8L2C)pJJJJ IH(ȱH:=IH[H`@HcH  $ +   I/H`JLNGȄBȄF aK  haaFF  mJm# KKJ UJ )J ۈ) ;J3ȱJFȱJGJKaȄM  aaNNJFLGJL L (4)"RUN EAMON.MASTER"LCASE.KILLER4 ! BEGINNERS.CAVE 4 THE.ADVENTURER¶(¶* )SNAPPY.UC0  -NEW.CHARACTER3  *CHARACTERS?: ¶*)MAIN.HALLB P<2¶'/CHAR.FILE.MAINTbQ5 8 -PLAYER.MANUAL~2a 3EAMON.MASTER.LC ' STARTUP 2,EAMON.MASTER i 9REV.6JUN91ƶƶ*FRONT.DESK  ƶ)EAMON.PIC   )SNAPPY.LC-? &PRODOS `DaElH$?EGvѶK+`L HHLy XP LM ŠϠĠӠS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8RE EAMON.MASTER (PRODOS EAMON STARTUP MENU) BY TOM ZUCHOWSKI S 5/21/91 EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012  D$(4)(26);"1":TURN OFF VIDEX VIDEOTERM(26);(17):TURN OFF IIE 80-COL. D$"PR file to your printer?";:16368,0:A$:A$:EA$"Y"CP80:5080:"Do you wish to use this program to dump the file to your screen?";:16368,0:A$:A$:A$"Y"10000:CP40:5120#:"Printer Slot #";:16368,0:P$:P$:P(P$):P$"":minal program that can access this file, this routine can dump the manual to screen or printer.":"Warning: the manual is 10 printed pages, and this print routine is in Basic and is *VERY* slow!"-:"Do you wish to use this program to dump thenual is contained in a text file on this disk that is named 'PLAYER.MANUAL'.":"This is a simple ASCII-text file and it is recommended that you use a text- editing program to read it with."e:"If you do not have a word processor or ter :D$"CLOSE" 100007 EDIT CHAR. FILE TD$"RUN CHAR.FILE.MAINT"k PLAYER MANUAL v5006D$"VERIFY PLAYER.MANUAL":216,0:D$:5010:(7):10:7:"PLAYER.MANUAL not found.":216,0:D$:10000T"The Player's Ma exist.":2300D$"CLOSE"* 10000B LIST CHARACTERS K :5i D$"OPEN CHARACTERS,L150" D$"READ CHARACTERS,R0":NC:R1NC:D$"READ CHARACTERS,R"R N$:N$""3050 N2$ D$:"#";R;": ";N$;:N$""ĺ"-"N2$" (DEAD)"; D$:READ CHARACTERS,R"R:N$:ME$8N$NA$R999::2200L N$""Ă:2210gME$(NA$,2)Ă:2210x RRR:R999:*D$"WRITE CHARACTERS,R"RR:NA$:D$"CLOSE"4:NA$" has been resurrected.":2300:NA$" isn't dead.":2300:NA$" doesn't0,4000,5000,6000,70003 ENTER THE MAIN HALL D MAINMENU YD$"-FRONT.DESK"u RESURRECT CHARACTER ~:5D$"OPEN CHARACTERS,L150":"Name of character to be resurrected:"::NA$D$"READ CHARACTERS,R0":NCR1NC:D$"s":* 10:"4) Edit Character File":H 10:"5) Player Manual":i 10:"6) Exit Eamon (BYE)": 10:"7) Quit to Basic": A$"":A0:22:"Enter the number of your selection: ";:16368,0:A$:A$ A(A$):A1A7100A1000,2000,300)127110 j108B kD$"VERIFY UC":216,0:D$"-LCASE.KILLER"M l216,0 n:15::": :":15:" EAMON MASTER ":15:": :": x7:10:"1) Enter the Main Hall": 10:"2) Resurrect a character": 10:"3) List CharacterIC.SYSTEM."^ F"Please only do this to a copy so that you won't lose the PLAYER.MANUAL." P19:"This program requires upper-case input. Depress your Caps-Lock and press 'C' to continue." ZA$:A$:A$"C"80 d MAIN MENU iD$(4):(49048urer's Guild":"7625 Hawkhaven Dr.":"Clemmons, NC 27012":"(919)766-7490"l 2::"Last Update: 5/11/91" <::"The Master may be made bootable in the 5.25 format by making a copy of the diskand replacing the file PLAYER.MANUAL with ProDOS and BAS #0" 33! D$"DELETE UC"* !35I "D$"DELETE THE.ADVENTURER"T #216,0i $(49048)12740 %:10:"CAN YOU DISPLAY LOWER-CASE TEXT?";:16368,0:A$:A$"N"ĺD$"-LCASE.KILLER":D$"OPEN UC":D$"CLOSE":40 &A$"Y"37L (:"Eamon AdventP1P7ĺ"Aborted."::::10000\:"Ready your printer and type 'P' to print manual"16368,0:A$:A$::A$"P"ĺ"Aborted"::::10000D$"PR#"PD$"OPEN PLAYER.MANUAL" 5400D$"READ PLAYER.MANUAL"A$&(A$(13)ĺP$:P$"":A$"":LPLP1:LP60ĺ(12):LP0B2P$P$A$:(P$)CP5150c<PCP11:(P$,P,1)" "ĂF(P$,P1):LPLP1:LP60ĺ(12):LP0PP$(P$,P1):P0::5150D$"CLOSE":D$"PR#0":10000p EXIT EAMON AND RUN NEXT APPLICATION zD$"BYEhan twenty letters."::4003X((78)(79))GRX((1)NS)1cD$"READ"SN$",R"RX:CM$" He starts looking through his book, muttering about "CM$"."::R1NC:D$;"READ CHARACTERS,R";R:A$:A1$:A$NAME$520A$""ĭA1$(NA$,2s your name?'"::Q"You give him your name (type it in now) ";NAME$:NAME$""(NAME$)2(NAME$,1)"A"(NAME$,1)"Z"İ550:400(NAME$)20ĺ" He scowls at you and says, 'Yer name's too long fer me book. I canna use more tsay, 'You really must learn to follow directions!'"::" (Hit any key to continue) ";:A$:A$D$"CLOSE":D$"RUN EAMON.MASTER,@100"A$:::" You are greeted there by a burly Irishman who looks at you with a scowl and asks you, 'What'(Hit 'D' for Desk or 'M' for Men) ";Q T16368,0:X11000:(16384)128ĂXe ^16368,0::20y hA$:A$"D"390 rA$"M"360 |A$e~::" As you go over to the men, you feel a sword being thrust through your back and you hear someone loud singing and laughter.":::" On the north side of the chamber is" @"a cubbyhole with a desk. Over the desk is a sign which says 'REGISTER HERE OR ELSE!'":' J:"Do you go over to the desk or join the men drinking the beer?"::" "D$;"OPEN CHARACTERS,L150":D$;"READ CHARACTERS,R0":NC:D$p $D$"OPEN"SN$",L64":D$"READ"SN$",R0":NS:D$ ,5:" You are in the outer chamber of the hall of the Guild of Free Adventurers. Many men and women are guzzling beer"L 6"and there isLD" ///CHARACTER) OR TO NEW@ ///CHARACTERS (IF NEW)._ D$(4):::SN$"SNAPPY.LC"i 275 D$"VERIFY UC":D$"-LCASE.KILLER":SN$"SNAPPY.UC" 216,0 (49152)155290 D$;"BLOAD EAMON.PIC,A$2000":16304,0:16297,0:16302,0? OGRAM BY* R.L. PHILLIPS & FRIENDSE OF ANN ARBOR, MICH.b THE BEAUTY IS GREATLYr ENJOYED.y ///BOOTUP PROGRAM FOR ///EAMON UNIVERSE. ///GETS NAME OF PLAYER ///AND EITHER SENDS TO ///MAIN HALL (IF O 6/6/91, THE WONDERFUL WORLD OFB EAMONI h( A COMPUTERIZED FANTASY2 ROLE-PLAYING SYSTEM< F RULES AND CORE PROGRAMSP ORIGINATED BY DONALD BROWNn x DRAGON PICTURE SHOWN DURING PRO :"EAMON ADVENTURER'S GUILD":"7625 HAWKHAVEN DR.":"CLEMMONS, NC 27012"8:10:"EAMON ADVENTURE #001"::" -> EAMON MASTER AND BEGINNERS CAVE <-"::" BY DONALD BROWN AND JOHN NELSON"18:"LAST UPDATE: 6/6/91""X EXIT TO BASIC bh'22:7::"(HIT ANY KEY TO CONTINUE)"::16368,0:A$:A$:A$"":100)A1RR:D$:" He eventually looks at you and says, Yer name's na in here. Have ye given it to me aright?'"::"How do you answer (hit 'Y' or 'N') ";A$:A$"N"ĺA$::550:400A$"Y"480FA1ĺ:::" He looks at you strangely, and says, But..."NA$" is dead!":I12000::D$"RUN EAMON.MASTER,@100"A$::" He hits his forehead and says, 'Ah, Ye must be new here! Well, wait just a minute and I'll bring someone out to take care of ye.'":540:D$"RUN NEW.CHARACTER"_Aw]c]ο"  >>Ɓ ǟ ȇФ£ !"#$%&'()*+ۃ㟬ჃÏئaround and runs you through with a speedyou have never seen before! (and never will again.)"vI11000::D$"RUN EAMON.MASTER,@100"ne of your fingers off!! He then eats it!!!!":"Then he says 'Are ye ready t' talk now?":bCNT13ĺ"The man cuts off another finger!!!":"He eats this one too!!":_l"The man starts slowly, 'Well ye be outta fingers!' The man then spins " He pulls out a sword and begins to sharpen it, saying 'Ye'd best be givin' me yer name laddie, if ye know wots good fer ye!!!"DNCNT2ĺ"I've 'bout had me fill o' yer sick sensa'umor!!":"Now gimme yer name!!":]XCNT3ĺ"The man cuts oD$::" He looks up and says, 'Ah, here ye be! Well, go and have fun in the hall!'":z540:D$"RUN MAIN.HALLD$;"OPEN THE.ADVENTURER":D$;"WRITE THE.ADVENTURER":NAME$:R:D$;"CLOSE":& ///NO NAME ROUTINE0CNTCNT1:CNT1590:̱>"" > О쁠"  $؛  $}A]]M迌сر*>"*>">>$$>0<"<$">$<$"$ȁ$>*">$">""Ġ"*"*  "  """""" <"""""*$" "<ρÁ㣞*"">"**" <   """""*"<a]U]Uȁؿكș*""*""""$$"0·޿ " $"">$ $ "$$"*<" $""<"ᗠ"*"&<" ""< Ƈ&<< "< }]U]Yп那ȇಠ"<"0ǟ࿈$$فȖ$  描ῠȁ6""$" " "  }kI]]਼揿"0ऎ񟈌>""2<><""""""<"""*">"*$>>"2"""**><"""*>"*>"""" 8""8"8̣ 8 "" 8"""號Ё9 HAVING TO WORK LATE READERS HAVE. BEING PULLED AWAY FROM THE BAR TO LOOK UP NAMES ES ISHNESS HNESHAVING SEEN UGLY FACES BEFORE BUT NEVER ANYTHING LIKE THIS S D "young greenhorns who think they know it all LEAVING THIS JOB TO START A DUNGEON "joining the union and not having to put up with these young upstarts "young greenhorns that think they know it all HEMSELVES. "taking the barmaid out after her shift QUIT THIS BUSINESS. "the good old days when adventurers had some trace of brains WISHING HE WERE STILL IN SHAPE TO GO ON ADVENTURES NUTS THAT CO,."the idiot on the other shift with the lousy handwriting NG G "how the days are so long since he quit adventuring ES ES ES"how he once was young and foolish too Y. "weird young adventurers with even weirder names LIKE THIS. 9 "having to work late READERS HAVE. "being pulled away from the bar to look up names S ISHNESS HNES"having seen ugly faces before but never anything like this D ā̃>"""<<<""<<"<"<<""<""<<<<"<"<A]]c]Á́Ʊ"<"Ã">>Ł<"< < " Ȣ "< "<賐Ї"""" """"""""""""*"""""""""""" ""*"""}]]]]6""""0ύ࿂THE IDIOT ON THE OTHER SHIFT WITH THE LOUSY HANDWRITING ING G HOW THE DAYS ARE SO LONG SINCE HE QUIT ADVENTURING MES ES ESHOW HE ONCE WAS YOUNG AND FOOLISH TOO AY. WEIRD YOUNG ADVENTURERS WITH EVEN WEIRDER NAMES G LIKE THIS. /1he protections are--"::"Armor";15);"Hits Protect Odds Adjust"::" None";18);"0";35);"- 0%":" Leather";18);1;35);"-10%":" Chain";18);2;35);"-20%" " Plate";18);5;35);"-60%":" Shield";18);1;35);"- 5%":::"You will develop an armour expntinue)";:16368,0:A$::"There are four armor types, and you may":"also carry a shield if you do not use":"a two-handed weapon. These protections":"will absorb hits placed upon you(almost":"always!) but they lower your chance to""hit. T 5%":" Sword 0%":" Bow -10%":"Every time you score a hit in battle,":"your ability in the weapon class may go":"up by 2%, if a random number from 1-100":"is less than your chance to miss!":"(Hit any key to coh it will be the":"weapon complexity, plus your ability":"in that class, plus twice your agility.":?"The five classes of weapons (and your":"current abilities with each) are--":" Club/Mace 20%":" Spear 10%":" Axe read instructions, 'T' to give them back)";P 16368,0:A$:A$"T"500a A$"R"140 ::"You read the instructions and they say--":" INFORMATION ABOUT THE WORLD OF EAMON "h :"You will have to buy a weapon. Your":"chance to hit witime attributes":"are--":+ iVT(37)1J nHDA(8):AGA(8):CHA(8) x" Hardiness--";HD:" Agility --";AG:" Charisma --";CH;"'": zA$"" }HDAGCH39İ600 ~A$"Y"110 