8L2C)pJJJJ IH(ȱH:=IH[H`@HcH  $ +   I/H`JLNGȄBȄF aK  haaFF  mJm# KKJ UJ )J ۈ) ;J3ȱJFȱJGJKaȄM  aaNNJFLGJL Ls :"LIKE EAMON ADVENTURING?"::"FOR MORE INFORMATION ABOUT THE NATIONAL EAMON CLUB AND NEWSLETTER, WRITE:": " EAMON ADVENTURER'S GUILD":" 7625 HAWKHAVEN DR.":" CLEMMONS, NC 27012"$ 12:"NOTICE!"::"THIS ADVENTURE REQUIRES 80-COLUMNSFRESH.MEAT4 5 *SAVED.GAME & ߁  &*EAMON.DESC*gYE(MAIN.PGM,U *FAST.STARTt y|MAKE.FAST.START|MAKE.ARTS.MONS4|EAMON.PREFIX0 4 EAMON.016.LC' LEADIN.16/EAMON.016.INTRO S REV.8MAY93.LC  EAMON.NAME!|+EAMON.ROOMS !|/EAMON.ROOM.NAME? &PRODOS `DaElH$?EGvѶK+`L HHLy XP LM ŠϠĠӠS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8R AND LOWER-CASE TEXT CAPABILITY."{ :"CONTACT THE EAMON ADVENTURER'S GUILD IF YOU NEED 40-COLUMN, UPPER-CASE EAMONS. 20:"HIT ANY KEY...";:A$:A$ d(4)"RUN EAMON.016.INTRO"RD$(4):D$"OPEN FRESH.MEAT":D$"READ FRESH.MEAT":REC:NM$:D$"CLOSE"n D$"PR#3":(12)::5:"As you left the Main Hall, you were greeted by a messenger from the king. The message was an appeal for help from the king himself. " O :"Eamon Adventurer's Guild":"7625 Hawkhaven Dr.":"Clemmons, NC 27012"8:10:"Eamon Adventure #016"::9:"-> Caves of Mondamen <-"::13:"by John Nelson"18:"Last Update: 5/8/93"D$"PREFIX "PX$216,0RD$"DELETE THE.ADVENTURER":D$"RUN EAMON.MASTER":D$"READ EAMON.PREFIX":PX$:D$"CLOSE"R:"Press any key to continue":A$:|(26);"1":TURNS OFF VIDEX VIDEOTERM(26);(17):TURNS OFF IIE 80-COLD$;"PR#0"450:5:"Insert Master Diskette and press":" any key":A$:getting lost'."::"Good luck, suck..uh, ";NM$I,(4);"RUN MAIN.PGM"::"A lever is pulled. You drop through a trapdoor and fall 500 feet onto a bed of long steel spikes. You did not survive it.")D$"DELETE FRESH.MEAT":D$"OPEN EAMON.PREFIX"of his best warriors to go with you. They will meet you at the entrance of the caves that serve as Mondamen's base."0:"Oh, and by the way, I'm having the royal wizard throw an invisible wall around the mountain to prevent you from, shall we say, 'treason, but it is your choice."Q:"Enter 'T' for Treason or 'G' for Go:";sA$:A$:A$"G"A$"T"ī210A$"T"TR400A$"T"ĺ::"Surely you will reconsider. Your death will be most terrible.":TR1:200x:::"The king sends two alling forth his demon, you will have to find a magic spell that will return the demon to his own plane."r"But, this is a volunteer mission. If you choose not to go, we can find someone else."":"Of course we will have to execute you for im." :"We need a brave warrior to enter his stronghold, kill the evil wizard before he can call up the demon Vaprak, and to bring back the daughter of Kahn." ::"(Continued)";:A$:A$ (12)::5l"Also, if the evil wizard succeeds in c" n:"But Mondamen is leaving nothing to chance. To be doubly sure of his success, the evil lord has captured the only daughter of king Kahn of Nexdor (a" x"neighboring kingdom.) Mondamen is now blackmailing Kahn into financing and aiding hto attempt to call forth the evil VAPRAK. If he succeeds his forces will be almost unstoppable." d:"Vaprak is an evil demigod worshipped by ogres and trolls. By getting his help, Mondamen will have all the trolls and ogres in the land on his side.n, an evil deposed king from the South, has been amassing an army with which to attack our kingdom. This would be bad enough, but now he hasacquired the services of an evil wizard." P::"(Continued)";:A$:A$e Z(12)::5:"The wizard is going  K "Travelling to the palace, you are given audience with the king.": ("The king speaks to you:"::"We have need of a fresh young person whom we can trust. The lives of all in the kingdom may well rest in your able hands." <:"The evil MondameTHE CAVES OF MONDAMEN 39 0 0 0 0 0 9 42 0 0 0 0 41 0 46 43 0 0 0 0 42 44 0 0 35 51 78 0 0 0 0 38 0 32 0 0 37 39 0 0 0 0 38 40 0 0 0 0 29 33 37 0 0 0 32 34 0 75 0 0 33 0 0 35 0 0 0 36 34 0 0 0 0 0 29 10 0 0 30 32 83 28 0 0 31 29 0 0 0 0 0 30 63 0 0 0 0 0 23 25 0 0 0 26 24 0 0 0 25 27 80 0 0 0 26 0 0 20 0 0 0 0 27 3 0 0 22 0 0 19 0 0 23 21 73 0 0 0 0 22 0 24 0 0 0 15 17 0 0 0 18 0 19 16 0 0 0 17 0 0 0 0 0 0 21 17 0 0 11 0 0 0 0 55 15 10 14 0 0 0 0 0 0 13 0 0 16 13 0 0 0 0 61 7 0 0 0 0 7 41 72 0 0 0 13 11 28 7 0 0 10 12 0 0 0 0 0 0 5 1 0 0 0 69 6 4 0 0 0 0 7 5 0 0 8 9 10 6 0 0 2 0 4 -1 0 -1 9 3 1 0 0 0 0 0 2 20 0 0 0 0 45 43 0 0 0 44 0 0 0 0 0 79 0 47 42 0 0 0 48 0 46 0 0 47 49 0 0 0 0 48 0 0 50 0 0 0 0 49 0 0 0 36 0 52 0 0 0 "in a north/south corridor. "in a north/south corridor. "in a four way intersection. "in a short north/south corridor.  !"#$%&'("in an east/west corridor. "in an east/west corridor. "in an east/west corridor. "at a four way intersection. "at the top of a hill outside a cave "on a narrow trail on side of hill "on a narrow trail outside a cave. 0 0 0 26 0 0 52 0 0 0 0 0 0 54 0 83 0 0 0 0 82 29 0 0 0 77 0 0 71 0 76 59 0 0 0 0 0 0 0 36 0 0 0 46 0 0 0 0 0 0 0 9 0 0 0 74 0 22 0 0 73 0 0 0 0 0 0 0 33 0 0 0 0 0 0 0 0 0 5 70 0 0 0 0 69 0 71 0 0 0 0 0 0 70 0 76 0 65 0 63 0 0 64 66 0 0 0 0 65 0 0 67 0 0 0 0 66 68 0 0 0 0 61 0 0 0 0 8 0 60 0 0 59 0 0 0 0 0 0 0 64 31 0 0 55 57 0 0 0 0 56 0 0 58 0 0 0 0 57 59 0 0 77 62 58 0 0 0 0 81 53 51 0 0 54 0 0 52 0 0 82 53 0 0 0 0 0 56 0 0 12 0 "in a small south chamber. "in a north/south corridor. "in a small chamber "in a north/south corridor. "at a east/south bend in the corridor "in an east/west corridor. "in a dark smelly chamber. "in an east/west corridor "in a small east chamber. "in a small east chamber. "in a very tiny storage closet "in a small west chamber "in a large sealed room TUNNEL "in a secret north south tunnel "at a bend in the secret tunnel. "in a small east chamber. "at a bend in the corridor. "in an extremely long n/s corridor "at a bend in the corridor. (n/w) "in a short e/w