ROOMĺ:"I see no safe here.":100E"G"What is the combination:";COM$:CC$COM$ĺ:"The safe does not open.":300E,G"Safe opened.":AD%(10,4)0AD%(10,4)ROOM:300E6G300-F|GAD%(12,4)PF ///OPEN COMMANDqDZF4900:S$"DOOR"ĺ:"All doors will open as you approach, unless they are locked.":100DdFS$"SAFE"18200DnFS$"FILE CABINET"18300DxFS$"DESK"18350DFS$"STEEL DOOR"S$"VAULT"18380EFS$"BOOK"ĺ:"Book opened.":1NA:AN$(A)S$AD%(A,4)1Ă::"You aren't carrying it!"::100tCBAD%(A,2)2ĺ:"That isn't a weapon!"::100C& nd#,(2 <<ML ڒԒ ʒ’ y nhb\WPK    @"nd#,30=%*3<,#2#72X, d , ^?DDNRNZDNENM0NADA8A2PAΩ6 ڔ ϔ Ŕ   {w m a UQ GA 4/*   ߓГ Ó }oaM= 2 '   A 6TLE AXELEAD PIPEPISTOLdD$(4):DK$D$,///INITIALIZE DATA~DK$;"OPEN EAMON.DESC":DK$;"READ EAMON.DESC":NR,NZ,NE,NM:DK$;"CLOSE":NANZ$ DK$;"OPEN EAMON.ARTIFACTS,L128":AN$(NA4),AD%(NA4,9):A1NA:DK$;"READ EAMON.ARTIFACTS,R";A:AN$(A):A214:AD%(A,A2):A2:033@;=(;,79<&    ( @"nd#,@;=(;793paSE1!  גϒ Ē A 6,#2#72X, d , D@D2R2dR3<NBFRHOFDFHIRLtIND3M28MR`SULKRPXpC AΩ6ܔ Ӕ ɔ  xpl _[ Q E 95 +%    ړ Γ Ó { DDNRNZDNENM0NATA A2hRECH8AEDSGOvBACPAC`NWpW2 WZWT@EANCCSROdL1L2C LFLVLDAM8CVS1 SAM 23 23 23 100 202 100 200 44 15 40 44 79 49 M 145883 200000 7 BIGSWORD 5 10 3 8 MAGIC SWORD 5 25 2 10 GUNGNIR 4 40 2 8 LITTLESWORD 5 10 1 8 /EAMON.MASTER.LC/ $(A):A2112:MD%(A,A2):A2,A:DK$;"CLOSE"3 Vd(4)"RESTORE FAST.START"DK$;"OPEN EAMON.ARTIFACTS,L128":A1NA:DK$;"WRITE EAMON.ARTIFACTS,R";A:AN$(A):A214:AD%(A,A2):A2:AD%(A,2)1āA258:AD%(A,A2):A2- A:DK$;"OPEN EAMON.MONSTERS,L128":A1NM:DK$;"WRITE EAMON.MONSTERS,R";A:MNAD%(A,2)1āA258:AD%(A,A2):A2 A:DK$;"OPEN EAMON.MONSTERS,L128":MN$(NM),MD%(NM,15):A1NM:DK$;"READ EAMON.MONSTERS,R";A:MN$(A):A2112:MD%(A,A2):A2,A:DK$;"CLOSE" LD$"STORE FAST.START" V ML  ~xrlf` V M D5 *$ FEGOLD KEYSWORDCROSS BOWMORNINGSTARBATTLE AXEPIPE WRENCHSHORT SWORDBATTLE AXELEAD PIPEPISTOL92-12-112SAVESAVEY92-12-112MDEAD GUARD4DEAD GUARD3DEAD GUARD2DEAD MECHANICDEAD TECHNICIANDEAD GUARD1DEAD GORILLADEAD LAB ASSTDEAD MAD DOCTORYELLOW POTIONCLOSET POLEKNIFESPEARLETTER OPENERDAGGERSILVER KEYDESKGREEN POTIONCLEAR POTIONRED POTIONBOOKSECRET PAPERSNOTEIRON KEYFILE CABINETSATECHNICIANGUARD1GORILLALAB ASSTMAD DOCTORSAMLITTLESWORDGUNGNIRMAGIC SWORDBIGSWORDPILE OF SCRAP METALDEAD ANDROIDDEAD EAGLEDEAD MUTANTDEAD HOWARDDEAD HAROLDDEAD CHRISTOPHERDEAD RADIOACTIVE MANDEAD BIOLOGISTDEAD LIBRARIANDEAD DR WINSTONDEAD GUARD6DEAD GUARD5IINVENTORYGIVEESCAPERETREATFLEEATTACKEXAMINELOOKPUTDROPTAKEGETDDOWNUUPWWESTEEASTSSOUTHNNORTHLITTLESWORDGUNGNIRMAGIC SWORDBIGSWORDROBOTANDROIDEAGLEMUTANTHOWARDHAROLDCHRISTOPHERRADIOACTIVE MANBIOLOGISTLIBRARIANDR WINSTONGUARD6GUARD5GUARD4GUARD3GUARD2MECHANICC( C;3 * ! \; 35-22-3749-38-11092-12-11232-18-3840-24-3836-24-36DRINKUNLOCKREADOPENSAVEREADYSAYWAVESMILESPEEDPOWERHEALBLAST }xsnjgb^ZVPKӲ dedրa'' ( ''  C|'ݑܑב֑ґё͑̑ʑɑőđ  #7 dd ,(,OW7  #,(2 <<2w#2P97C%<AAAA2AFPOM2FK2 # H(#Addd F#22!2FF(Z<F2d$*B99>nd