CH10HD10AG10İ600 A$"Y"1102 "(HIT 'R' to  <SEX$:SEX$"M"80* FSEX$"F"606 PSEX$: Z:"The Irishman walks away and in walks a":"tall man of possibly Elvish descent."::"He studies you for a moment and says,":"'Here is a booklet of instructions for" d"you to read, and your pr2456789:;<=R(X)(X(1)1)0 A(X)R(X)R(X)R(X){ (D$;"OPEN THE.ADVENTURER":D$;"READ THE.ADVENTURER":NAME$:D$;"CLOSE" 2:"The Irishman says, 'First I must know":"whether ye be male or female. Which are":"ye (hit 'M' for Male, 'F' for Female)?"; THE WONDERFUL WORLD OF4 EAMONN 'NEW.CHARACTER'j CHARACTER GENERATOR AND INSTRUCTIONS BY DONALD BROWN5/7/91 D$(4) 16D$"VERIFY UC":D$"-LCASE.KILLER"216,0 YOUNG GREENHORNS WHO THINK THEY KNOW IT ALL LEAVING THIS JOB TO START A DUNGEON JOINING THE UNION AND NOT HAVING TO PUT UP WITH THESE YOUNG UPSTARTS YOUNG GREENHORNS THAT THINK THEY KNOW IT ALL THEMSELVES. TAKING THE BARMAID OUT AFTER HER SHIFT D QUIT THIS BUSINESS. THE GOOD OLD DAYS WHEN ADVENTURERS HAD SOME TRACE OF BRAINS WISHING HE WERE STILL IN SHAPE TO GO ON ADVENTURES NUTS THAT COertise,""which will go up when you hit a blow":"wearing armour and your expertise is":"less than the armour you are wearing." "No matter how high your armour expertiseis, however, the net effect of armour":"will never increase your chance to hit.":@""(Hit any key to continue) ";:16368,0:A$::,:"You can carry weights up to ten times":"your hardiness, or ";HD10;" Gronds.":"(A measure of weight, one Grond=10 Dos)":e6"Additionally, your hardiness tells how":"many points o>@RD 5 20 2 10 SWORD 5 10 1 9 5 12 2 5 2 5 FLUFFY 19 18 16 0 0 0 0 5 -10 20 10 0 0 M 18 0 2 SWORD 5 10 1 8 NONE 0 0 0 0 NONE 0 0 0 0 NONE 0 0 0 0 1 8 SILVER DAGGER 5 5 1 2 FRED 18 18 18 0 100 0 0 5 -10 20 10 12 10 M 2245 0 5 SWORD 5 02 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ?SYNTAX ERROR IN 2030 SAM 22 22 21 100 200 100 100 40 40 40 40 70 25 M 12743 10000 5 AXE 1 0 2 5 TROLLSFIRE 5 25 2 8 CRYSTAL SWOse 'N'";1l16368,0:A$:A$"Y"A$"N"620Cv::A$"N"ı"We ressurrect you again and your prime"::"attributes are --":D$;"WRITE THE.ADVENTURER":NAME$:R:D$;"CLOSE"IND$;"RUN MAIN.HALL"OSjX /// SUICIDE ROUTINE b:"Your character is such a poor excuse"::"for an adventurer that we will allow"::"you to commit suicide. Enter 'Y' to"::"commit suicide, elĂ:D$;"WRITE CHARACTERS,R0":NC1:RNC1QD$;"WRITE CHARACTERS,R";R:NAME$oHD:AG:CH:X14:"0":&"5":"-10":"20":"10":"0":"0":SEX$:"200":"0":"0"0W14:"NONE":"0":"0":"0,0"::D$;"CLOSE"1DD$;"OPEN THE.ADVENTURER":for you to start your life.' He makes":"an odd sign with his hand and says,":"'Live long and prosper.'":"You now wander into the Main Hall."+D$;"OPEN CHARACTERS,L150":D$;"READ CHARACTERS,R0":NC:R1NC:D$;"READ CHARACTERS,R";R:A$:A$"" you"p"have no choice but to) sell all items":"found in adventures, except for weapons":"and armour.":"(Hit any key to continue) ";:16368,0:A$n::"The man behind the desk takes back the":"instructions and says, 'It is now time":"d. The exact":" effect is unpredictable."::"Other types of magic may work in variousadventures, and items may have special":"properties. However, these will not":"work in other adventures than where theywere found. Thus, it is best (andalso hire a Wizard to teach you":"some magic spells. There are four":"spells you may learn.":"Blast--hurt your enemies from a distanceHeal --remove damage from your body.":"Speed--double your dexterity for a time"5"Power--does something weirant to put some of your money":"into the bank, where it cannot be":"stolen. However, it is a good idea to":"carry some gold with you for use in"r"bargaining and ransom situations."::"(Hit any key to continue) ";:16368,0:A$::`|"You may (";(CH10)2;"%)":^"You start off with 200 gold pieces,":"which you will want to spend on suppliesfor your first adventure. You will get":"a lower price for items if your charismais high.":h"After you begin to accumulate wealth,":"you may won't feel very well'":PJ"(Hit any key to continue) ";:16368,0:A$::T"Your charisma (";CH;") affects how citizens":"of Eamon react to you. You affect a":"Monster's friendliness rating by your":"charisma less ten, difference times two":"f damage you can survive.":"Therefore, you can be hit with ";HD:"1-point blows before you die.":@"However, you will not be told how many":"blows you have taken. you will be":"merely told things such as"::" 'Wow! That one hurt!'":"or 'You d 1 8 TROLLSFIRE 5 25 1 10 NONE 0 0 0 0 NONE 0 0 0 0 FLUFFY 19 14 11 0 0 0 0 5 -10 20 10 0 0 M 58 0 1 SWORD 5 0 1 8 NONE 0 0 0 0 NONE 0 0 0 0 NONE 0 0 0 0 ep through Folders key to select Folder ape to previous menu (/) to type folder name"::kB$(X1)"":X131160lVT(37):B1BmVTXB17:B$(B11)nVTXB8::B$(B)::VT:A1'oVTXB19:1:B:A$:A$VB$:B$""1125:`(B$,18,3)"DIR"1110UaXX1:B$(X)(B$,2,16)b(B$(X),1)" "B$(X)(B$(X),(B$(X))1):1122cB$(X):1110e216,0:D$"CLOSE":XĞ:15:"NO FOLDERS"::A$:A$:1040j:DX$"":A11:B1::" keys stED:"Type Pathname or Prefix"::"/";AX$:A$CX$:CX$"/"AX$"/"TGC0:1097tHD$"PREFIX"CX$:216,0:1220ICĹ216,0:1217JCX$A$AX$:C1:1096K8900L9:"Available Folders:":X0N1125 Q:D$"OPEN"CX$",TDIR":D$"READ"CX$:A$rs Available":" (C)lose Current Folder")" ape to Main Menu":" (/) to type Pathname or Prefix: ":16368,0:AX$:AX$:AX$(3)Ā.AX$(27)18003AX$"V"80008AX$"F"1200=AX$"C"8500BAX$"/"1092C1030WTYPE%(W):WOODS%(W):WDICE%(W):WSIDES%(W):W7O GO ON ADVENTURE :D$;"OPEN CHARACTERS,L150":D$;"WRITE CHARACTERS,R";REC::D$;"CLOSE"CX$PX$(CX$,1)"/"CX$CX$"/"8900:8/$"Type: (V)olumes On-Line":" (F)oldee the Universe."A x::"(Hit the key for your choice, 1-6)";n 16368,0:A$:CMD(A$):CMD1CMD6130 CMD::CMD1000,2000,3000,4000,5000,6000 NAME$:HD:AG:CH:X14:SA%(X)::X15:WA%(X)::AE:SEX$1GO:BA:AC:W14:WNAME$(W):nture."::" 2. Visit the Weapon Shop for weapons":8:"and/or armour." n" 3. Hire a Wizard to teach you some":8:"spells.":" 4. Find the Banker to deposit or" s8:"withdraw some gold.":" 5. Examine your abilities."::" 6. Temporarily leavSE" PP(X)(XRTIO.5)A RTT255:B$(TT),DR$(7,2),PM$(10)J Z102 d:16368,0:" (Hit any key to continue) ":A$:A$ f216,0::3:"As you wander about the hall, you":"realize you can do one of six things--":J i:" 1. Go on an AdveURER":NAME$:REC:D$;"CLOSE":216,00 (102 2D$;"OPEN CHARACTERS,L150":D$;"READ CHARACTERS,R";REC:NAME$:HD,AG,CH:X14:SA%(X)::X15:WA%(X)::AE <SEX$ FGO,BA:AC:W14:WNAME$(W),WTYPE%(W),WODDS%(W),WDICE%(W),WSIDES%(W):W:D$;"CLOACDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`5 HAWKHAVEN DR. CLEMMONS, NC 27012 2 D$(4); 15a D$"VERIFY UC":D$"-LCASE.KILLER"l 216,0 D$"PREFIX":PX$ TT255:B$(TT),DR$(7,2),PM$(10) 7000 D$"VERIFY THE.ADVENTURER"& D$;"OPEN THE.ADVENTURER":D$;"READ THE.ADVENT THE WONDERFUL WORLD OF EAMON MAIN HALL (BUY SPELLS AND EQUIPMENT AND GO ON ADVENTURES) ORIGINATED BY DONALD BROWN PRODOS CONVERSION 1/11/90 TJZLC CONVERSION 'MHT' LAST UPDATE 6/2/91& EAMON ADVENTURER'S GUILD 762$(B11(B1)):B2B20:B1B:VTXB8>p:B$(B)::VT:A1Xq16368,0:A$:A(A$)yrA47ĢVTXB8:B$(B):9000sA3ĀtA21A10RV0:BB1:B1B11:BXB21:B1uA8A11RV1:BB1:B1B11:B0B21:BXvA21A101135 wA8A111133xA2710308zA13CX$CX$B$(B):1210I~(7);:1137O{22:" ";:1::B$(B)::16368,0:A$:A(A$):A21A10BB1A47Ģ22:" ";:1:9000A8A11BB1BX1BXB0B1(Enter the weapon name)";W$:"W14:WN$(W)W$Ă::"Marcos frowns at you and says, 'You":"can't sell a weapon you don't own!'"::2210#W$"NONE"ĺ:"Marcos frowns and says 'Then why do you waste my time?'"::"Marcos shoos you out of his store.2230!A$::P(50RTIO.5):"Marcos says, 'Then I can only give you":P;" gold pieces for it, take it or":"leave it!'"::"(Hit T or L) ";!16368,0:A$:A$"L"ĺA$::2210!A$"T"2260"A$::"Marcos says, 'Okay, what've you got?"::"cos smiles and says, 'Come back":"again soon!' as he shoos you out of his":"shop."::100 :"Marcos asks you, 'Is this weapon you":"want to sell me a standard weapon like":"I sell? (Hit 'Y' or 'N') "; 16368,0:A$:A$"Y"2350!A$"N"GOGOPPf"Marcos hands you your weapon and takes":"the price from you.":dpGOP(50)2210z"He now asks you, 'Now how about some":"armour?'"::"(Hit Y or N) ";16368,0:A$:A$"N"ĺA$::2210A$"Y"2180A$:2490] "Marme back when you gotta more":"gold or you want something you can":"afford.' He then shoos you out the":"door."::100HW14:WN$(W)N$N$N$"#":2120RW:W14:WN$(W)"NONE"Ă \WN$(W)N$:WT%(W)TP:WO%(W)10(2Q):WD%(W)DICE:WS%(W)SIDES:u want?'"::"(Hit the key, G F OR P) ";_*16368,0:A$:Q13:A$("GFP",Q,1)Ă:20904A$:PBPBP(Q1)BP2(Q3):PP(P)>PGOLDĺ:"Marcos shakes a finger at you and says,":"'You shouldn't play tricks on an old"zCPGOLDĺ"friend! Co, spear, or sword?"::2650:"Marcos says, 'Well, I just happen to":"have three ";N$;"s in, of varying":"quality. I've got a very good one for":P(2BP);" GP, a fair one for ";P(BP);" GP,", "and a kinda shabby one for ";P(BP2):"Which do yoNE"ĺ"Marcos smiles at you and says, 'Thatsa":"good, but first you gotta sell me a":"weapon. you know the law--no more than":"four weapons per person!'"::2220 "Marcos smiles at you and says, 'Good.":"I gotta the best. You wanta axe, bow,":"maceo, you want to":"buy a weapon, sell a weapon, or get":"some better armour?"::"(Hit the key, B S or A) ";C2CH(11(1)5):C2C2(C20):RTIO10C216368,0:A$:TR13:A$("BSA",TR,1)Ă:2030A$::TR2050,2220,2490WN$(4)"NOaster Disk and type 'C'"7A$:A$"C"ĺ(7):1806EA$:1800:"As you enter the Weapon Shop, Marcos":"Cavielli (the owner) comes from out of":"the back room and says, 'Well, as I"p"live and breathe, if it isn't my old pal";:NAME$;"! STE EAMON.PREFIX":PX$:D$"CLOSE"iD$;"OPEN FRESH.MEAT":D$;"WRITE FRESH.MEAT":REC:200:D$;"CLOSE"t1560D$"DELETE SAVED.GAME"216,0,D$;"RUN LEADIN"1805 D$"PREFIX"PX$:216,0:102 216,0::"Prefix: "PX$::"Insert M5216,0:1500)216,0:8900::TA12000::(CX$,1)"/"CX$CX$"/"^1100216,0:D$;"OPEN EAMON.NAME":D$;"READ EAMON.NAME":AD$:D$;"CLOSE":5:"You are about to adventure in":::AD$:::"D$"OPEN EAMON.PREFIX":D$"WRI"/"CX$1217-D$"PREFIX"CX$:1220b8900::12::"PATHNAME ERROR":::CX$A$:1060m1250D$"VERIFY LEADIN"CX$PX$Ĺ216,0:8900:(7)::"ADVENTURE DETECTED IN MAIN.HALL FOLDER. PUT THIS ADVENTURE IN ITS OWN FOLDER. ";::125A21A10A8A111162.A271030LA13CX$CX$B$(B):1210](7);:1163}22:" ";:1(AX$,1)"/"AX$(AX$,2)A$CX$:CX$CX$AX$::"PREFIX:":" ";CX$:1210AX$CX$:CX$ CX$AX$:(CX$,1)"/"CX$":100#L(W$,5)"SWORD"(W$,5)"SPEAR"(W$,4)"MACE"(W$,3)"BOW"(W$,3)"AXE":Lĺ"Marcos frowns at you and says, 'This is":"a weapon like I sell, remember!'":2420j$"Marcos gives you your money and takes":"your weapon."::GOGOP:W2W4:WN$(W2)WN$(W21):WT%(W2)WT%(W21):WO%(W2)WO%(W21):WD%(W2)WD%(W21):WS%(W2)WS%(W21)::WN$(4)"NONE"$ :"Marcos asks you, 'How about buying a":"weapon?'"::"(Hit Y or N) ";$ 16368,0:A$:A$"Y"ĺA$::2050$ A$"N"2320%$ A$::2160"::1002& SA%(SP)ĺ"Hokas says, 'I ought to take your gold anyway, but haven't you forgotten":"something? I already taught you that spell!'"::"Shaking his head sadly, he returns to the bar."::100l30 GOGOP:SA%(SP)(50(1)26):"Hokas teaP(3000):3100-1 "HEAL":PP(1000):3100K1 "SPEED":PP(5000):3100b1 "POWER":PP(100) 2 :PGOĺ"When Hokas sees that you don't have":"enough to pay him, he stalks to the":"bar, muttering about youngsters who":"should be turned into frogs." SPEED ";P(5000);"GP":" POWER ";P(100);"GP":0 "Well, which will it be?'"::"(Hit the key for your spell:":" N for Nothing, or B,H,S or P) ";0 A$:SP15:A$("BHSPN",SP,1)Ă:30400 SP3060,3070,3080,3090,32001 "BLAST":P the old mage. He":"looks at you and says, 'So you want old":"Tokey to teach you some magic, heh heh?"