corridor. "in a very large room. "at a bend in the corridor. "in a large deep cavern. "in a very long e/w corridor. "in a dark rough tunnel. "in the dark. "in the dark. "in the dark. "in an east/west corridor "at a bend in the corridor. "in a north/south corridor. "below a hole or trap door. "in a north/south corridor "at a n/w bend in the corridor. "in the armory/treasury. "at a bend in the corridor. (n/e) "at a bend in the corridor "in a small chamber "in an east/west corridor. "at a bend in the corridor. (s/w) "in a mystical chamber "in a north/south corridor. "at a 't' intersection (e/w/n) "in an east/west corridor "in a north/south corridor. "at a bend in a narrow tunnel. (s/w) "in a tiny chamber. "in a short north/south corridor "at a 't' intersection. (n/s/e) "in a north/south corridor "at a bend in the corridor (n/w) "at a bend in the corridor (e/s) "at an archway. CORRIDOR. "in a four way intersection. "in a short north/south corridor "in a medium sized room. "in an east/west corridor. "at a bend in the tunnel (e/s) "in a north/south tunnel "at a bend in the tunnel (n/w) "in an east/west corridor. "at a bend in the tunnel. "in a north/south tunnel. "at a west/south bend in the tunnel. "below a hole. "in the dark. "in a small east chamber "in a small north chamber. "in a small east chamber "in a small south chamber. "at a bend in the corridor. (s/w) "in a short e/w corridor "You are in a four way intersection. To the west you see another four way inter- section. To the south you see a chamber. "You are in a north/south corridor. To the north is a four way intersection. To the south the passage continues. You see a door to the east. T." "You are in a north/south corridor. To the north you see a bend in the tunnel. To the south is a four way intersection. "You are at a four way intersection. The tunnels lead out of sight in all four directions. "You are in an east/west corridor. To the east you see a four way intersection. "You are in an east/west corridor. You see scraping marks on the floor. The only exits you see are east and west. EST." "You are in an east/west tunnel. To the west you see daylight. To the east the tunnel continues. "You are on a narrow trail outside a cave entrance. You may only go south or east from here. "You are on a narrow trail on the side of a hill. To the west is a steep dropoff.East is a vertical wall. You may only go north or south. )+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"You are at a plateau on a large hill. An entrance to a cave is to the east. To the west is a trail back to the Main Hall. You may also go around the hill to the north. 83 54 10 25 "You are in a short north/south corridor. To the south you see a small chamber. To the north you see a four way intrsection "You are in a small south chamber. There are scuff marks on the floor here. The only exit is to the north. "You are in a north/south tunnel. To the east is a small chamber. "You are at a south/east bend in the tunnel. EL." "You are in an east/west corridor. "You are at a west/south bend in the tunnel. EL." "You are in a north/south tunnel. In both directions you can see the tunnel bend back to the west. To the east you see a small chamber. "You are at a bend in the tunnel. The tunnel goes north and west from here. E." "You are in an east/west corridor. To the east you see a bend in the corridor. To the west you see daylight. "You are in an east/west corridor. To the east you see a bend in the corridor. To the west the corridor continues. "You are in a dark smelly chamber. It is moldy and damp. "You are in an east/west corridor. To the north you see a large wooden door. It is solid oak. "You are at an east/south bend in the corridor. R." "You are in a north/south corridor. To the north you see a bend in the corridor R" "You are in a small east chamber. The only exit is to the west. "You are in a north/south corridor. To the east you see a small chamber. To the south you see a four way intersection. "You are in a bend in the tunnel. You may go north or west from here. To the west you see daylight. "You are at an archway in the tunnel. To the east above the arch is a sign that says 'AUTHORIZED PERSONNEL ONLY'. You may go through to the east or go back west. "You are at an east/west/north 't' intersection. " "You are in a north/south corridor. "You are in a mystical chamber. There are mystical symbols on the floor and wierd altars and such. The only exit is north. "You are in short north south corridor. To the south you see a mystical lair that looks like it belongs to a powerful wizard. "You are in a tiny chamber. There are exits to the south and north. H." "You are at a bend in a narrow tunnel. To the south you see a small chamber. West you see a 't' intersection. "You are in a north/south corridor. To the east is a small chamber. To the north and south you see the corridor bend to the east. HE EAST." "You are a bend in the corridor. The dim light shows the passage going south and east. "You are at a bend in the corridor. You may go north or west from here. " "You are in a north/south corridor. South you see a bend in the corridor, leading west. You see a hole in the west wall. It is just large enough to crawl into. "You are at a north/south/east 't' intersection. " "You are in a medium sized room. You see strange texturing on the east wall. The only exit you see is to the south. "You are in a short north south corridor. To the north you see a door. There is a four way intersection to the south. "You are in a four way intersection. "You are in an east/west corridor. To the west you see a bend in the corridor. To the east you see a 't' intersection. "You are at a bend in the corridor. You may go east or south from here. " "You are in the dark and can't see your hand in front of your face. You can only feel your way along east or west. "You are in the dark you cannot see where you are, but you can feel the tunnel go west from here. "You are in a dark very rough tunnel. It looks like it was built in a hurry. You see only darkness in both directions (N and S). "You are below a trap door. To the south you see a long narrow tunnel going out of sight. "You are in a long north/south corridor. To the north is only darkness. To the south is more darkness. CONTINUES." "You are at a bend in the corridor. To the west you see a room on the south side of the corridor. DOR." "You are in an east/west corridor. To both the east and west you can see a bend in the corridor going north. You see a door to the south. SOUTH." "You are at a bend in the corridor. You may go north or east from here. " T YOU KNOW ARE FOR SUMMONING DEMONS." "You are in a fairly large room. The room serves a dual purpose. It is both the armory and the treasury. There are many weapons here. (Most are locked in racks that you can't open.) "You are at a bend in the corridor. You may go north or west. To the west you see a large room. "You are in a north/south corridor. To the south you see a bend in the corridor leading back west. "You are at a bend in the corridor. You may go west or south from here. " "You are in an east/west corridor. To the north you see a mid-sized room. "You in a small rectangular room. The walls are smooth and reflect the light of the room. The only exit is to the north. ORTH." "You are in the dark. There seems to be more room here, but you will have to feel your way around. "You are in a very large room. The only exit is to the east. " "You are in a very tiny storage closet. The only exit is to the north. " "You are in a small east chamber. There are exits to the west and south. " "You are in a small east chamber. The only exit is to the west. T." OUTH." "You are in a small east chamber. The only exit is to the west. T." "You are at a bend in the secret tunnel. To the east you see a small chamber. The secret passage goes north. "You are in a secret north/south tunnel. To the south is a bend in the tunnel. "You are in a large sealed room. The door locked as you came in. You see a sign on the wall that says 'Power is all'. It is the chamber of the evil Mondamen! "You are in a short east/west corridor. To the west you see a door. Above the door is a sign that says 'Good Luck'. "You are at a bend in the corridor. You may go west or north from here. " OWLY DRIVING YOU CRAZY." IT 'DO NOT ENTER'." "You are in an extremely long north/south corridor. OR NORTH FROM HERE. TO THE WEST YOU SEE A LARGE ROOM." "You are at a bend in the corridor. You may go south or west from here. South the tunnel continues out of sight (and that is a long way!) " "You are in a very long e/w corridor. "You are in a large deep cavern. To the north you can see a very dark passage. " "You are at a bend in the corridor. To the west you see a sign over the door that reads 'DANGER - Do Not Enter'. You may go west or south. "You are in a small west chamber. The only exit is to the east. T." "You are below a hole. You can climb through it or go south. TH." "You see a bunch of gold bars. Probably the financing of the army. " "You see a small dagger. It is old, but still appears to be sharp. " "You see a very large crude battle axe. Although it is very old, it is still very deadly. "You see a black-handled sword lying in the dust at your feet. " "You see a war hammer. It is a very nasty looking weapon. "You see a sceptre. It is the weapon of the evil wizard. " "You are in a short east/west corridor. To the west you see a four way inter- section. To the east you see a bend in the corridor, going south. " "You are at a south and west bend in the corridor. To the west you see an inter- section. "You are in a small dark chamber. The only exit is to the north. H." "You are in a small east chamber. The only exit is to the west. T." "You are in a small north chamber. The only exit is to the south. ." "You are in a small east chamber. The only exit is to the west. T." "You are in the dark. To the north it is a little lighter. To the south it is darker. "You see a brown bottle containing some kind of potion. " "You see a very well-made steel sword. It looks almost chrome plated. ." "You see a small scrap of paper. It appears to be some kind of note. OTE." NTAIN-ING ONLY THE WORD: 'SHAZAM'" "You see a small chest containing rubies emeralds and diamonds. JOHN NELSON OF A PROGRAM BUG." "You see a small sack of gold. EN'T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see a large railroad tie. It is the weapon of a Storm Giant. It looks very heavy. M BUG." "You see a large emerald lying in the dust at your feet. T." IFY JOHN NELSON OF A PROGRAM BUG." "You see a very large mound of jello. It must weigh in the neighborhood of 100 tons or so. ." "You see a large powerful-looking war axe here. It appears much more formidable than any axe you have seen before. "You see a small cloth bag tied with a drawstring. The bag seems to glow and glitter. Something tells you it is some kind of magic dust. "You see a large very expensive looking gold medallion. " NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see a solid gold bar. It must be a bar stolen from the main financing gold supply. BUG." "You see a single sheet of yellowed paper "You see a sparkling shiny silver amulet. "You see a large book with dust and cobwebs all over it. It is very old and rustic looking. "You see a well-made