/ "Well, it'll cost you. Today my fees are:":C2CH(11(1)5):C2C2(C20):RTIO10C2:0 " BLAST ";P(3000);"GP":" HEAL ";P(1000);"GP":E":BP20:N$"MACE":TP3:SIDE4:27500. A$;:k. A$:A$"P"ĺ"PEAR":BP25:TP4:SIDE5:N$"SPEAR":2750}. A$"W"2720. "WORD":BP50:N$"SWORD":TP5:SIDE8. DICE1:. j/ :"After a few minutes diligent searching,":"you find Hokas Tokas,eld.":-F ACA22SH::100%-P Q-Z "(Hit the key(s), A B M SP or SW) ";:-d 16368,0:A$:W14:A$("ABMS",W,1)Ă:2660-n W2680,2690,2700,2710-x "AXE":BP25:N$"AXE":TP1:SIDE6:2750- "BOW":BP40:N$"BOW":TP2:SIDE6:2750&. "MAC,( A$"Y"2590,2 A$::GOP(50)ĺ"When he sees that you do not have":"enough gold to buy the shield, Marcos":"frowns and says, 'I'm sorry, but I":"don't give credit!'"::2630 -< GOGOP(50):SH1:"Marcos takes your gold and gives you":"a shir":"gold and helps you into your new":"armour."::GOGOP:A2A1Q+ SH2630+ "Marcos smiles and says, 'Now how about":"a shield? I can let you have one for":"only ";P(50);" gold pieces!'"::"(Hit Y or N)";, 16368,0:A$:A$"N"ĺA$::2630P",A,1)Ă:2530%* A$::A12570* PP(100(A2)250(A3)500(A4))TI:PGOĺ"Marcos frowns when he sees that you do":"not have enought to pay for your":"armour and says, 'I don't give credit!'"::2570D+ "Marcos takes your old armour and you250);" for":"the chain, and ";P(500);" for the plate.":) TIĺ"Also, I can give you a trade-in on your":"old armour of ";TI;" gold pieces.":) "Well, what will it be?'"::"(Hit N for Nothing or L C or P) ";* 16368,0:A$:A14:A$("NLCs takes you to the armour section":"of his shop and shows you suits of":"leather armour, chain armour, and plate.":TIB12TIB12<) :"He says, 'I can put you in any of these":"very cheaply. I need ";P(100);" gold":"pieces for the leather, ";P(:2300C't :X14:("ABMS",X,1)(W$,1)ĴX2440,2450,2460,2470J'~ XZ' BP25:2370j' BP40:2370z' BP20:2370' (W$,2,1)"P"BP25:2370' BP50:2370' A2(AC2):SHACA22:B125(A21)60(A22)100(A23):TI(B1RTIO.5)( "MarcoP(BP4.5)&L "Marcos examines your weapons and says,":"'Well, you've banged it up a bit, but":"I can give you ";P;" gold pieces":"for it, take it or leave it.'"::"(Hit T or L) ";&V 16368,0:A$:A$"L"ĺA$::2210&` A$"T"2390'j A$:J%. :"Marcos asks, 'Well, what weapon you":"wanta return?"::2650:%8 W2W:W14:(WN$(W),(N$))N$Ă:"Marcos laughs and says, 'You never":"bought one from me, remember?'"::2210&B BPBPBP(WO%(T)5)BP2(WO%(T)5):P(BPRTIO.5):PBP4ches you your spell, takes":"his fee, and returns to his stool on":"the bar. As you walk away you hear"3: "him order a double Dragon Blomb."::1003D #4 ::"As you leave, you hear Hokas muttering":"about cheapskate adventurers always":"wanting something for nothing."::1004:"You have no trouble spotting Shylock":"McFenney, the local banker, due to his":"large belly."::"You attract his attention, and he comes":"over to you and says, 'Well,"=5NAME$;", my dear ";("girlboy",(SEX$11JI:II1:IIP%BX A980005Bb A138230JBl CX$PM$(I):1210vB4!L(CX$):IL111:(CX$,I,1)"/"ĂB>!I1Ă:1030BH!CX$(CX$,I):I1::1030B":"If necessary, insert Adventure disk now.";::"Current Prefix:"::5:CX$:C(#INPUA& 3J:5:PM$(J)-A+ 3I:5::PM$(I):A0 20:" keys to step through volumes":" key to recheck drives (CTRL-I)":" key to select desired Prefix"A: 16368,0:A$:A(A$):A3ĀAD A10A21JI:II1:IPI1:8230BN A8AD)'@DD1:D2SS1:D1:S781001@8060<@216,0R@P0:S37:D12z@DR$(S,D)""PP1:PM$(P)DR$(S,D)@:@8160@D$"PREFIX"PX$@216,0@ @ "These Volumes are currently On-Line:"A ::I1P:5:PM$(I)::I1:JIS,R";REC:200:D$;"CLOSE";?D$;"DELETE THE.ADVENTURER"Z?D$"RUN EAMON.MASTER,@100"w?X(4);"RUN EAMON.MASTER"?@ VOLUME POLLING ROUTINE?J:I37:DR$(I,1)"":DR$(I,2)"":?hS3:D2?r8080?|D$"PREFIX,S"S",D"D@D$"PREFIX":DR$(S,O%(W))100));WO%(W);"% ";WD%(W);" D ";WS%(W)=>W:100C>>p"As you leave the hall, the Irishman":"comes up to you, slaps you on the back":"and says, 'Y'all come back real soon,":"Ya heah?'"?zD$;"OPEN CHARACTERS,L150":D$;"WRITE CHARACTER71,7);:ACA22ĺ" AND SHIELD";^=30);"AE=";AE;"%"::"Gold in Hand=";GO;", Bank=";BA"=:"Weapons";19);"CMPLX DAM":W14:W1WN$(W)"NONE"5090=WN$(W)"NONE"ĺ:" NO WEAPONS":50901>WN$(W);20(WO%(W)0)((WO%(W))10)((W" ";:SM1)<S:SMĺ" NO SPELLS";<::"Your Weapon Abilities are--":" AXE BOW CLUB SPEAR SWORD":" ";:W15:1(WA%(W)0)((WA%(W))10)((WA%(WA))100));WA%(W);"% ";::#=:A2(AC2):"Armour: ";("SKIN LEATHERCHAIN PLATE ",A2ou and walks away."::100";";:"You are the ";("Mighty Fair ",17(SEX$"F"),7);NAME$::"Your Attributes are:":" HD=";HD;" AG=";AG;" CH=";CH: <"You know the following Spells--":SM0:S14:SA%(S)ĺ("BLASTHEAL SPEEDPOWER",(S1)51,5); but when he discoveredthat you didn't have that much on you, he walked away, shouting about fools whoplay tricks on a kindly banker."::100;GOGOMNY:BABAMNY:"Shylock takes your money, puts it in":"his bag, listens to it jingle, then":"thanks yyou want to deposit)":" ";A$9MNY(A$):MNY0MNY(MNY)(MNY)A$ĺ:"The Banker scowls at you and says,":"'Come, come, you're not making sense!":"Try again.'"::4100:MNYGOĺ:"The Banker was very pleased when you told him the sum,your gold and":"says, 'That leaves you with ";BA:"pieces in my care.' He shakes your":"hand and walks away."::1008"Shylock gets a wide grin on his face":"and says, 'Good for you! How much do":"You want to deposit?'"$9:"(Enter the amount "::40607MNYBANKĺ:"The Banker throws you a terrible glance and says, 'That's more than you've got! You know I don't make loans to your kind!' With that he loses himself in the crowd."::100y8GOGOMNY:BABAMNY::"The Banker hands you eces stored with me. How many":"do you want to take back?'":6"(Enter the number of gold pieces to":" withdraw) ";A$:MNY(A$) 7MNY0MNY(MNY)(MNY)A$ĺ:"The banker scowls and says,'Come, come,":"You're not making sense! Try again.'"M")41,4);",":"What a pleasure to see you! Do you want"5"to make a deposit or a withdrawal?'"::"(Hit 'D' for Deposit, 'W' for Withdrawal) ";5A$:A$"D"ĺA$::40905A$"W"4030A6A$::"Shylock says, 'Well, you have ";BA:"gold piT PATHNAME ROUTINE+C-#22:"Pathname: ";EC2#16368,0:A$:A(A$)C7#(A13A8)DX$""Ė1:" ";:1:(X13)11134,1162C<#A13AX$DX$:1190CF#A8ĭA12A1A11:11:DX$(DX$,A11):DX$" ";:A110:9010 DP#A8Ė11:A11:" ";:11:DX$"":9010-DZ#(A65A90)A46ĺ(7);:9010ODd#DX$DX$A$:A1A11:A$;:9010A$(I)NA$(0)Ă:(7):"NO SUCH CHARACTER IN THIS FILE.":720:1000XjCI:C1C:5000n /// BY RECORD #"RECORD NUMBER:";CCNCĺ(7):"ONLY ";NC;" RECORDS IN FILE.":720:1000C1C:5000 /// NEXT RECORDCNCĺ:14);"END OF FA$::# /// SELECT RECORD :6:" SELECT RECORD BY:"::S$;"1. NAME":S$;"2. RECORD NUMBER":S$;"3. NEXT RECORD":S$;"4. RETURN TO MAIN MENU":X4:600:S1100,1210,1300,510L /// BY NAMEV"CHARACTER NAME:";NA$(0)E`I1NC:N:S1000,2000,6000,7000,8000,9000<X /// GET NUMBER [b:" INPUT (1-";X;"):";xlA$:S(A$):S1SX620vA$: /// CONTINUE PROMPT :" (PRESS ANY KEY TO CONTINUE)";:A$::510 :" (PRESS ANY KEY TO CONTINUE)";:Ė21:NA$(C);" ";78::" SELECT ACTION:":S$;"1. SELECT A RECORD":S$;"2. MANIPULATE THIS RECORD":S$;"3. FILE MAINTENANCE"&S$;"4. TRANSFER THIS RECORD":S$;"5. GENERATE A NEW CHARACTER"0S$;"6. UPDATE RECORD AND QUIT":X6:600$N MENU TX$"":UP0::FULL0Ģ8:" THE DIMENSIONED ARRAYS ARE FULL; THE CHARACTER ARRAYS ARE BEING SAVED TO DISK. RERUN THE PROGRAM TO CONTINUE.":9000:17);"EAMON"::" CHARACTER FILE MAINTENANCE":6:S$;" CHARACTER: NONE";:C0 216,0:NC0510% D$::10P " THE CHARACTERS FILE IS EMPTY." :S$;" YOUR ONLY OPTION IS TO":S$;" GENERATE A NEW CHARACTER. ::S$;:" DO YOU WISH TO DO THIS?";A$:(A$,1)"Y"8000 (A$,1)"N"450 9050  /// MAIJ15:WA%(J,I):P ^AE(I):SEX$(I):SEX$(I)"M"SEX$(I)"F"SEX$(I)""380 hD$:D$;"READ CHARACTERS,R";I:NA$(I):DD$(I) rNA$(I)"(DEAD)":320 |GOLD(I):BANK(I):AC(I) J14:WN$(J,I):WT%(J,I):WO%(J,I):WD%(J,I):WS%(J,I): I:D$* D$;"READ CHARACTERS,R";I:NA$(I)> NA$(I)""320J 10000 "DD$(I):DD$(I)""NA$(I)"(BAD DATA IN FILE)":400 ,DD(DD$(I)):DD$(I)""DD0NA$(I)"(DEAD)" 6DD0HD(I)DD:330 @HD(I) JAG(I):CH(I) TJ14:SA%(J,I)::C 216,0:D$:(7)::"UNABLE TO LOAD CHARACTERS FILE":::440V NNC10:FULLN NA$(N),SEX$(N),GOLD(N),BANK(N),HD(N),AG(N),CH(N),SA%(4,N),WA%(5,N),AC(N),AE(N),WN$(4,N),WT%(4,N),WO%(4,N),WD%(4,N),WS%(4,N),UP(N),DD$(N) NC0420 I1NC acdefghijklmnopqrstuvwxyz{| dI768777:N:I,N:D n 104,168,104,166,223,154,72,152,72,96R xD$(4):m S$" ":7 SPACESw :10 D$"PREFIX":PX$ /// INPUT DATA FROM DISK 215 D$"OPEN CHARACTERS,L150":D$"READ CHARACTERS,R0":NC:D$:216,0:220 CHARACTER FILE / MAINTENANCE B - BY - \THOMAS J. ZUCHOWSKI v WINSTON-SALEM, NC  DEC 1983 PRODOS UPDATE 1/23/90REV.5/22/91  EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012 ILE.":C0:710 (CC1:5000: /// MODIFY RECORD OC0SUB1:1000NA$(0)NA$(C):SEX$(0)SEX$(C):GOLD(0)GOLD(C):BANK(0)BANK(C):HD(0)HD(C):AG(0)AG(C):CH(0)CH(C)I14:SA%(I,0)SA%(I,C)::I15:WA%(I,0)WA%(I,C):nAE(0)AE(C):AC(0)AC(C):I14:WN$(I,0)WN$(I,C):WT%(I,0)WT%(I,C):WO%(I,0)WO%(I,C):WD%(I,0)WD%(I,C):WS%(I,0)WS%(I,C):DD$(0)DD$(C) :(40(NA$(0)))2:NA$(0):" INPUT FIELD TO CHANGE:"::S$;" 1. NAME":S$;" 2. HARDINESS":S$;" 3. AGILITY":S$;"0):S$;"5. SIDES",WS%(W,0)]"S$;"6. NEXT WEAPON":S$;"7. RETURN TO WEAPON MENU":X7:600":S4290,4300,4340,4350,4360,4370,4200"UP1:"NEW NAME:";WN$(W,0):4260"UP1:"NEW TYPE:"#:S$;"1. AXE":S$;"2. BOW":S$;"3. CLUB":S$;"4. SPEAR":)WO%(I,0))));2AG(0)WA%(WT%(I,0),0)WO%(I,0);"%":!q!"