steel sword. The initials 'B.R.' are engraved on the handle. "You see a gold collar with a gold name tag. The name tag says Harry. " LSON OF A PROGRAM BUG." "You see a sword that looks like it is made of solid gold. It is probably for ornamental use only. "You see the dead body of Fred 1" T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 7 RD" SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 6 T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 5 T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 4 T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 3 T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 2 T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Guard 1 T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of evil wizard SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see a sword that seems to glow and shimmer. It is a magic sword!! " SON OF A PROGRAM BUG." "You see a heavy curved sword here. It is called a scimitar. ." JOHN NELSON OF A PROGRAM BUG." "You see a double-edged axe that is not locked in a rack. It appears well-made and of high quality. "You see a long bow here. It looks like it is brand new. " OTIFY JOHN NELSON OF A PROGRAM BUG." "You see an empty brown bottle. 'T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Barney T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Princess Mari SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the body of a dead lizard. CENTIPEDE." SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of second orc. SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of the first orc. HEY ARE THE SPENT ARMY OF MONDAMEN. HE WILL HAVE TO RAISE ANOTHER ARMY NOW." "You see the nasty dead colonel. " SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the poor dead misguided Harry the ape at your feet. ." JOHN NELSON OF A PROGRAM BUG." "You see a gross-looking dead ogre. He is lying face-down in the dust. ELSON OF A PROGRAM BUG." "You see the body of a dead Storm Giant. UPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the mangled body of a giant centipede. DE." SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Agent 7. SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see bodies strewn all over the place. They are the spent army of Mondamen. He will have to raise another army now. "You see the dead body of Mondamen SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of thief " T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of a very nasty looking troll. ." NOTIFY JOHN NELSON OF A PROGRAM BUG." "You see the dead body of Vaprak T SUPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "YOU SEE THE BODY OF A DEAD STORM GIANT." UPPOSED TO SEE. NOTIFY JOHN NELSON OF A PROGRAM BUG." "YOU SEE A GROSS LOOKING DEAD OGRE. HE ISLYING FACE DOWN IN THE DUST." "YOU SEE THE DEAD BODY OF MONDAMEN" YOU SEE THE DEAD BODY OF THIEF "YOU SEE THE DEAD BODY OF A VERY NASTY LOOKING TROLL." YOU SEE THE DEAD BODY OF VAPRAK YOU SEE THE DEAD BODY OF PRINCESS MARI YOU SEE THE DEAD BODY OF BARNEY YOU SEE THE DEAD BODY OF FRED YOU SEE THE DEAD BODY OF GUARD 7 YOU SEE THE DEAD BODY OF GUARD 6 "YOU SEE THE BODY OF A DEAD LIZARD." "YOU SEE THE DEAD BODY OF SECOND ORC." "YOU SEE THE DEAD BODY OF THE FIRST ORC." "YOU SEE THE NASTY DEAD COLONEL." "YOU SEE THE POOR DEAD MISGUIDED HARRY THE APE AT YOUR FEET." "YOU SEE BODIES STREWN ALL OVER THE PLACETHEY ARE THE SPENT ARMY OF MONDAMEN. HE WILL HAVE TO RAISE ANOTHER ARMY NOW." "YOU SEE THE DEAD BODY OF AGENT 7." 7." "As you look around, you see a hidden tunnel to the east. T." DOOR SLIDES OPEN AND YOU ENTER." "As you look around, you see a very well-concealed trap door. It looks like a perfect spot for spies to hide. "The evil wizard has completed his spell to call up Vaprak. There is a large puff of blue smoke and evil Vaprak appears!!! Now you are really in trouble!! "As you look around, you see a hidden lever. Pulling it, a door slides open. You walk into it (to the south.) H.)" "YOU SEE THE BODY OF A DEAD LIZARD." "YOU SEE THE DEAD BODY OF SECOND ORC." ." "YOU SEE THE DEAD BODY OF THE FIRST ORC." "YOU SEE THE NASTY DEAD COLONEL." "YOU SEE THE POOR DEAD MISGUIDED HARRY THE APE AT YOUR FEET." "YOU SEE A GROSS LOOKING DEAD OGRE. HE ISLYING FACE DOWN IN THE DUST." "YOU SEE THE BODY OF A DEAD STORM GIANT." "YOU SEE THE MANGLED BODY OF A GIANT CENTIPEDE." "As you drink the potion, you feel your strength increasing. You are feeling better than ever now. "The book is a large spell book. You find the table of contents: Calling Forth Demons......Page 1 Banishing Demons..........Page 6 "You see a large man wearing the uniform of the evil Mondamen's army. He has a large axe in his right hand. "You see a man wearing a guard uniform. He has heavy weighted gauntlets on both hands. E IN HIS RIGHT HAND." "You see a large man wearing the uniform of the evil Mondamen's army. He has a large axe in his right hand. "You see a large man wearing the uniform of the evil Mondamen's army. He has a large axe in his right hand. "You see a large man wearing the uniform of the evil Mondamen's army. He has a large axe in his right hand. "You see a large man wearing the uniform of the evil Mondamen's army. He has a large axe in his right hand. "You see a large man wearing the uniform of the evil Mondamen's army. He has a large axe in his right hand. "You see a man in long flowing black robe. He is trying to conjur up Vaprak, the evil demigod leader of the trolls and ogres. As you enter, the wizard turns. He does not look pleased with your presence. "You hear a loud poof!!! The evil Vaprak has been banished to the Netherverse!! Congratulations!!! "To banish a demon or demi-god