-----------------":"5. RETURN TO MENU":X5:600!WS::S5ı"" SELECT FIELD TO CHANGE:"::S$;"1. NAME",WN$(W,0):S$;"2. TYPE",WT%(W,0):S$;"3. COMP.",WO%(W,0):S$;"4. DICE",WD%(W,8:"SELECT WEAPON TO CHANGE:"::" NAME TYPE CMPLX DMG ODDS";::I14 rI;".";WN$(I,0);16(WN$(I,0)));WT%(I,0);6((WO%(I,0))));WO%(I,0);"%";4!|7((WD%(I,0))"D"(WS%(I,0))));WD%(I,0);"D";WS%(I,0);5((2AG(0)WA%(WT%(I,0),0AMOUNT.":3810 GOLD(0)X:m"HOW MUCH IN BANK:";X:X0X50000X(X)ĺ::"INVALID AMOUNT.":3830}BANK(0)X::"OLD ARMOR EXPERTISE:";AE(0):"NEW ARMOR EXPERTISE:";X:X0X99ĺ:"INVALID EXPERTISE.":X0:4000UP1:AE(0)X:W h:NEW SEX: ";X$:X$"M"X$"F"ĺ:"INVALID SEX":3600M$UP1:SEX$(0)X$:UP1::8:"SELECT ONE:"::S$;"1. GOLD IN HAND",GOLD(0):S$;"2. GOLD IN BANK",BANK(0):X2:600::S3810,3830"HOW MUCH GOLD IN HAND:";X:X0X50000X(X)ĺ:"INVALID LD ONLY":S$;"2. LEATHER ARMOR":S$;"3. LEATHER ARMOR & SHIELD":S$;"4. CHAIN ARMOR"R S$;"5. CHAIN ARMOR & SHIELD":S$;"6. PLATE ARMOR":S$;"7. PLATE ARMOR & SHIELD"\ :S$;"(CURRENTLY ";AC(0);")":X7:600:AC(0)S::"OLD SEX: ";SEX$(0)7";WA%(1,0):3200? UP1:"NEW BOW EXPERTISE:";WA%(2,0):3200n UP1:"NEW CLUB EXPERTISE:";WA%(3,0):3200 UP1:"NEW SPEAR EXPERTISE:";WA%(4,0):3200 UP1:"NEW SWORD EXPERTISE:";WA%(5,0):3200 VH UP1::" ARMOR CLASS:"::S$;"1. SHIE WEAPON ABILITY:":S$;"1. AXE",WA%(1,0):S$;"2. BOW",WA%(2,0):S$;"3. CLUB",WA%(3,0) S$;"4. SPEAR",WA%(4,0):S$;"5. SWORD",WA%(5,0):S$;"----------":S$;"6. RETURN TO MENU":X6:600 :S3230,3240,3250,3260,3270,3280 UP1:"NEW AXE EXPERTISE:"N TO MENU":X5:600::S3020,3030,3040,3050,3060` UP1:"NEW BLAST RATING:";SA%(1,0):3000 UP1:"NEW HEAL RATING:";SA%(2,0):3000 UP1:"NEW SPEED RATING:";SA%(3,0):3000 UP1:"NEW POWER RATING:";SA%(4,0):3000 V :8:" SELECTMA:";CH(0):"NEW CHARISMA:";X:X3X300X(X)ĺ:"INVALID CHARISMA.":2800b UP1:CH(0)X: :8:" SELECT SPELL:":S$;"1. BLAST",SA%(1,0):S$;"2. HEAL",SA%(2,0):S$;"3. SPEED",SA%(3,0)3 S$;"4. POWER",SA%(4,0):S$;"----------":S$;"5. RETUR0)X$:l` :"OLD HARDINESS:";HD(0):"NEW HARDINESS:";X:X3X300X(X)ĺ:"INVALID HARDINESS.":2400j UP1:HD(0)X:( :"OLD AGILITY:";AG(0):"NEW AGILITY:";X:X3X300X(X)ĺ:"INVALID AGILITY.":26002 UP1:AG(0)X:O :"OLD CHARIS::15:"(?)";DD$(0)::22208:"OLD NAME: "NA$(0)"NEW NAME: ";X$:(X$)0(X$,1)"A"(X$,1)"Z"(X$)20ĺ:"INVALID NAME.":2200I1NC:NA$(I)X$ĂNA$(I)X$CIĺ:"THAT NAME IS ALREADY BEING USED.":2200 DD$(0)"":UP1:NA$(;"14. ADD AS A NEW RECORD":S$;"15. CANCEL CHANGES"::" INPUT (1-15) ";SHS2200,2400,2600,2800,3000,3200,3400,3600,3800,4000,4200,4400,4600,4800,510R2060DD$(0)""ĺ:"THIS CHARACTER IS DEAD. THE PREVIOUS NAME OF THIS CHARACTER WAS:" 4. CHARISMA"X S$;" 5. SPELL ABILITIES":S$;" 6. WEAPON ABILITIES":S$;" 7. ARMOR"*S$;" 8. SEX":S$;" 9. GOLD":S$;"10. ARMOR EXPERTISE":S$;"11. WEAPON"4S$;"--------------------":S$;"12. DISPLAY RECORD":S$;"13. RETURN TO MAIN MENU"N>S$S$;"5. SWORD"&#:WT%(W,0):4260K#UP1:"NEW TYPE:";WT%(W,0):4260p#UP1:"NEW ODDS:";WO%(W,0):4260#UP1:"NEW DICE:";WD%(W,0):4260#UP1:"NEW SIDES:";WS%(W,0):4260#WW1:W4260,4260,4260,4260,4380#$0C1C:C0:SUB1:5000:CC1:$ /// CHANGE ARRAY$NA$(C)NA$(0):SEX$(C)SEX$(0):GOLD(C)GOLD(0):BANK(C)BANK(0):HD(C)HD(0):AG(C)AG(0):CH(C)CH(0)$ I14:SA%(I,C)SA%(I,0)::I15:WA%(I,C)WA%(I,0):=%AE(C)AE(0):AC(C)AC(0):I14:WN$(I,C)WN$(I,0):WT%(I,C)WT%(I ROUTINE WILL MOVE AN ADVENTURER FROM ONE DISKETTE/FILE TO ANOTHER. THE CHARACTER MUST BE LOADED WHEN THIS FUNCTION IS EXECUTED."2v:"THE CHARACTER NOW LOADED IS:"::(40(NA$(C)))2:NA$(C):3:"IF THE CHARACTER IS ALREADY LOADED, INS"" 1Q1:8:"SHORT LIST:"::S$;"REC # NAME";:S$""Ė20:"OLD NAME";1::I1NC:S$;" ";I;".";:8(S$):NA$(I);:DD$(I)""Ė21:"(?)";DD$(I);1:1S$" ":720:60001X /// MOVE CHARACTER 1bC0SUB1:10002l:"THISERS,R0":NC;0ZD$;"WRITE CHARACTERS,R1"::D$:NC0:410U0/// CHAR LIST/DELETEc0:I1NC0:"RECORD #";I;": ";NA$(I)0" KEEP THIS RECORD?";:A$:A$:A$"N"NA$(I)"":UP(I)10060000/// SHORT LIST1I1NC:DD$(I)""S$TER ON THIS DISK!!!"i/(::" DO YOU WANT TO DELETE ALL THE":" CHARACTERS ON THIS DISK? ";A$/2A$"Y"ĺ::13:"ARE YOU SURE? ";A$/<A$"Y"6000/FD$"CLOSE":D$;"DELETE CHARACTERS" 0PNC1:D$;"OPEN CHARACTERS,L150":D$;"WRITE CHARACTWO%(K,J1):WD%(K,J)WD%(K,J1):WS%(K,J)WS%(K,J1):E.UP(J)1:JW.NCNC1:ADD1.I:::16)"DONE":I1500:I:6000./// INIT FILE. :6:16::"WARNING":.I13:(7);:/::" THIS SUBROUTINE WILL DELETE EVERY CHARAC):SEX$(J)SEX$(J1):GOLD(J)GOLD(J1):BANK(J)BANK(J1):HD(J)HD(J1):AG(J)AG(J1):CH(J)CH(J1)-`K14:SA%(K,J)SA%(K,J1):-jK15:WA%(K,J)WA%(K,J1):-tAC(J)AC(J1):AE(J)AE(J1)6.~K14:WN$(K,J)WN$(K,J1):WT%(K,J)WT%(K,J1):WO%(K,J)FILE":S$;"4. INIT FILE":S$;"5. LIST/DELETE CHARACTERS"d,S$;"6. RETURN TO MAIN MENU":X6:600,S6100,6800,6200,6400,6600,510,///LIST FILE,AU1:C0:1300,8/// CONDENSE FILE,BI1NC,LNA$(I)""6300c-VJINC1:NA$(J)NA$(J12AG(C)WA%(WT%(I,C),C)WO%(I,C);"%";+:SUB2SUB0:D+720\+AU1CNCAU0:C0k+AU11300~+SUB1SUB0:+510+p /// FILE MAINTENANCE +z:8:" SELECT ACTION:"::,S$;"1. LIST FILE":S$;"2. SHORT LIST":S$;"3. CONDENSE PON INFORMATION:"D*" NAME TYPE CMPLX DMG ODDS";O*I14*WN$(I,C);18(WN$(I,C)));WT%(I,C);6((WO%(I,C))));WO%(I,C);"%";&+7((WD%(I,C))"D"(WS%(I,C))));WD%(I,C);"D";WS%(I,C);5((2AG(C)WA%(WT%(I,C),C)WO%(I,C))));WA%(5,C))(A$"NONE"=)2AC(C)1A$"SHIELD ONLY":5220])<AC(C)1A$"LEATHER ARMOR"{)FAC(C)3A$"CHAIN ARMOR")PAC(C)5A$"PLATE ARMOR")Z(AC(C)2)AC(C)2A$A$" & SHIELD")d:"ARMOR: ";A$)n" EXPERTISE: ";AE(C);"%"*x:"WEA.AXE:";:30:WA%(1,C)S(" BLAST:";:12:SA%(1,C);:21:"2.BOW:";:30:WA%(2,C)( " HEAL:";:12:SA%(2,C);:21:"3.CLUB:";:30:WA%(3,C)(" SPEED:";:12:SA%(3,C);:21:"4.SPEAR:";:30:WA%(4,C) )" POWER:";:12:SA%(4,C);:21:"5.SWORD:";:30:$(C)"M"ĺ"MALE";/'SEX$(C)"F"ĺ"FEMALE";@'20:"GOLD:"x'"HARDINESS:";:12:HD(C);:21:"IN HAND: ";GOLD(C)'"AGILITY:";:12:AG(C);:21:"IN BANK: ";BANK(C)'"CHARM:";:12:CH(C)'20:"WEAPON ABILITY:"("SPELL ABILITY:";:21:"1NA$(I)NA$(0)ĂW&NA$(I)NA$(0)ĺ:" THAT NAME IS ALREADY BEING USED.":720:&NCNC1:CNC:ADD1:UP(C)1:NCFULLFULL0&4610& /// DISPLAY CHARACTER &:"RECORD #: ";:SUB1ĺC1;&SUB0ĺC;&15:"NAME: ";NA$(C)':SEX,0):WO%(I,C)WO%(I,0):WD%(I,C)WD%(I,0):WS%(I,C)WS%(I,0):O% DD$(C)DD$(0)f%*UP1UP(C)1:UP0q%4:510%FULL0ĺ:"THE DIMENSIONED ARRAYS ARE FULL. YOU MAY NOT ADD A CHARACTER TO THIS FILE UNTIL THE PROGRAM IS RERUN.":720:&I1NC:ERT THE DISK IT IS TO BE TRANSFERRED TO, AND PRESS 'C'."s3:"HIT ANY OTHER KEY TO RETURN TO THE MAIN MENU.":3A$::A$"C"5103"PREFIX OF TRANSFER DISK: ";TX$:TX$""5103110003D$"PREFIX"TX$3708044D$"CLOSE":D$"OPEN CHARACTERS,L150":D$"READ CHARACTERS,R0":C2:D$:70804216,0::" SELECT ACTION:":S$;"1. ADD CHARACTER AS NEW":S$;"2. REPLACE EXISTING CHARACTER":S$;"3. LIST CHARACTERS IN THIS FILE":S$;"4. RETURN TO MAIN MENU":X4:6005S7200,7300,7800,7600o live by your wits, defeating horrible monsters and finding glorious treasures. The basic system of EAMON was created by Donald Brown and further developed by a number of other people. The individual adventures were created by various people. Non-commer}th, mild-mannered computer hobbyist. Instead, you become a character in a land of adventure, doing almost anything. In the land of Eamon, you will be a member of the select Adventurers Guild, which is made up of hardy individuals like yourself who want tWELCOME TO THE WONDERFUL WORLD OF EAMON by Donald Brown (revised 9/19/90 for ProDOS) EAMON is a computerized version of what are called "Fantasy Role-Playing Games". When you enter the universe of one of these games, you are no longer John (or Jane) Smi=*(222)6ĺ::(7);(7);(7);"PATH NOT FOUND":::216,0:I11000::7000:1<#AE(I):SEX$(I):GOLD(I):BANK(I):AC(I)t<#J14:WN$(J,I):WT%(J,I):WO%(J,I):WD%(J,I):WS%(J,I)::D$<#D$"CLOSE"<#<' ///ONERR ROUTINE <'768<$'NC1(222)5NC0:410<.'D$;"CLOSE"<8'D$;"OPEN CHARACTERS,L150"=B'410PD$:M;Z#D$;"CLOSE":20:8:"*** END OF PROGRAM ***"::D$"-EAMON.MASTER"f;# /// WRITE RECORD ;#D$;"OPEN CHARACTERS,L150";#DD$(I)""NA$(I)"";#D$"WRITE CHARACTERS,R";I<#NA$(I):HD(I):AG(I):CH(I):J14:SA%(J,I)::J15:WA%(J,I)(I,0)0:WO%(I,0)0:WS%(I,0)0:/:hAE0:AC0^:rADD1:NCNC1:CNC:UP(C)1:NCFULLFULL0v:|NA$(C)NA$(0):2000:(# /// QUIT ROUTINE :2#D$;"CLOSE":<#I1NC:UP(I)1İ9110:F#;P#ADDĺD$"OPEN CHARACTERS,L150":D$"WRITE CHARACTERS,R0":NC:D$;"READ CHARACTERS,R";J:N$:S$;J;". ";N$::D$:7080X9@ // GENERATE NEW RECORD 9J:"NAME OF NEW CHARACTER: ";NA$(0)9THD(0)0:AG(0)0:CH(0)0:I15:WA%(I,0)0:!:^I14:SA%(I,0)0::GOLD(0)0:BANK(0)0:I14:WN$(I,0)"NONE":WT%(I,0)0:WD%,L150":510-8C20ĺ:"***NEW FILE***":W8J1C2:D$;"READ CHARACTERS,R";J:N$8NA$(C)N$IJĺD$:(7):"THE CHARACTER NAME ";NA$(C):"ALREADY EXISTS IN THIS FILE IN RECORD ";J::70808(:8xC20ĺ:"***NEW FILE***":708099:J1C2:HIGHEST RECORD IN THIS FILE IS ";C2:708057`7700\7jD$"WRITE CHARACTERS,R"I:IC:9140v7t:18:"DONE."::7207/// RETURN7D$"CLOSE"::5:" INSERT ORIGINAL DISKETTE AND PRESS":16:"ANY KEY":A$:7D$"PREFIX"PX$ 8D$"OPEN CHARACTERSENU":X3:600%6S7400,7500,7080<6:10:"NAME:";N1$6I1C2:D$"READ CHARACTERS,R";I:N2$:N2$N1$Ă:D$::"I DON'T FIND THAT NAME.":70806D$:7700:75306L/// REPLACE BY REC#+7VD$::10:"RECORD #:";I:I(I)IC2I1ĺD$::"THE 5 /// ADD NEW CHARACTER,5*IC21:7700R54D$"WRITE CHARACTERS,R0":I:7530m5/// REPLACE CHARACTER5C20S1ĺ:"***NEW FILE***":70806:" SELECT METHOD:":S$;"1. REPLACE BY NAME":S$;"2. REPLACE BY RECORD #":S$;"3. RETURN TO FIRST Mcial distribution is encouraged. EAMON is a fantasy role-playing game. This means that the computer will generate a character for you and you will pretend to be that person. You will command your character into fierce battle, where hopefully he/she will emerge victorious and wealthy. Obviously, not all characters are equal in ability. Three