you must: (1) Be in a mystic chamber. (2) Have a magic amulet. (3) Say: 'I BANISH THEE EVIL DEMON' (4) Say the magic words: (the page is ripped out here.) " AY THE MAGIC WORDS:(PAGE" SSING)" "Page one: Calling Forth Demons and Demigods. You must stand in the middle of a mystic chamber and say, 'I CALL FORTH' andthe name of the wanted demon or demigod. "The rest of the table of contents is too faded to read. To read the desired spell simply read the page listed. "You see a large man in the best plate armor. He has a large sharp sword in his hand. He says his name is Fred. ED." "You see a shorter man, but built very muscularly. His gleaming plate armor is the best made. He says his name is Barney. NEY." "You see a second being you recognize to be an orc. He is a brownish color with a pink snout. He is wearing dingy brown rusted armor. "You see a being you recognize to be an orc. He is a brownish color with a pink snout. He is wearing a dingy brown and rusty armor. " "You see a scarfaced man in black chain armor. You recognize his uniform as the rank of colonel. He must be the infamous Colonel Black, Mondamen's right-hand man "You see a large black gorilla. He is the pet gorilla of Mondamen. He is wearing a gold collar with the name tag 'Harry'. "You see an extremely ugly old ogre here. He is tending to a small campfire. He grabs a burning log from the fire to use as a weapon. "You see a large man in front of you. In fact he's about 22 feet tall!! He has a standard railroad tie for a weapon. He looks like he could kill you with one blow. He is a powerful Storm Giant. "You see a large nasty looking centipede. It is about 16 inches long with a heavy built-in armor. It also appears that it may be of a poisonous variety. "You see a man wearing very dark clothing (for slinking about). He claims he is an agent for the king and has been here as a spy for the last few months. "You see an army of about 1000 men. They are not yet dressed for battle, but they are armed with various nasty weapons. "You see a man in black plate armor. He is a nasty looking dude with a heavy war axe in his hand. He is Mondamen!! N!!" "You see a man dressed in very dark robes and carrying a small dagger. He appears to be a common thief. "You see a mean ugly nasty looking troll here. He has a large battle axe in his hand. "You see an exceedingly horrid mottled brown and green humanoid. He is Vaprak the Destroyer, demigod leader of the ogres and trolls!!! !!" "You see a beautiful girl in a pink gown and a silver tiara in her hair. She is the only daughter of Kahn, the king of Nexdor. " "You see a large vicious lizard. He is at least 6 feet long with sharp claws and teeth. > EAMON ADVENTURE #16 CAVES OF MONDAMEN BY JOHN NELSON Y LAST UPDATE 7/18/89 PRODOS CONVERSION 3/28/90 TJZ; 80-COL. CONVERSION 5/8/93 TJZ EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012  50 DK$(4):DK$"VER),WD%(NW),WP%(NW):A14:WN$(A),WT%(A),WO%(A),WD%(A),WS%(A)::DK$;"CLOSE"j?DK$"DELETE FRESH MEAT"$DK$;"OPEN EAMON.DESC,L256":DK$;"OPEN EAMON.ROOM.NAME,L64":DK$;"OPEN EAMON.ROOMS,L64"o.W214:WN$(W2)"NONE"NANA1:AN$(NA)WN$(W2):AD%(NARD"S$"GOLDEN SWORD":7///INITIALIZE DATATDK$"RESTORE FAST.START"DK$;"OPEN FRESH.MEAT":DK$;"READ FRESH.MEAT":REC:MN$(0),MD%(0,1),MD%(0,2),CH:A14:SA%(A)::A15:WA%(A)::AE,SEX$,GOLD,BANK,ACMNW15:WN$(NW),WT%(NW),WO%(NWEVIL WIZARD":6:S$"AMULET"S$"SILVER AMULET":\DS$"ARMY"S$"MONDAMEN'S ARMY":{NS$"GORILLA"S$"HARRY":XS$"COLONEL"S$"COLONEL BLACK":bS$"COLLAR"S$"GOLD COLLAR":lS$"MEDALLION"S$"GOLD MEDALLION":vS$"GOLD SWO99 1003 ///REPLACE STRING ROUTINETS$"BOOK"S$"LARGE BOOK":yS$"BOTTLE"S$"BROWN BOTTLE":S$"DAGGER"S$"SMALL DAGGER":S$"CENTIPEDE"S$"GIANT CENTIPEDE":&S$"GIANT"S$"STORM GIANT":0S$"WIZARD"S$"FM:TD%(3)MD%(0,1)DF0:7500:490trM21NM:MD%(M2,5)ROĭMD%(M2,14)3(1).25DFM2:7500:M2200:M2:490|:DF0:7500:490OFMM21NM:MD%(M2,5)ROĭMD%(M2,14)1DFM2:7500:M2200:M2:490NBTL(FD%(1)TD%(1)):NBTLM9):500HJM2MD%(M,14)(MD%(M,14)2):MRFD%(M2)TD%(M2)(41(1)20)TMD%(M,4)MRĺ:MN$(M);" flees out an exit."::8500:MD%(M,5)R2:M2MD%(M,14):TD%(M2)TD%(M2)MD%(M,1):FD%(M2)FD%(M2)MD%(M,13):490YMD%(M,14)2490^MD%(M,14)3390&hO0,10000,10000,11000,12000,13000,14000,15000,15000,16000,17000,28000g'C3418000,19000,21000,22000,RVVPRVRV1:RV1EF2:25000:RV0:VP1:MD%(12,5)MD%(1,5):3600:AD%(41,4)0:1006NBTL500@M1NM:MD%(M,5)ROOMĂ:NBTL(FD%(1)TD%(1)V$C$(C)S$Ă::"Huh? I only understand these commands-- ";:C1NC:C$(C);20(C$(C)));::::210 C$(C)S$S$V$:V$C$(C)E"C3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,3000,4000,4000,5000,5000,6000,6000,7000,8000,8000,8000,900";AN$(A)" is here."' A:V%(ROOM)1D :" Your Command? ";A$e (A$,1)" "A$(A$,2):220 A$""A$CZ$:(37):17:A$ CZ$A$:A2(A$):(A$,A,1)" "Ă V$(A$,A1):S$(A$,A1) (S$,1)" "S$(S$,2):260l C1NC:C$(C)ϠMD%(M,15)ĺDK$;"READ EAMON.DESC,R";M300:A$:DK$:A$:MD%(M,15)1:O p A1NZ:AD%(A,4)ROĂ:190 AD%(A,9)ĺ"You see ";AN$(A) AD%(A,9)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$:A$:AD%(A,9)1:  AANA:AD%(A,4)ROOMĺ"Your Q V%(ROOM)ĺDK$;"READ EAMON.DESC,R";ROOM:A$:DK$:A$::V%(ROOM)1:25500 VPĭMD%(12,5)ROOMROOM54(1).88ĺ:"Vaprak walked into the room!!!!":MD%(12,5)ROOM:3600: M1NM:MD%(M,5)ROĂ:170 MD%(M,15)ĺMN$(M);" is here.":I IFY SAVED.GAME":29000) 2216,0:10006 d///MAIN< n xSPDSPDSPD1:SPDMD%(0,2)MD%(0,2)2:MD%(0,10)MD%(0,10)2MD%(0,2):(1).8ĺ"Your speed spell has just expired!": V%(ROOM)ĺDK$;"READ EAMON.ROOM.NAME,R";ROOM:A$:DK$:"You are "A$:,2)2:AD%(NA,3)2:AD%(NA,4)1:AD%(NA,5)WO%(W2):AD%(NA,6)WT%(W2):AD%(NA,7)WD%(W2):AD%(NA,8)WS%(W2)::W248WZW2:WTWWZBW21WZ:A1NAWZ:AN$(A)WN$(W2)AN$(A)AN$(A)"#":A00::1090 LA,W2:EA0:MD%(0,8)0:A2(AC2):A22ACMD%(0,8)1:EA5VVA2MD%(0,8)MD%(0,8)A2:EAEAA210:A23MD%(0,8)MD%(0,8)2:EAEA30`NANZMD%(0,10)(EAAE)(EAAE)WO%(1)WA%(WT%(1))2MD%(0,2):MD%(0,7)0:MD%(0,9)NZ1:MD%(0,11)WD%(1):MD%(0,12)WS%(1):MD%(0,14)3jNC:C$(NC):C1NC:C$(C):"CNT0-$* (V$,1)"S"(V$,1)"W"CNTRZ3$> c$ :"You can't go that way!":V%(ROOM)0:100}$ R3ROOM:ROOMR2:3600$100$///CHECK REACTIONS ON MONSTERS$TD%(1)0:TD%(3)MD%(0,1):FD%(1)0:FD%(3)MD%(0,13);%$M1NM:MD%(M,5)R3ĭMD%(M,)0:100g# (ROOM63ROOM24)((V$,1)"N"(V$,1)"S")ĺ:"You can't go that way!":V%(ROOM)0:100# (V$,1)"N"(V$,1)"E"CNTCNT1# (V$,1)"S"(V$,1)"W"CNTCNT1# CNT1CNTRZ13020# 100# RZ(R26) $ (V$,1)"N"(V$,1)"E3500" R203500," ///SPECIAL MOVES>" R21İ20000{" R299ĺ:"You ";SC$;" ride off into the sunset.":2000" R23490" 3490" LARGE ROOM MOVEMENT # (ROOM65ROOM54)((V$,1)"E"(V$,1)"W")ĺ:"You can't go that way!":V%(ROOM ///MOVE COMMANDV! NBTLĺ:"You can't do that with unfriendliness about!"::100! ROOM65ROOM63ROOM54ROOM24ī3200! D16:(V$,1)("NSEWUD",D,1)Ă! DK$;"READ EAMON.ROOMS,R";ROOM:D21D:R2::DK$" R265R263R254R224İ3350:N$(0):MD%(0,1):MD%(0,2):CH:A14:SA%(A): A15:WA%(A)::AE:SEX$:GOLD:BANK:AC:A14:WN$(A):WT%(A):WO%(A):WD%(A):WS%(A): DK$;"OPEN THE.ADVENTURER":DK$;"WRITE THE.ADVENTURER":MN$(0):REC:DK$;"CLOSE" T DK$;"RUN MAIN.HALL"! Master Diskette, then hit the 'C' key) ";:16368,0U A$:(A$)3ĺ:: CTRL-Cg A$"C"2515o A$z 2510 DK$"PREFIX "PX$ 216,0:DIĺDK$;"DELETE THE.ADVENTURER":29000 DK$;"OPEN CHARACTERS,L150":DK$;"WRITE CHARACTERS,R";REC:MGOLD0GOLD0<B :"(Hit any key to continue) ";:A$:f (26);"1":TURNS OFF VIDEX VIDEOTERM (26);(17):TURNS OFF IIE 80-COL DK$;"PR#0" DK$"OPEN EAMON.PREFIX":DK$"READ EAMON.PREFIX":PX$:DK$"CLOSE"7 (12)::5:"(Insert Eamondeliver your treasures to Sam Slicker, the local buyer for such":"things, he examines your goods and pays you "; TP0:A1NA:AD%(A,4)12350 AD%(A,2)0AD%(A,1)AD%(A,1)CH10$ TPTPAD%(A,1). A:TP;" gold pieces.":8 GOLDGOLDTP:(W5)2080Z*AD%(WP%(W5),4)1:WN$(W5)WN$(W21):WP%(W5)WP%(W21):W2W21:W252060a4 ~>MD%(0,8)ACMD%(0,8)ACW14:WP%(W)WT%(W)AD%(WP%(W),6):WO%(W)AD%(WP%(W),5):WD%(W)AD%(WP%(W),7):WS%(W)AD%(WP%(W),8)s W:(12)::5:"As you ears and":"tells you, 'You have too many weapons to keep them all--4 is the legal limit."::"Your weapons are--"W1W21:4);W;"--";WN$(W):::"Enter the number of the weapon to sell":"(1-";W21;") "  (37):23:A$:W5(A$):W51W5W21W5PDMD%(0,2)MD%(0,2)2&DIE2500W14:WN$(W)"NONE"::W21:A1NA:AD%(A,2)1AD%(A,2)4AD%(A,4)1WN$(W2)AN$(A):WP%(W2)A:W2W21:AD%(A,4)0A:W262100t (12)::5:"As you start to enter the Main Hall, Lord William Misslefire appOR THE GOOD OF MAN,FOR THE DEATH OF EVIL,THY WILL BE DONE,FOR THE GRACE OF GODIN THE NAME OF JUSTICE,FOR GOD AND COUNTRY,DELIVER US FROM EVIL,FOR THE LOVE OF GOD ///DONE:"(Hit any key to continue) ";:16368,0:A$:DK$"CLOSE":S NORTH,N,SOUTH,S,EAST,E,WEST,W,UP,U,DOWN,D,GET,TAKE,DROP,PUT,LOOK,EXAMINE,ATTACK,FLEE,RETREAT,ESCAPE,GIVE,INVENTORY,I,BLAST,HEAL,POWER,SPEED,SMILE,WAVE,SAY,READY,SAVE OPEN,DRINK,READ,THROW 10PFOR ALL THAT IS HOLY,IN THE NAME OF GOD,F,tS14:S2%(S)SA%(S)::V%(96):ROOM1I~MD%(9,14)3:MD%(10,14)3NK:KW$(NK):A1NK:KW$(A)::KW$KW$(((1)NK1))NS$"CAPTAIN MARVEL":RV75:N0$MN$(0):N0$"CAPTAIN MARVEL"NS$"BILLY BATSON":MD%(0,1)MD%(0,1)2:SZ1l100v 3814)3(MD%(M,14)1200(1)MD%(M,4))MD%(M,5)ROOM:3670T%.MD%(M,5)ROOM3900h%8MD%(M,14)3670%BFRMD%(M,3):FRFR100FRFR((CH10)2)%LMD%(M,14)1:FR(100(1))MD%(M,14)2:FR(100(1))MD%(M,14)3&VAMD%(M,14):FD%(A)FD%(A)MD%(M,13):TD%(A)TD%(A)MD%(M,1)5&<M:NBTL(TD%(1)0):I&///GET COMMANDS&4900f&S$"ALL"4160&A1NA:AN$(A)S$AD%(A,4)ROOMĂ::"I see no ";S$;" here!"::100&"4200:WTAD%(A,3)10MD%(0,1)ĺ:"It is too heavy for you."::1003''A21ĺ" Blow bounces off armour."::`4MD%(DF,13)MD%(DF,13)D2:MD%(DF,13)MD%(DF,1)77004AMD%(DF,14):FD%(A)FD%(A)D24DF1686004OF1688004:MN$(DF);:(MD%(DF,13)5MD%(DF,1)1)7655,7660,7665,7670,7675 5" is still in good sNC<3DMD%(OF,11):SMD%(OF,12):A1:RL5ĺ"A hit!":7635u3"A critical hit!":R2(100(1)1):R251A0:76353R286S1.5S:76353R296D2D:76353R2100D3D:763537700'4D20:D31D:D2D2(S(1)1)::D2D2AMD%(DF,8):D2):MD%(OF,9)1:MD%(OF,4)MD%(OF,4)2:(1).5ĺ:V2y" Broken weapon hurts user!"g2~FR10075602DMD%(OF,11):SMD%(OF,12):DFOF:A1:76352DMD%(OF,11)2:SMD%(OF,12):DFOF:A0:76353INC((100(1)1)MD%(OF,10)):MD%(OF,10)MD%(OF,10)2Iĺ" Fumble recovered."::1jFR76ĺ" Weapon dropped!":AD%(MD%(OF,9),4)ROOM:MD%(OF,10)MD%(OF,10)AD%(MD%(OF,9),5):MD%(OF,9)1:MD%(OF,4)MD%(OF,4)2::1oFR95755032t" Weapon broken!":AD%(MD%(OF,9),4)0:MD%(OF,10)MD%(OF,10)AD%(MD%(OF,9),5,9)1740030NTHĺMN$(OF);" attacks ";MN$(DF)0Q" --";:RL(100(1)1):HIT0:(RL5RLMD%(OF,10)MD%(DF,7))RL96HIT10VHIT76000`RL97ĺ"A miss.":0bTHTH0:"Glances off!!":1e"A fumble!":FR(100(1)1):FR3540(MD%(OF,9)) /3002////MONSTER TRIES TO PICK UP WEAPONF/MD%(OF,10)0ıd/A1NA:AD%(A,4)ROĂ:x/AD%(A,2)2Ă:/MN$(OF);" picks up ";AN$(A)::AD%(A,4)0:MD%(OF,9)A:MD%(OF,10)MD%(OF,10)AD%(A,5):MD%(OF,4)MD%(OF,4)2:A99:: 0LHIT0:MD%(OF1)MD%(0,10)7360+.A2:EAAE1A1M.AEAEA:MD%(0,10)MD%(0,10)Ao.THĭMD%(DF,14)1DF0TH0:.MD%(DF,14)1DF0300.MD%(DF,3)MD%(DF,3)2:M1NM:MD%(M,5)ROOMMD%(M,14)1MD%(M,14)0.M:R3ROOM:3600:THTH0:/THī300 no weapon ready!"::100-OF0:DFM:DF1VPMD%(12,5)ROOMĺ:"Vaprak enters room to defend wizard!!":MD%(12,5)ROOM:3600-7500:HIT7360-INCW2AD%(MD%(0,9),6):WA%(W2)WA%(W2)2-THEAAE300-THEAAETH0:.(100(1),V%(ROOM)03,ROOM5EF1:25000:R269:3500Q,ROOM31EF4:25000:300o,ROOM12EF3:25000:300x,300,X///ATTACK COMMAND,b4900,l7800,pM1NM:S$MN$(M)MD%(M,5)ROOMĂ::"Attack who?"::100-zMD%(0,9)1ĺ:"You haveys 'HEALING POTION'":300+LK0:A1NZ:AN$(A)S$(AD%(A,4)ROOMAD%(A,4)1)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$::A$::LK1+A:LK300+A1NM:MN$(A)S$MD%(A,5)ROOMĺDK$;"READ EAMON.DESC,R";A300:A$:DK$::A$::LK1,A:LK300re carrying, and they all fall to the ground."::5100j*MD%(0,9)0ĭAD%(MD%(0,9),4)1MD%(0,9)1s*300*A1NA:AD%(A,4)1ĺAN$(A);" dropped.":AD%(A,4)ROOM*A:WT0:5060*p///LOOK COMMAND+z501:S$"BROWN BOTTLE"ĺ:"The label sa)///DROP COMMAND.)501:S$"ALL"5100{)A1NA:AN$(A)S$AD%(A,4)1Ă::"You aren't carrying a ";S$::100)WTWTAD%(A,3):AD%(A,4)ROOM:AN$(A);" dropped.":9*WT10MD%(0,1)ĺ"You suddenly find you cannot carry all of the items you aD%(A,4)1:WTWTAD%(A,3)((^::300.