numbers (called attributes) describe various parts of your physical condition. You also will have various abilities with weapons, which will increase as you gain exfriends with them, and their assistance may make the difference between life and death! The higher your charisma, the better the chance that they will befriend you. Unfortunately a rat with a friendliness rating of 0 will never make friends with you. booty. Obviously, if somebody likes you, he will give you a better price than if you disgust him. The second effect of charisma is on how citizens of Eamon (generically called monsters) will react to you. Not all monsters are bad--you can sometimes make a measure of the character's likeability. Charisma is an important attribute, at least for the beginning character. The first major effect of charisma is on the prices you'll have to pay for goods and services and the prices people will pay you for your The second basic ability is the player's Agility. Agility's major effect is in combat--an attacker with high Agility is more likely to hit an opponent. CHARISMA The last basic attribute for the player is his Charisma. Charisma is mostlyefore death. As with all 3 basic attributes, a character's hardiness is not normally changed. (Unusual magic items or spells might change them). Thus, a player who starts life as a 90-pound weakling will remain one until he dies. AGILITYdric can carry up to 130 pounds. Note that weight-carrying ability is based on the characters base hardiness, not the number of hits he has left. In his encounter with the Troll, Hedric can still carry 130 pounds, even though he only has three hits left bin and do more than 2 points of damage (before Hedric can go home or heal himself with magic), Hedric will die! The other effect of hardiness is the total weight that you can carry. You can carry up to ten times your hardiness in weight. Therefore, Heedric has a Hardiness of 13. The Troll swings his Battle axe (as described later in the COMBAT section of the manual) and hits Hedric for 10 points of damage. This brings Hedric down to 3 more points of damage before death--if the Troll can hit Hedric aga. HARDINESS Your character's hardiness has two major effects. The most important is that it is the number of points of damage that your body can withstand before you die. In other words, assume Hedric the Horrible is fighting a Troll. H (By the way, this is called 'three die eight' or written as '3D8'. This terminology comes from older role-playing games where you roll strange dice, and means roll three eight-sided dice and add). The three attributes are HARDINESS, AGILITY, and CHARISMA CHARACTER ATTRIBUTES Three numbers describe the basic attributes of your character. They are randomly determined by selecting 3 numbers from 1 to 8 and summing them. Thus the numbers can range from 3 to 24, with more numbers around twelve to fifteen.me are full of logic puzzles while others are 'hack and slash' slugfests. The adventures were written by dozens of different people, each with their own idea of what makes a good Eamon adventure. You never know what you will find in the next one! use the Eamon scenario, while others use different mythologies or may be set in modern times or in the far future. Most of them will have a quest that you must fulfill while others stick you in a bad situation and leave it up to you to find a way out. Soperience with them and learn how to better use them. Additionally, you will be able to learn some magic spells. Each Eamon adventure is a separate adventure in its own right and (with a few exceptions) has no relation to any other Eamon adventure. Some COMBAT Being a rough and violent world, combat is a very important aspect of Eamon. In most adventures, combat is taken care of on a blow-by-blow method - every player or monster in turn uses his weapon on one enemy, the effects are calculated, and then applied to that one enemy. Every time that a player or monster attempts to strike someone there is a percentage chance of success. The computer will generate a number from 1 to 100, and if the number is less than the chance to hit, the blow next. There are 4 spells that work almost everywhere. Anyone can be taught these spells. When you learn a spell, you will start with a random ability in it from 25 to 75% (you will not know what your ability is). As with combat experience, this can be in, and Kill self (1%). MAGIC The strange shifting forces around Eamon sometimes give results that can only be called 'Magical'. However, most of these effects are extremely localized, and will not be consistent from one adventure to the It will have one of these effects: Recover from fumble (35%), Drop weapon (40% but if the attacker is using natural weapons such as claws it simply recovers instead), Break weapon (20%, with a 10% chance of hitting oneself at the same time), Hit self (4%)esult is followed by the percentage chance of its occurence): Ignore armor (50%), 1-1/2 times normal damage (35%), twice normal damage (10%), triple normal damage (4%), or automatic kill (1%). About 4% of the time the attacker will fumble with his weapon.ody (all effects are cumulative. That, of course, is what usually happens. However, due to flashes of good luck or clumsiness other things can happen. About 5% of the time an attacker will make a 'critical hit' which will get one of these results (each r 3D8 for the 3 basic attributes?) This base number of damage is usually lowered by the armor worn by the defender--leather armor and shield each take one point of damage, chain takes 2, and plate armor takes 5 points of damage away from that taken on the be can never increase the chance to hit but can only reduce the amount by which the armor hinders. When a blow hits, a random amount of damage is done to the target. This amount of damage is based on the weapon and will be given in '#D#' format. (Rememberarmor. A player becomes used to the constricting effect of wearing armor, and builds an armor expertise. It is built the same way that weapon expertise is increased- it is related to the chance that a blow will miss. However, the effect of armor expertis wearing armor, the chance of hitting is reduced. After all, one just isn't as agile when one is fighting from within a tin can! A player may carry a shield, which will also lower the chance to hit, and may also wear either leather armor, chain , or plate ance of missing, and is meant to simulate 'learning' about the weapon as it is used. Weapon complexity is added directly into the calculation that computes the chance to hit. The higher the complexity, the better the chance of hitting. If an attacker isarget is determined by your agility and your ability with the weapon you are using, plus the complexity of the weapon you are using. Weapon expertise can be increased through use in combat. The chance to improve one's ability is exactly the same as the chevels: 5% for axes, -10% for bows, 20% for clubs, 10% for spears and 0% for swords. (These numbers are to reflect the fact that somebody who doesn't know what he's doing is more likely to hit with a club than with an arrow.) Your chance of hitting your ts in the world of Eamon can be divided into 5 types--axes, bows (includes all thrown weapons and guns), clubs (any blunt weapon), spears (or other pole weapon), and swords. Every player has 'weapon expertise' in each class. All players start at the same llanded. Several factors determine just what that chance to hit is. If a combatant has no armor, there are 3 factors--the combatant's agility, his ability with his weapon, and the quality of the weapon (called its complexity). Roughly speaking, all weaponcreased every time you successfully cast the spell- If a random percentage roll is less than your chance to not have cast it, your ability will go up by 2%. However, there is a catch in casting spells-- due to the tiring effects of sending all this power through your body, every time that you attempt to cast a spell REGARDLESS OF WHETHER OR NOT THE ATTEMPT WAS SUCCESSFUL your chance to recast the spell is halved for the rest of the adventure. Thus, a spell ability of 100% will always work the first time, wobut sometimes they leave the dungeon completely! Once again note that all of the statements above were prefaced by the word 'usually'. In some adventures you may be able to work quite well with others, give orders, get ideas, even play games with them. smarter) than others and will run from what they view as a losing battle- both your enemies and your friends. When someone retreats they usually kick up a cloud of dust so you cannot see which way they ran. They will usually only run to an adjacent room ir decisions unless you attack a friend or bribe an enemy to become your friend. However, just because they do or do not like you does not mean that they will always fight to the bitter end. Some people or things you encounter will be less courageous (or e you. If they do like you, they will follow you around and fight on your side during any battles. If they don't like you, they will try to kill you. These people are rather set in their ways- once they make up their mind about you they will keep with theu to go get more. On the other hand, during your adventures outside the Main Hall, you will not be able to communicate with most of the people you find. Additionally, they will usually be rather simple-minded- when meeting you they will decide if they lik with the various people there and do business. However, they will not do you any real favors and you will not be permitted to fight with anybody there. Essentially, they are business people out to relieve you of some of your gold while helping outfit yoime you use them, in other places spells may not work at all! RELATING WITH CITIZENS There are two places you will be encountering other people of Eamon, on your adventures and at the Main Hall. At the Main Hall, you will be able to communicateedictable things. Power is a last-resort kind of spell, to be used when all else fails. For all of these spells, it should be pointed out that this is the way they USUALLY work out. In some obscure sections of Eamon spells may not drop in ability every they do will certainly differ from place to place, and may even differ from one moment to the next! It could kill all of your enemies, teleport you randomly somewhere else in the place you are exploring, cause an earthquake that kills you, or do other unpr Speed spell your chance of hitting goes up accordingly. POWER The Power spell is the most powerful spell available to you, and also the most uncertain. It has no set effect but is a call to the gods saying "Hey, do something!". What tsfully, however you will not be told when it wears off. If you successfully cast a Speed spell while one is already in effect on you, the new spell will reset the time for you but it will not have the effect of quadrupling your agility. When you cast the hits from the body of the person casting it. It will cure 10 hits, up to but never beyond perfect health. SPEED This spell will double the caster's agility for a random number of turns. You will know when you have cast the spell succesm it, but if the spell is successfully cast it will always hit its target, regardless of the range. Targets must be seen by the person casting it. The blast will do 1D6 of damage (a random number from 1 to 6). HEAL The Heal spell removesrk half the time on the second attempt, 1/4 the time on the third, and so on, until it bottoms out at a 5% chance of working. The 4 basic spells are: BLAST This spell sends a magical blast at your opponent. Armor will absorb damage fro HOW TO PLAY EAMON To actually run EAMON on the Apple II, you must first run the program EAMON.MASTER on the Eamon Master, number 001 of the Eamon series. After you are shown the dragon (which you can break out of early by hitting any key), you will be almost ready to enter the Main Hall. Simply follow directions and go to the desk. If you are new to Eamon or your old character was killed, you will be directed to the man in charge of new adventurers. He will show you what the attributes of your neor chain mail, and 500 for plate armor. He will also give you a trade-in of your old armor at its old price, subject to adjustment for the way he feels about you. Marcos's credit terms, like all of the businesses in the Hall, are very simple- cash only. of a type that he doesn't sell, Marcos will pay an average of 100 gold pieces for a weapon. If it is a weapon from his stock, he will pay around 1/4 the normal price. Marcos's base prices for armor are 50 gold pieces for a shield, 100 for leather, 200 fd good (weapon complexity of 10%, at double the base price). Furthermore, the price you are given can vary from 1/3 to 3 times the normal price, depending upon how your charisma affects how Marcos feels about you. Marcos will also buy old weapons. If it'se of 20, a 1D5 spear with a base price of 25, and a 1D8 sword with a base price of 50. For each weapon Marcos sells three grades of quality-- poor (weapon complexity of -10%, but only half the base price), medium (weapon complexity of 0, at base price), anrcos Cavelli owns a small weaponry store in the Main Hall that will do this for you. Marcos carries 5 standard weapons- an axe, which does 1D6 of damage and has a base price of 25 gold pieces, a 1D6 bow with a base price of 40, a 1D4 mace with a base pric of the most important things for you to do with this gold is to buy weapons and armor. Additionally, you may sometimes want to sell a weapon, be it because you have no need of it or because you have reached the legal limit on weapon ownership of four. Maour new character through this first. If he can't survive this, there's no point in going out to the dangerous places. BUYING WEAPONS AND ARMOR You will have 200 gold pieces when you start a character, and hopefully more after your adventures. Oneyour character get some gold to equip himself properly and gather a little bit of experience, one adventure is included on the diskette- The Beginners Cave. It's a gentle little romp through a set of caves underground. I strongly advise that you do send ythe proper time. From then on, you're on your own. (Notice: characters who do not return from adventures are considered dead. Thus, turning off the computer in the midst of an adventure or halting it by Ctrl-C or 'RESET' merely commits suicide). To help t be stored on its own 5.25 diskette or in its own directory on a larger disk. To go on an adventure, work from the Main Hall as directed, inserting the diskette with the new adventure (if it is on a different disk from the Master) into any disk drive at re games. However, Eamon is wide enough to also have you go to casinos and gamble your money away, raise an army to fight invaders (both from other countries and from space!), or do just about any other activity you can think of. Each Eamon adventure muse while adventuring, either!). GOING ON AN ADVENTURE The main purpose of the Main Hall is as a place to leave from to go on adventures. Many of your exploits will be exploring caves and old ruins, doing similar things as in the popular Adventus, weaponry and armor. You can examine yourself- your attributes and abilities. You can also keep some money with the banker there. He gives no interest, but money in the bank is safe if you're robbed on an adventure. (Of course, you won't have it to usw character are, and let you read some instructions that are stored on the disk. If you have this manual, you don't need to read his instructions. Finally, you will be sent to the Main Hall. The Main Hall will serve as your headquarters. You can buy spell BUYING SPELLS Hokas Tokas, the local wizard in the Main Hall, is willing to teach anybody spells for a price. His base prices for spells are: Power (100 gold pieces), Heal (1000), Blast (3000), and Speed (5000). As with Marcos, Hokas will adjust his prices for how much he likes you, but he will never give credit. Though he may grumble, he is a nice fellow and will never do anything to you if you try to buy a spell you can't afford, or try to buy a spell twice. THE BANKER Shy NOTE: If you stop the program while it is running, (such as accidentally hitting ), you may be able to continue by entering: POKE 51,0:GOTO 1000 ADDENDUM by Tom Zuchowski The above manual was written 9 or 10 years ago. While it is asures and booty) will pay you what they are worth (with the price adjusted by your Charisma). You will then be returned to the Main Hall. Of course, that is only if you survive. If you die, remember that it probably wasn't that great a character anyway! matically. Other commands are either self-explanatory or they are designed to make you experiment. To return to the Main Hall, you must leave the cave (go to the Cave Entrance and move North). Once you have done so, Sam Slicker (the local dealer for treitems you are currently carrying. READY selects the weapon used in an ATTACK command. GET picks up an object (not a monster!) from the floor. GET ALL gets all objects there. If you get a weapon and you have no weapon ready, it will ready that weapon autothe last command given, simply hit 'return' when asked for your next command. A few commands you should know about: N, S, E, W, U, D, NORTH, SOUTH, EAST, WEST, UP, and DOWN all will move you in the direction given. INVENTORY or "I" will list all of the ct and use the words that the computer knows. For example, if you are carrying a DEAD MONKEY and you say DROP MONKEY the computer will not understand. (Sometimes the computer does recognize more than one word for an object, though). If you want to repeat like entering the cave without any weapon at all!. Once you are in the Cave you will give commands by entering verbs and subjects, such as "GET STONE". If you use a verb that the computer doesn't understand, all verbs will be listed. You must be very exa who still has all of the starting levels of weapon expertise. You are permitted to carry in only one weapon and any armor you wish. A Knight Marshall is on duty to be sure that you do not break the rules and to keep you from doing something really stupid,BEGINNERS CAVE The Beginners Cave has been set up as a service to all Free Adventurers, giving them a chance to try their skills in a not-too-dangerous setting. Only beginners are permitted in the Cave. A beginner is someone who has no armor expertise andby starting up a character and running him through a few adventures. One thing I would warn you about- do not get too attached to any character. Unfortunately, while wealth and expertise come rather quickly in this world, so does death. THE ou should only leave the system this way- otherwise some disk files may be destroyed, and your character will be trapped forever in the horrible bit bucket! That's really about all there is to say about playing Eamon. Of course, the best way to learn is and write them down- you cannot examine yourself in the midst of an adventure! LEAVING THE UNIVERSE This is simply ending the game. However, your character is stored on the diskette, so he or she can be called up again the next time you play. Yith him and never come back.) EXAMINING YOURSELF Unlike most things at the Hall, it does not cost you anything to examine your attributes. It is generally a good idea to examine your attributes last thing before leaving to go on an adventure, lock McFenney, the local banker, will open up an account for anybody. He is absolutely