(h(rAN$(A)"MAGIC DUST"ĺ:"You feel a strange power run through you!!":MAD5:SA%(4)0ĺ"You may use POWER when you need it.":SA%(4)70:(|($///GET S$()S$""ĺ:C$(C);" what";:S$:4900).501:0ĺ:"Got it.":GOLDGOLDAD%(A,1):AD%(A,4)0:100~',:"Got it.":AD%(A,4)1:WTWTAD%(A,3)::AD%(A,2)2MD%(0,9)1300'617000'@A1NA:AD%(A,4)ROOM4190'J4200:WTAD%(A,3)10MD%(0,1)ĺAN$(A);" is too heavy":4190(TAN$(A)" taken.":Ahape.":(5" is lightly injured.":D5" is badly injured.":e5" is very badly injured.":5" is at Death's door, knocking loudly.":r6MN$(DF);" is DEAD!"::AMD%(DF,14):FD%(A)FD%(A)MD%(DF,1)MD%(DF,13)D2:MD%(DF,5)0:A2DFNZNM:AD%(A2,4)RO:MD%(DF,9)0AD%(MD%(DF,9),4)RO:MD%(DF,10)MD%(DF,10)AD%(MD%(DF,9),5):MD%(DF,9)1:MD%(DF,4)MD%(DF,4)26DF0DIE1:20006(DF1RV0:MD%(12,5)0ĺ"You need not worry about Vaprak now!"72DF1DF9ĺ:"As the guard dies, he drops his go(0,10)2MD%(0,2):MD%(0,2)2MD%(0,2)D6SPDSPD(25(1)10)::"You can feel the new agility flowing through you!"::300D:///SMILE COMMANDD::M1NM:MD%(M,5)ROOM15100D:MD%(M,14)15030,15040,15050D:MN$(M);" growls at you!":15100"Eĺ"He instantly reappears!!":1002C2RAISE100C3(1).8MD%(0,13)0ĺ:"All your wounds have been healed!!":MD%(0,13)0:300C3AD%(15,4)1ĺ:"Nothing happened.":100C,314020C6///SPEED SPELLC6S3:11500:SUC300'D6SPDMD%(0,10)MD%:3500B2MD%(16,5)ROOM(1).5ĺ:"Your POWER spell has turned the enemy into a hundred tons of jello!"::MD%(16,5)0:AD%(17,4)ROOM:3600:300#C2MD%(12,5)ROOMĺ:"Vaprak flickers and vanishes!!":MD%(12,5)((1)531):RAISE1:3600:MD%(12,5)ROOM%(0,13)0MD%(0,13)0+A/DF0:7650:300qA2///POWER SPELL--RE-WRITE THIS SECTION FOR YOUR OWN SPECIAL PLOTSA2AD%(15,4)1MAD0SUC1:13020A2S4:11500:SUC300B2ROOM68R267::"You have teleported to the other side of the sealed door!!":"The strain of attempting to cast this spell overloads your brain and you forget it completely."::SA%(S)0:@.///HEAL SPELL@.S2:11500:SUC300@.:MD%(0,13)ĺ"Some of your wounds seem to clear up.":A.MD%(0,13)MD%(0,13)(10(1)1):MDct hit!"::S10:D3:DFM:A0:7635::300?,SUC0:SA%(S)RL(100(1)1):SUC(((RLS2%(S))(RL5))(RL95)):RL10011600?,SUCĺ:"Nothing happened.":?-RL(100(1)1):RLS2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2? -S2%(S)S2%(S)2?-q@P-(A);(" (Ready Weapon)",120(AMD%(0,9))):A0A01:A015ĺ:"(Hit any key to continue)";:A$::A00q>$':300>*///BLAST SPELL>+4900>,M1NM:S$MN$(M)MD%(M,5)ROOMĂ::"You can't BLAST ";S$;"!"::100>,S1:11500:SUC300+?,:"Dire5050R=%(S$)GOLDĺ:"You aren't carrying that much gold of your own!"::300=&%GOLD(GOLD(S$)):MD%(M,14)0:MD%(M,3)MD%(M,3)(1(S$)100):9120='///INVENTORY COMMANDf>':"You are carrying the following--":A00:A1NA:AD%(A,4)1ĺ" ";AN$0<#:"You aren't carrying a ";S$;"!"::100L<#AMD%(0,9)MD%(0,9)1<#:"Okay.":AD%(A,4)0:MD%(M,14)0:MD%(M,3)MD%(M,3)(1AD%(A,1)100)<#MD%(M,10)0MD%(M,9)1MD%(M,9)A:MD%(M,10)MD%(M,9)AD%(A,5):MD%(M,4)2MD%(M,4)=#R3ROOM:3600:1A22::"Who to give to? ";S$:9020R;P#:"Nobody here by that name!"::100k;Z#S$(S$,(MN$(M))1);d#(S$,1)" "S$(S$,2):9060;i#(S$)09500;n#A1NA:(S$,(AN$(A)))AN$(A)AD%(A,4)19095!R2DR%(6(1)1):P0:RV0:MD%(12,13)0:MD%(1,5)0ĺ"But beware, the wizard can bring him back to life!":c8F:y8xS$"GUARD"78308M28:MD%(M,5)ROOMS$MN$(M):8:8S$"ORC"ı8MD%(23,5)ROOMS$MN$(23)8MD%(24,5)ROOMS$MN$(24)89@ld":AD%(20,4)ROOM77DF15AD%(20,1)500:AD%(20,4)ROOM:"As Mondamen dies, he curses you. He also drops a hefty sack of gold."7<DF21AD%(23,4)ROOM::"As Harry dies, his collar falls off."[8ADF12ĺ:"Incredible!! You have killed Vaprak!!":V:MN$(M);" ignores you.":15100EE:MN$(M);" smiles back!":15100SE:M::300gE>///SAY COMMANDqE>4900E>S$"BLAST"V$S$:S$"":11000E>S$"HEAL"12000E>S$"POWER"13000E>S$"SPEED"14000E>S$"SHAZAM"16200F>(S$,4)"ROOM"R2((S$,5)):3500RF>S$"I BANISH THEE EVIL DEMON"ROOM40AD%(11,4)116600uF>(S$,12)"I CALL FORTH"16800F>:"Okay, '";S$;"'"::300FH?TN$MN$(0):MN$(0)NS$:NS$TN$:TN$""::"You have changed into ";MN$(0):SHSH1: GR?SH2MD%(0,13)(M":300T`TEF8:25000:3002TTEF9:25000:300STU:"You can't READ ";S$;"!!"\TU300tTU /// THROW COMMANDTU4900:RA0TU(S$,10)"MAGIC DUST"S$"MAGIC DUST"TVA1NA:S$AN$(A)Ă:22500TVAD%(A,4)1ī22500TVA1522200UVAD%(te contains only one word: ";::"'SHAZAM'";:::300YSSEF6:25000:EF7:25000:300|SS(S$)4Ą"Page # to read:";PGST(S$)4PG$(S$,5):PG(PG$)STPG0S$"PAGE":21500STPG121600S$TPG621700TVT:"That page is blurred and faded./// READ PAPERGRRAD%(12,4)1ĺ:"You don't have any paper.":300RR:"The paper is a page from some kind of book.":"It contains the words: '";KW$;"'"::300R4S /// READ NOTER>SAD%(22,4)1ĺ:"You don't have any note.":3008SHS:"The no ////READ ROUTINE-QR4900:(S$)421900QRS$"LARGE BOOK"(S$,4)"PAGE"ĭAD%(10,4)ROOMAD%(10,4)1ĺ:"I see no ";S$;" here.":300Q&RS$"PAPER"21200Q0RS$"NOTE"21300Q:RS$"LARGE BOOK"21400QDR(S$,4)"PAGE"21500QNR21900RR 10::"You can't leave yet.":R21:P\NMD%(11,5)68ĺ"You seem to have forgotten about the Princess of Nexdor.":"You may not leave without her.":PfNMD%(12,5)0MD%(12,5)ROOM::"You hear a noise and see Vaprak coming after you!":3600:PpNQReeded in your mission!!!":SC$"successfully":R299:OHNMD%(12,5)0MD%(1,5)0MD%(11,5)0ĺ"Well, you succeeded in stopping Mondamen at the expense of the princess' life!":"Poor show, old chap.":SC$"shamefully":R299:&PRNMD%(1,5)0MD%(12,5)0RVOMAD%(7,4)119020GNJEF5:25000:MD%(0,13)0:MD%(0,1)MD%(0,1)2]NJTESTAD%(7,4)0fNJ300N N /// CHECK MISSION STATUSN*NSZMN$(0)N0$:MD%(0,1)(MD%(0,1)2):SZ07O4NMD%(12,5)0MD%(1,5)0MD%(11,5)1ĺ"Congratulations!!!":"You have succDMFS$"TRAPDOOR"S$"TRAP DOOR"ĺ:"I see no ";S$;" here.":100sMI:"I don't know how to open ";S$;".":100|M7J300M8J ///DRINK ROUTINEMBJ4900:(S$,6)"BOTTLE"S$"POTION"19100MLJ:"What did you do, bring your own?":300NJAD%(7,4)ROĺ:"The bag contains a glittering magic dust that may be thrown at enemies.":100LxFS$"LARGE BOOK"(AD%(10,4)ROOMAD%(10,4)1)ĺ:"The book is already open to the table of contents.":100MFS$"BAG"S$"LARGE BOOK"ĺ:"I see no ";S$;" here.":100)A:MD%(0,11)AD%(A,7):MD%(0,12)AD%(A,8)DKFF:"Readied."::300ZKPF ///OPEN ROUTINEKZF4900:(S$"TRAPDOOR"S$"TRAP DOOR")(ROOM12ROOM55)ĺ:S$;" opened.":100KdFS$"DOOR"ĺ:"All doors open when you approach.":100TLnFS$"BAG"AD%(15,4)1 NON-UNION DEMONS!'":3003JhB///READY A WEAPON.