trustworthy with the funds you leave in his care, although he does not pay interest, nor does he make loans. (He makes enough money from adventurers who deposit money wvery accurate for the first 10 or 20 Eamons, much has changed over the years since Don Brown quit Eamon. RESTARTING A HALTED GAME: for most Eamons the correct commands are: POKE 51,0: GOTO 100. The easiest way to tell is by looking at the code at 1000; if it is the initialization code that loads in the disk files then use the commands listed here. ABBREVIATIONS: many Eamons will accept abbreviated commands and the newest versions will accept abbreviated objects, too. Thus, while the oldest Eamons requigh` a8 ȱ812 e newsletter that includes news, adventure reviews, design tutorials, bug fixes, and much more. They also offer technical support for Eamon players and authors. Contact them at: Eamon Adventurer's Guild 7625 Hawkhaven Dr. Clemmons, NC 270nd enhancements over the years. The most recent Designer at the time of this writing is version 7.0. Finally, if you really like Eamon and want to learn more about it, you need to get in touch with the national Eamon club, which puts out a regular 10-pagrograms available on the EAG Utility disk. If you are interested in writing your own Eamon adventure, the tools are available on the Dungeon Designer Diskette. Try to use the most recent version, as the Eamon system has undergone tremendous improvements a your character the hard way by successfully completing many Eamon adventures, but this can be very frustrating until your character becomes stronger. Several adventures offer means of improving attributes, too. There are a number of additional utility p your character's hardiness, agility & charisma to about 18, too. Don't go too far beyond these guidelines or your character will be so strong that you will become bored by the lack of danger while adventuring. Of course, it is quite possible to build upllpark for what you will need: Weapon Abilities: set all to 50% Spell Abilities: set all to 100% Armor Expertise: set to 20% Armor: at least chain mail Weapons: 'Trollsfire' is an excellent weapon You might want to consider raising very powerful magic weapons, and are quick death for the beginner. Once you have successfully completed the Beginner's Cave, it is recommended that you use the character edit program to make your character stronger. The following abilities are in the bayour Master and experiment with these programs to see what they can do for you. With the exception of the first few Eamon adventures, they are not ordered for progressive difficulty. Indeed, most Eamons were written for characters with high abilities andaccepts abbreviations will take 'G D' or 'G Y' for 'GET DEAD MONKEY'. The Master disk contains many useful utility programs. There is a program that can resurrect your character fom the dead, for example. It is recommended that you make a backup copy of hing to do is to try to EXAMINE an object that is in the room with you to see if it will 'find' an abbreviated name. Commands must be abbreviated from the left, but objects (if abbreviations are allowed) may be abbreviated from either end. An Eamon that way to tell is by trying things out on an object that is in the room with you. WARNING: until VERY recently Eamons that accepted abbreviations did NOT accept them for the object of the EXAMINE command but required the object's full name. Once again, the tre you to type 'GET DEAD MONKEY', later ones will accept 'G DEAD MONKEY' or even 'G D'. The exceptions are when there are duplicates with the same letters; 'DR' is invalid for DROP if the adventure also includes a DRINK command, for example. The easiest BEGINNERS.CAVEu'  ' '&LEADINJ  4 REV.19SEP90 3-EAMON.NAME )+EAMON.ROOMS &/EAMON.ROOM.NAME &*EAMON.DESCO :"EAMON ADVENTURER'S GUILD":"7625 HAWKHAVEN DR.":"CLEMMONS, NC 27012"8:10:"EAMON ADVENTURE #001"::10:"-> BEGINNERS CAVE <-"::12:"BY DONALD BROWN"18:"LAST UPDATE: 9/19/90"THE DRIVE AND TYPE INSTEAD, THEN TYPE"|"'RUN'. YOU WILL BE ASKED IF YOU WANT TO RESUME THE SAVED GAME.":"NOTE THAT THIS WORKS ->ONLY<- IF YOU HAVE SAVED THE GAME PREVIOUSLY."%:"IF YOU DO NOT RESUME A SAVED GAME, IT ISDELETOR' WON'T WORK--YOU MUST TYPE OUT 'EXAMINE TORCH')"500:"THERE IS AN UNDOCUMENTED WAY TO RESTART A SAVED GAME IF YOU ARE KILLED."6:"WHEN YOU ARE INSTRUCTED TO: (INSERT THE EAMON MASTER AND TYPE 'C'), LEAVE THE ADVENTURE DISK IN ONS PERMIT TRUNCATION OF VERB AND NOUN NAMES WHEN TYPING COMMANDS (EG: 'AT MON' WILL WORK FOR 'ATTACK MONSTER'). HOWEVER, NEARLY ALL EAMONS REQUIRE THAT YOU TYPE THE"9"COMPLETE NAME WHEN EXAMINING POSSIBLE EMBEDDED ARTIFACTS (EG: 'EXAMINE ESCRIPTION. FOR EXAMPLE, A ROOM DESC. MAY MENTION THAT ATORCH IS SET IN A SCONCE ON THE WALL.""THAT TORCH MAY OR MAY NOT BE AN ACTUAL ARTIFACT. YOU CAN FIND OUT BY ATTEMPTINGTO EXAMINE IT BY NAME (EG: 'EXAMINE TORCH')":"MANY ADVANCED EAMD THE ROOM." :"MORE ADVANCED EAMONS CAN ALSO CONCEAL ARTIFACTS AND DOORS IN A SECOND MANNER THAT WON'T SHOW UP WHEN YOU 'LOOK'. (THESE ARE CALLED 'EMBEDDED ARTIFACTS')"a500:"HOWEVER, THIS SECOND TYPE WILL ALWAYS BEMENTIONED IN THE ROOM DAMONS COME WITH A WIDE VARIETY OF FEATURES AND CAPABILITIES, DEPENDING ON HOW OLD IT IS AND HOW TALENTED THE AUTHOR IS." x:"EAMON ADVENTURES HAVE THE CAPABILITY OF 'CONCEALING' DOORS AND ARTIFACTS SO THATTHEY WON'T SHOW UP UNTIL YOU 'LOOK' AROUNEAL = 200)":"WEAPON ABILITIES = 60":"ARMOR EXPERTISE = 25" P:"AND GIVE YOURSELF AT LEAST ONE WEAPON OF 2D10 OR BETTER." Z:"THERE IS ALREADY A CHARACTER AT THESE LEVELS IN THE CHARACTERS FILE.":" HIS NAME IS SAM." d500| n"VARIOUS E<"YOU WILL FIND THAT YOUR NEW CHARACTER ISPRETTY WEAK WHEN YOU VENTURE OUT INTO REAL EAMON ADVENTURING. I SUGGEST THAT YOU PUMP HIM UP TO APPROXIMATELY THESE LEVELS:"> F:"HARDINESS = 22":"AGILITY = 22":"CHARISMA = 22":"SPELL ABILITIES = 100 (HN 40-COL. UPPER-CASE TEXT. HOWEVER, EAMON ADVENTURES ARE AVAILABLE IN 3 FLAVORS:" (:" DOS 3.3 40-COL. UPPER-CASE TEXT"::" PRODOS 40-COL. UPPER-CASE TEXT"::" PRODOS 80-COL. MIXED-CASE TEXT":" (LOWER-CASE WITH CAPITALIZATION)" 2500  TEXT ADDED 5/11/91D :" TIPS FOR NEW EAMON PLAYERS:":"THIS ADVENTURE, 'BEGINNERS.CAVE' IS AN"::"EXTREMELY";::" SIMPLE ADVENTURE THAT IS ONLY MEANT TO GIVE YOU AN EASY INTRODUCTION TO EAMON ADVENTURING."W :"THIS ADVENTURE IS I%6 &(MAIN.PGM = 3,*FAST.START K 㺀, MAKE.FAST.START  , MAKE.ARTS.MONS   3EAMON.PREFIX  FRESH.MEATx  THE BEGINNER'S CAVE "A LARGE CHAMBER" "THE EAST SIDE CHAMBER" "A WEST CELL" "THE NORTH END OF A LONG PASSAGE" "THE CAVE ENTRANCE" "A DARK NORTH/SOUTH TUNNEL" "THE WEST SIDE CHAMBER" 0 0 25 23 0 0 0 0 26 24 0 0 0 0 0 25 0 0 15 0 21 19 0 0 0 0 22 20 0 0 0 0 0 21 0 23 0 0 24 0 22 0 0 0 17 15 0 0 0 0 18 16 0 0 0 0 0 17 0 0 0 0 20 0 0 0 0 0 13 0 0 0 10 15 14 12 0 0 0 0 0 13 0 0 13 20 16 0 0 0 0 0 0 7 0 0 0 0 10 0 0 0 7 13 11 9 0 0 0 0 0 10 0 0 2 7 5 3 0 0 0 0 0 4 0 0 0 0 7 0 0 0 4 10 8 6 0 0 26 0 2 0 0 0 0 1 4 0 0 0 0 0 0 4 0 0 0 "AN EAST CELL" "A WEST CELL" "THE MIDDLE OF A LONG PASSAGE" "AN EAST CELL" " YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE EAST SIDE OF THE ROOM." " YOU ARE IN A SMALL SIDE CHAMBER TO THEEAST OF THE LARGE CHAMBER. IT IS VERY COLD HERE, AND THE ONLY LIGHT COMES IN DIMLY FROM THE LARGE CHAMBER." " YOU ARE IN A HUGE CHAMBER, THE ROOF RISES OUT OF SIGHT. BURNING TORCHES LINETHE WALLS, MAKING IT EASY TO SEE.TUNNELSLEAD NORTH AND SOUTH,AND THERE ARE SMALLSIDE CHAMBERS TO BOTH THE EAST AND WEST." DE CHAMBERS TO BOTH THE EAST AND WEST." " YOU ARE IN A SMALL SIDE CHAMBER TO THEWEST OF THE LARGE CHAMBER. IT IS VERY COLD HERE, AND THE ONLY LIGHT COMES IN DIMLY FROM THE LARGE CHAMBER." " YOU ARE IN A DARK NORTH/SOUTH TUNNEL. TO THE NORTH YOU SEE THE BRIGHT LIGHT STREAMING IN FROM THE OUTSIDE. TO THE SOUTH YOU SEE FLICKERING TORCH LIGHT, BUT YOU CANNOT MAKE OUT ANY DETAILS." " YOU ARE AT THE ENTRANCE OF A CAVE. TO THE SOUTH, OVER THE TUNNEL ENTRANCE, IS A SIGN SAYING 'BEGINNERS ONLY.' TO THE NORTH IS THE ROAD BACK TO TOWN." 26 23 9 10 "AN E/W TUNNEL" "AN E/W TUNNEL SMELLING OF SALT" "THE PIRATE'S COVE" "A T-INTERSECTION--N AND E/W" "AN E/W TUNNEL" "THE TOP OF A STAIRWAY" "THE BOTTOM OF A STAIRWAY" "AN E/W TUNNEL WITH FAINT MUSIC" "AN E/W TUNNEL WITH LOUD MUSIC" "THE TEMPLE" "THE LIBRARY" "A WEST CELL" "THE SOUTH END OF A LONG PASSAGE" "AN EAST CELL" "A BROKEN NORTH/SOUTH PASSAGE" " YOU ARE AT THE NORTH END OF A LONG HALL. A TUNNEL GOES NORTH. TO THE EAST AND WEST ARE DOORS THAT ARE BOLTED SHUT (LOCKING SOMETHING IN?) IN THE DIM LIGHTYOU CAN SEE THAT THE HALL GOES SOUTH,BUTYOU CANNOT MAKE OUT ANY DETAILS." KS THERE." " YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE WEST SIDE OF THE ROOM." " YOU ARE AT THE TOP OF A FLIGHT OF STAIRS. A TORCH IS ON THE WALL. IT LOOKS VERY DARK DOWN THERE. A TUNNEL HEADS WEST." " YOU ARE IN A DARK EAST/WEST TUNNEL. YOU CAN SEE TORCHLIGHT BOTH DIRECTIONS." " YOU ARE IN A T-INTERSECTION.A BRIGHTLYBURNING TORCH IS BOLTED TO THE SOUTH WALL. DARK TUNNELS LEAD NORTH AND EAST. TO THE WEST IS A PLACE WHERE ONCE A DOORSTOOD, BUT IT HAS BEEN TORN FROM ITS HINGES." " YOU ARE IN WHAT WAS ONCE OBVIOUSLY A LIBRARY. MOST OF THE BOOKS HAVE BEEN DESTROYED, WITH THE SCRAPS LYING ON THE GROUND. A DOOR, TORN FROM ITS HINGES, ALSO LIES ON THE GROUND. THE EXIT IS TO THE EAST." " YOU ARE IN THE TEMPLE. PICTURES OF GREAT DEEDS COVER THE WALLS. THERE ARE TWO ALTARS HERE, ONE COVERED WITH GOLD PAINT AND THE OTHER STAINED WITH BLOOD. THE ONLY EXIT LEADS TO THE WEST." " YOU ARE IN AN EAST/WEST PASSAGE. YOU CAN VERY CLEARLY HEAR RELIGIOUS MUSIC BEING PLAYED, AND CAN SMELL INCENSE FROMTHE EAST." " YOU ARE IN A SECRET EAST/WEST PASSAGE.YOU HEAR A FAINT MELODY COMING FROM THE EAST." " YOU ARE IN A TUNNEL GOING NORTH AND SOUTH. THE SIDES OF THE TUNNEL ARE VERYBROKEN AND ROUGH. YOU