=JrB4900J|BA1NA:AN$(A)S$AD%(A,4)1Ă::"You aren't carrying it!"::100JBAD%(A,2)2ĺ:"That isn't a weapon!"::100+KKNG ;( x^d ^d2xd&F: ?DDNR&NZXNE NMHNAXAPA2PAθ;  ޅ ҅ Ʌ  q g`KD 8 ,&"  ߄ ԄĄ | p g \J ? 5 + Ѓ ǃ  ĥ$(A$,1)&]\qA$"Y"A$"N"29010L]fqA$"N"ĺDK$"DELETE SAVED.GAME":i]pqDK$"RESTORE SAVED.GAME"]qDK$;"OPEN EAMON.DESC,L256":DK$;"OPEN EAMON.ROOMS,L64":DK$;"OPEN EAMON.ROOM.NAME,L64"]q100 resume the game."x\m:"Type your choice:"::"1) Exit Eamon (BYE)"::"2) Quit to BASIC":A$:A$:A$"1"ĺDK$"BYE"\mA$"2"28110\m\Hq RESTORE \Mq216,0:DK$"PR#3":(12): ]Rq:"Do you want to resume the saved game?":" Y or N:";A$:Asume play of game? ";A$:A$(A$,1)[mA$"Y"ĺ:"To UNSAVE:":" Halt the game with a , type 'CLOSE', then type 'RUN'"::"(Hit any key to continue:) ":A$:A$:29060[mA$"N"28060\m:"Run the program named 'MAIN.PGM' in this directory to5)0ĭRV7RVVPRV6:!Zc4Z`m SAVE GAME vZjm:"Do you want to save this game? ":"(Y/N) :";A$:A$(A$,1)ZtmA$"Y"A$"N"28010Z~mA$"N"100ZmDK$;"CLOSE":DK$"FRE"ZmDK$"STORE SAVED.GAME"Zm:"The game is now saved."$[m:"Re:WTWTAD%(MD%(0,9),3):MD%(0,9)1-YBY300sYjY:"There is a flash and a POOF!!":MADMAD1:"Nothing happened."|YtY100Ya /// READ EFFECT AND PRINTYaDK$;"READ EAMON.DESC,R";EF200:EF$:DK$::EF$YaYc ///ENTERING ROOMZcROOM40MD%(1,XX:"Throw at who: ";S$:501:7800cXXM1NM:S$MN$(M)Ă::"I don't see ";S$;" here.":300XXMD%(M,5)ROOMĺ:"I don't see ";S$;" here.":300XX:MN$(0);" throws ";AN$(MD%(0,9));" at ";MN$(M);"!!"$YXTH1:OF0:DFM:7305:AD%(MD%(0,9),4)ROOMpeared!!":MD%(12,5)((1)531):MD%(12,5)ROOMĺ"But he instantly reappears!!"WVRAISEĺ:"There is a flash - POOF!!":"Nothing happened.":100WV100WW:"You aren't carrying ";S$;"!!":100XXAMD%(0,9)ĺ:"That weapon is not ready!":100&MU zsle^WPLF 93.)!   ۂւт˂I,  `    dddd<P<<<<<^c2ZP#`dZ2<Z2]<1 SAM 24 23 25 80 80 80 82 44 15 40 44 79 49 M 85928 200000 7 BIGSWORD 5 10 3 8 LITTLESWORD 5 10 1 8 GUNGNIR 4 40 4 12 SWORD2 5 10 2 8 /EAMON.MASTER.LC/ $(A):A2112:MD%(A,A2):A2,A:DK$;"CLOSE"3 Vd(4)"RESTORE FAST.START"DK$;"OPEN EAMON.ARTIFACTS,L128":A1NA:DK$;"WRITE EAMON.ARTIFACTS,R";A:AN$(A):A214:AD%(A,A2):A2:AD%(A,2)1āA258:AD%(A,A2):A2- A:DK$;"OPEN EAMON.MONSTERS,L128":A1NM:DK$;"WRITE EAMON.MONSTERS,R";A:MN:AD%(A,2)1āA258:AD%(A,A2):A2 A:DK$;"OPEN EAMON.MONSTERS,L128":MN$(NM),MD%(NM,15):A1NM:DK$;"READ EAMON.MONSTERS,R";A:MN$(A):A2112:MD%(A,A2):A2,A:DK$;"CLOSE" LDK$"STORE FAST.START" VdDK$(4):D$DK$-///INITIALIZE DATADK$;"OPEN EAMON.DESC":DK$;"READ EAMON.DESC":NR,NZ,NE,NM:DK$;"CLOSE":NANZ% DK$;"OPEN EAMON.ARTIFACTS,L128":AN$(NA4),AD%(NA4,9):A1NA:DK$;"READ EAMON.ARTIFACTS,R";A:AN$(A):A214:AD%(A,A2):A2SILVER AMULETLARGE BOOKBARNEY'S SWORDFRED'S SWORDBROWN BOTTLEGOLD BARSSMALL DAGGERBATTLE AXESWORDWAR HAMMERSCEPTRE GUARD 5DEAD GUARD 4DEAD GUARD 3DEAD GUARD 2DEAD GUARD 1DEAD EVIL WIZARDMAGIC SWORDSCIMITARDOUBLE EDGED AXELONG BOWEMPTY BOTTLEGOLDEN SWORDGOLD COLLARNOTEJEWELSSACK OF GOLDRAILROAD TIEEMERALDLARGE MOUND OF JELL-OWAR AXEMAGIC DUSTGOLD MEDALLIONGOLD BARPAPERDEAD LIZARDDEAD ORC 2DEAD ORC 1THE DEAD COLONELDEAD GORILLADEAD OGREDEAD STORM GIANTDEAD CENTIPEDETHE BODY OF DEAD AGENT 7ABOUT A THOUSAND BODIES.DEAD MONDAMENDEAD THIEFDEAD TROLLDEAD VAPRAKDEAD PRINCESS MARIDEAD BARNEYDEAD FREDDEAD GUARD 7DEAD GUARD 6DEADLIZARDORC 2ORC 1COLONEL BLACKHARRYOGRESTORM GIANTGIANT CENTIPEDEAGENT 7MONDAMEN'S ARMYMONDAMENTHIEFTROLLVAPRAKPRINCESS MARIBARNEYFREDGUARD 7GUARD 6GUARD 5GUARD 4GUARD 3GUARD 2GUARD 1EVIL WIZARDFPKKKKKPUZZUPFPdZAAUFZ77K  <P((-OHPD2D>K<IQQNd^@dd2P2(<((2<<((  DDNR&NZXNE NMHNAhA A2RECHHAEDSGO'BACPAC`NWpW2 WZWTEANCCSRONK KNԔRVNєAДMPC̔VȔSȔA0`ߐېؐԐ͐ǐÐ |wsnӲ PPPRրaW7  '' ( ''  C|'   %&+ PPPR ,(,OP2(<((2<<((7 w-<MMKKKPO\ZU<WPd^AAUJF77K  ddddP<<<<<^b2Z("`dZ2<Z.<<PCCDCDC<QQd^@dd2MU ڑӑ̑ő zkdU JFA 4/*$I,  `      ( ',dd@N ddI(((-OHP2KIN ( x^d ^d2xd&FP ܓǓ  {sc[ P@ 4 (    ؒƒ j\L C 7'    ĥ ;LKDD2 R2R3NBFR OFDF@HIRLIND3M2PMRPƈRZ CNEFE8MA TSHSZSUDMPVPPPG@MzAθ;s id Z N E 9 -  K( ZH5 ӏ b  &(FOR THE LOVE OF GODDELIVER US FROM EVILFOR GOD AND COUNTRYIN THE NAME OF JUSTICEFOR THE GRACE OF GODTHY WILL BE DONEFOR THE DEATH OF EVILFOR THE GOOD OF MANIN THE NAME OF GODFOR ALL THAT IS HOLYTHROWREADDRINKOPENSAVEREADYSAYWAVESMILESPEEDPOWERHEALBLASTIINVENTORYGIVEESCAPERETREATFLEEATTACKEXAMINELOOKPUN MARVELFOR ALL THAT IS HOLYM38400000-OWAR AXEMAGIC DUSTGOLD MEDALLIONGOLD BARPAPERSILVER AMULETLARGE BOOKBARNEY'S SWORDFRED'S SWORDBROWN BOTTLEGOLD BARSSMALL DAGGERBATTLE AXESWORDWAR HAMMERSCEPTREFOR ALL THAT IS HOLY 6As you look around, you see a hidden tunnel to the east.SAVESAVEYSAMCAPTAIAD BARNEYDEAD FREDDEAD GUARD 7DEAD GUARD 6DEAD GUARD 5DEAD GUARD 4DEAD GUARD 3DEAD GUARD 2DEAD GUARD 1DEAD EVIL WIZARDMAGIC SWORDSCIMITARDOUBLE EDGED AXELONG BOWEMPTY BOTTLEGOLDEN SWORDGOLD COLLARNOTEJEWELSSACK OF GOLDRAILROAD TIEEMERALDLARGE MOUND OF JELLEVIL WIZARDSAMSWORD2GUNGNIRLITTLESWORDBIGSWORDDEAD LIZARDDEAD ORC 2DEAD ORC 1THE DEAD COLONELDEAD GORILLADEAD OGREDEAD STORM GIANTDEAD CENTIPEDETHE BODY OF DEAD AGENT 7ABOUT A THOUSAND BODIES.DEAD MONDAMENDEAD THIEFDEAD TROLLDEAD VAPRAKDEAD PRINCESS MARIDETDROPTAKEGETDDOWNUUPWWESTEEASTSSOUTHNNORTHSWORD2GUNGNIRLITTLESWORDBIGSWORDLIZARDORC 2ORC 1COLONEL BLACKHARRYOGRESTORM GIANTGIANT CENTIPEDEAGENT 7MONDAMEN'S ARMYMONDAMENTHIEFTROLLVAPRAKPRINCESS MARIBARNEYFREDGUARD 7GUARD 6GUARD 5GUARD 4GUARD 3GUARD 2GUARD 1