SEE TORCHLIGHT TO THE SOUTH." " YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE WEST SIDE." " YOU ARE AT THE SOUTH END OF THE LONG HALL. TO YOUR GREAT SHOCK ARE TWO DOORS ON THE EAST AND WEST.THE HALL GOES NORTHFROM HERE, AND A BROKEN TUNNEL GOES SOUTH." " YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE EAST SIDE." " YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE WEST SIDE." " YOU'RE IN THE MIDDLE OF THE LONG HALL.DOORS ARE BOLTED ON BOTH SIDES OF YOU (EAST AND WEST). THE HALL EXTENDS NORTHAND SOUTH." " YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE EAST SIDE." " YOU ARE AT THE BOTTOM OF A FLIGHT OF A LIGHT CAN BE SEEN UP AT THE TOP OF THESTAIRS, AND A VERY DIM LIGHT CAN BE SEENDOWN THE TUNNEL TO THE EAST." " YOU ARE IN AN EAST/WEST TUNNEL. DIM LIGHT CAN BE SEEN IN BOTH DIRECTIONS." "THERE IS A BEAUTIFUL SWORD HERE WITH INTRICATE CARVING ON THE HANDLE. WRITTEN ON THE BLADE IS THE NAME, 'TROLLSFIRE'." "THERE IS AN OLD BOOK HERE. IT GLOWS IN THE DARKNESS AND IS REMARKABLY WELL PRESERVED." "THERE ARE SEVERAL RARE SPICES HERE." "THERE IS A HIGH QUALITY MARCOS MACE HERE." "THERE IS AN UNMARKED GOLD RING HERE." "THERE ARE 50 GOLD PIECES HERE!" "THERE IS A POOR QUALITY MARCOS SWORD HERE." "THERE IS A BOTTLE HERE WITH A STRANGE POTION INSIDE!" "THERE IS A STANDARD MARCOS AXE HERE." "THERE IS A PILE OF DIAMONDS HERE!" " YOU ARE IN A SMALL BAY. HIGH WALLS SURROUND YOU SO THAT THE ONLY EXIT IS BACK IN THE TUNNEL TO THE WEST. TO THE EAST, ON THE BANK OF THE SEA, IS A BROKEN OLD BOAT." " YOU ARE IN AN EAST/WEST TUNNEL.YOU SEELIGHT TO THE EAST, AND FEEL A COOL WIND COMING FROM THERE. IN THE WIND YOU SMELLA HINT OF SALT." "THERE IS A LARGE PILE OF JEWELS HERE!" "THERE IS A LARGE CHEST IN THE CENTER OF THE ROOM." "AS THE PIRATE MUTTERS A WORD THAT YOU CAN'T MAKE OUT, BRIGHT GREEN FLAME SURROUNDS THE BLADE OF HIS SWORD." "AS YOU APPROACH THE CHEST, IT SUDDENLY BECOMES ALIVE AND TWO TENTACLES COME OUTOF THE SIDE, HOLDING YOU FAST. ANOTHER TENTACLE RISES FROM THE TOP AND ATTEMPTSTO HURT YOU." "THE DEAD BODY OF THE PIRATE IS HERE." "THE DEAD BODY OF THE GIRL CYNTHIA LIES HERE." "THE PRIEST LIES DEAD HERE, STILL WITH A LOOK OF MANIACAL HATRED ON HIS FACE." "THE DEAD BODY OF THE CHEST-MIMIC IS SPRAWLED ON THE GROUND." "THE DEAD BODY OF HEINRICH LIES HERE." "THE SHAGGY CORPSE OF A GORILLA IS HERE." "THE HERMIT'S BODY LIES DEAD HERE." "THERE IS A DEAD TAN RAT HERE." "THERE IS A DEAD BROWN RAT HERE." "THERE IS A DEAD BLACK RAT HERE." "THERE IS AN EMPTY BOTTLE HERE." "AS THE PIRATE CHOKES AND DIES, THE FLAMEON HIS SWORD DIES ALSO." "AS YOU SAY THE SWORD'S NAME (TROLLFIRE),BRIGHT GREEN FLAME APPEARS AROUND THE SWORD'S BLADE." "YOU SEE A MAN WITH A BEARD AND A BRASS RING IN HIS EAR. HE IS WEARING CLOTHES MADE OUT OF SILK AND IS WEILDING A VERY FANCILY ENGRAVED SWORD." "YOU SEE A BEAUTIFUL GIRL IN A FLOWING WHITE DRESS. YOU RECOGNIZE HER AS CYNTHIA, DUKE LUXOM'S NOT-TOO-BRIGHT DAUGHTER." "THERE IS A HUGE MAN IN RELIGOUS GARB AND AN INSANE LOOK ON HIS FACE. IN HIS RIGHT HAND HE CARRIES A MACE." "A CHEST-SHAPED MONSTER IS IN THE ROOM, HOLDING YOU WITH TWO TENTICLES AND ATTEMPTING TO DISASSEMBLE YOU WITH A THIRD." "A HUMAN WARRIOR STANDS BEFORE YOU, ARMED A LONG SWORD AND CARRYING A SHIELD. ON HIS SHIELD IS A STICKER WHICH SAYS, 'HI! I'M HEINRICH!'" "THERE IS A HUGE, HAIRY, STRONG AND ANGRY GORILLA IN THE ROOM WITH YOU!" "THERE IS A GRIZZLED OLD HERMIT (WHO SMELLS AS IF HE HASN'T TAKEN A BATH IN FORTY YEARS) IN THE ROOM." "THERE IS A HUGE TAN RAT WITH SHARP WHITE TEETH HERE!" "THERE IS A HUGE BROWN RAT WITH SHARP WHITE TEETH HERE!" "THERE IS A HUGE BLACK RAT WITH SHARP WHITE TEETH HERE!" "AS YOU SAY THE SWORD'S NAME, THE BRIGHT GREEN FLAME DISAPPEARS FROM THE SWORD." "SINCE YOU WERE WEARING THE SWORD WHEN ITFLAMED ON, YOU TAKE SOME BURN DAMAGE UNTIL THE SWORD (HEARING YOUR CRIES OF PAIN?) EXTINGUISHES ITS FLAME."  EAMON ADVENTURE #1:-> THE BEGINNERS CAVE <-@Y BY DONALD BROWN_ EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012 (919)766-7490 PRODOS CONVERSION 1/12/90 TJZ  LAST UPDATE 9/19/90; (:10:"PLES$::100AWTWTAD%(A,3)::"DROPPED.":AD%(A,4)ROOM::300` A1NA:AD%(A,4)12080WTWTAD%(A,3):AD%(A,4)ROOM:AN$(A);" DROPPED." A:300 ///ATTACK COMMAND 1950 S$"RAT"3050 M13:MD%(M,5)ROOMS$MN$(M) MAD%(A,3)~::300>S$""ĺ:C$(C);" WHAT";:S$:1950DY///DROP COMMANDc1950NBTLĺ:"YOU CAN'T DO THAT WITH UNFRIENDLIES ABOUT!"::100S$"ALL"2060 A1NA:AN$(A)S$AD%(A,4)1Ă::"YOU AREN'T CARRYING A ";ĺ:"IT IS TOO HEAVY FOR YOU."::100rL:"GOT IT.":AD%(A,4)1:WTWTAD%(A,3)::AD%(A,2)2MD%(0,9)1300}V16000`A1NA:AD%(A,4)ROOM1150jWTAD%(A,3)10MD%(0,1)ĺAN$(A);" IS TOO HEAVY":1150 tAN$(A);" TAKEN.":AD%(A,4)1:WTWTAND":"CANNOT BE REMOVED."::3006S$"ALL"1120JS$"RAT"1070pA1416:AD%(A,4)ROOMS$AN$(A)v$.S$"GOLD"S$"COINS"S$AN$(5)8A1NA:AN$(A)S$AD%(A,4)ROOMĂ::"I SEE NO ";S$;" HERE!"::100'BWTAD%(A,3)10MD%(0,1)|M2:DF0:3500:430#OFMhM21NM:MD%(M2,5)ROOMMD%(M2,14)DFM2:3500:M2200:M2:430uM2:400{NBTL(FD%(0)TD%(0)):NBTLĂM100///GET COMMAND1950#S$"TORCH"ĺ:"ALL TORCHES ARE BOLTED TO THE WALL OUT AN EXIT."::17500:MD%(M,5)R2:TD%(MD%(M,14))TD%(MD%(M,14))MD%(M,1):FD%(MD%(M,14))FD%(MD%(M,14))MD%(M,13):430^MD%(M,14)390hOFM:TD%(1)MD%(0,1)DF0:3500:430rM21NM:MD%(M2,5)ROOMMD%(M2,14)(1).25DFM2:3500:M2200:M2:43000,16000,17000,17000,17000,18000,18000,19000,20000,21000Z,///COMMANDS RETURN TO HEREi6NBTL440@M1NM:MD%(M,5)ROOM430JMRFD%(MD%(M,14))TD%(MD%(M,14))FD%(MD%(M,14))TD%(MD%(M,14))5(41(1)20)xTMD%(M,4)MRĺ:MN$(M);" FLEES ONLY UNDERSTAND THESE COMMANDS-- ";:C1NC:C$(C);20(C$(C)));::::160p C$(C)S$S$V$:V$C$(C):C1000,1000,2000,3000,4000,4000,5000,5000,5000,5000,5000,5000,5000,5000,5000,5000,5000,5000,6000,7000,8000,10000,11000,12000,13000,14000,150 V%(ROOM)1+ :" YOUR COMMAND?";A$L (A$,1)" "A$(A$,2):165m A$""A$CZ$:(37):17:A$ CZ$A$:A2(A$):(A$,A,1)" "Ă V$(A$,A1):S$(A$,A1) (S$,1)" "S$(S$,2):185S C1NC:C$(C)V$C$(C)S$Ă::"HUH? I15)1:M10ĺDK$;"READ EAMON.DESC,R202":A$:DK$::A$: M:A1NA1:AD%(A,4)ROOM(ANA)V%(ROOM)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$:A$ AD%(A,4)ROOM(ANA)V%(ROOM)ĺ"YOU SEE ";AN$(A) A:AD%(NA,4)ROOMĺ"YOUR ";AN$(A);" IS HERE."OM.NAME,R";ROOM:A$:DK$:"YOU ARE STANDING IN":" ";A$:x }V%(ROOM)ĺDK$;"READ EAMON.DESC,R";ROOM:A$:DK$:A$: M1NM:MD%(M,5)ROOMMD%(M,15)ĺMN$(M);" IS HERE.": MD%(M,5)ROOMMD%(M,15)ĺDK$;"READ EAMON.DESC,R";M300:A$:DK$:A$:MD%(M,ASE WAIT A SHORT WHILE"::" (WAKING UP THE MONSTERS)"O 2DK$(4):22000o d///GIVE ROOM DESC IF NEVER i///HERE, THEN GET COMMAND n sSPDSPDSPD1:SPDMD%(0,2)MD%(0,2)2:MD%(0,10)MD%(0,10)2MD%(0,2)< xV%(ROOM)ĺDK$;"READ EAMON.ROB M1NM:S$MN$(M)MD%(M,5)ROOMĂ::"ATTACK WHO?"::100y MD%(0,9)1ĺ:"YOU HAVE NO WEAPON READY!"::100 OF0:DFM:3500:HIT3130 INCW2AD%(MD%(0,9),6):WA%(W2)WA%(W2)2 EAAE300 (100(1)1)MD%(0,10)3130& A2:EAAE1A110 AEAEA:MD%(0,10)MD%(0,10)AM: (MD%(DF,14))DF0300D MD%(DF,3)MD%(DF,3)2:NBTLMD%(DF,14)0:TD%(0)TD%(0)MD%(DF,1):TD%(1)TD%(1)MD%(DF,1):FD%(0)FD%(0)MD%(DF,13):FD%(1)FD%(1)MD%(DF,13):300N R2ROOM:MD%(DF,14)0:5100YOUR HITS ARE HEALED."::MD%(0,13)0:3006$10020I$X///HEAL SPELLb$bS2:7500:SUC14050k$l300$LSUC0:SA%(S)RL(100(1)1):SUC(((RLS2%(S))(RL5))(RL95))$VSUCĺ:"NOTHING HAPPENED.":%`RL(100(1)1):RLS2%(S)S2%(S)S2%(SN ":" COLLAPSES AND YOU DIE.":DIE1:23010#RR31ĺ:"YOU ARE TELEPORTED SOMEWHERE IN THE":" DUNGEON"::R2(26(1)1):NBTL0:5100#RR86ĺ:"YOU HEAR A VERY LOUD SONIC BOOM":" THAT ECHOES THROUGH THE TUNNELS."::300+$RR95ĺ:"ALL OF %(M,13)0:MD%(M,9)0AD%(MD%(M,9),4)0:MD%(M,9)MD%(0,9)MD%(0,9)0j"M:RAISENBTL0:R2ROOM:5100"A1NA:AD%(A,4)ROOMRAISE1:AN$(A);" VANISHES!":AD%(A,4)0"A:RAISEĺ:300.#RR(100(1)1):RR11ĺ:"THE SECTION OF TUNNEL YOU ARE I@!AMD%(M,14):FD%(A)FD%(A)MD%(M,13):TD%(A)TD%(A)MD%(M,1)W!(M:NBTL(TD%(0)0)`!2100t!p///POWER SPELL!zS4:7500:SUC300G"RAISE0:M1NM:M213M:AD%(M2,4)ROOMAD%(M2,4)1RAISE1:MN$(M);" COMES ALIVE!":AD%(M2,4)0:MD%(M,5)ROOM:MDOOM:ROOMR2:TD%(0)0:TD%(1)MD%(0,1):FD%(0)0:FD%(1)MD%(0,13) M1NM:MD%(M,5)R3ĭMD%(M,14)200(1)MD%(M,4)MD%(M,5)ROOM:5150 MD%(M,5)ROOM5160 FRMD%(M,3):FRFR100FRFR((CH10)2)!MD%(M,14)(FR100(1)):MD%(M,14)NBTL1ANDNBTL2020;D16:(V$,1)("NSEWUD",D,1)ĂqDK$;"READ EAMON.ROOMS,R";ROOM:D21D:R2::DK$~R25100ROOM1D1ĺ:"YOU SUCCESSFULLY RIDE OFF INTO THE":"SUNSET.":23010:"YOU CAN'T GO THAT WAY!":V%(ROOM)0:100@ R3R:AN$(A)S$(AD%(A,4)ROOMAD%(A,4)1)ĺDK$;"READ EAMON.DESC,R";A100:A$:DK$::A$::LK1mA:LK300DK$;"READ EAMON.DESC,R";ROOM:A$:DK$::A$::ROOM15300"YOU FOUND A HIDDEN TUNNEL GOING OFF TO":"THE EAST!"::300///MOVE COMM3":A$:DK$::A$::AD%(10,8)6:V%(ROOM)0:MN$(DF)"MIMIC"ĺ:"AS THE MIMIC DIES, IT ROLLS OVER AND":"YOU FIND A RING UNDERNEATH IT.":AD%(6,4)ROOM:///LOOK COMMANDNBTL2020S$"LABEL"S$"BOTTLE"15000LK0^A1NA1.":tMN$(DF);" IS DEAD!"::AMD%(DF,14):FD%(A)FD%(A)MD%(DF,1)MD%(DF,13)D2:MD%(DF,5)0:A2NA1NMDF:AD%(A2,4)ROOM:MD%(DF,9)0AD%(MD%(DF,9),4)ROOM~FD%(0)TD%(0)NBTL0DF0DIE1:23010.MN$(DF)"PIRATE"ĺDK$;"READ EAMON.DESC,R20670,3675,3680,3685,3690\V:MN$(DF);" TAKES DAMAGE BUT":" IS STILL IN GOOD SHAPE.":|[:MN$(DF);" IS HURTING.":`:MN$(DF);" IS IN PAIN.":e:MN$(DF);" IS VERY BADLY INJURED.":j:MN$(DF);" IS AT DEATH'S DOOR,":" KNOCKING LOUDLY0)R2100D3D:3650%.3700BD20:D31D:D2D2(S(1)1)::D2D2AMD%(DF,8):D21ĺ" BLOW BOUNCES OFF ARMOUR"::GMD%(DF,13)MD%(DF,13)D2:MD%(DF,13)MD%(DF,1)3700LAMD%(DF,14):FD%(A)FD%(A)D2Q(MD%(DF,13)5MD%(DF,1)1)31)2:SMD%(OF,12):DFOF:A0:3650bINC((100(1)1)MD%(OF,10)):MD%(OF,10)MD%(OF,10)2INCDMD%(OF,11):SMD%(OF,12):A1:RL5ĺ"A HIT!":3650"A CRITICAL HIT!":R2(100(1)1):R251A0:3650R286S1.5S:3650$R296D2D:365 WEAPON DROPPED!":AD%(MD%(OF,9),4)ROOM:MD%(OF,9)1::L FR953550 " WEAPON BROKEN!":AD%(MD%(OF,9),4)0:MD%(OF,9)1:(1).9ĺ: " BROKEN WEAPON HURTS USER!" FR1003560 DMD%(OF,11):SMD%(OF,12):DFOF:A1:3650# DMD%(OF,1 HIT0:MD%(OF,9)1ıD MN$(OF);" ATTACKS ";MN$(DF):" --";y RL(100(1)1):HIT0:RL5RLMD%(OF,10)HIT1 HIT3600 RL97ĺ"A MISS.": "A FUMBLE!":FR(100(1)1):FR3540(MD%(OF,9))ĺ" FUMBLE RECOVERED."::< FR76ĺ")2:SA%(S)SA%(S)2)%jS2%(S)S2%(S)2/%tC%@///BLAST SPELLM%J1950%TM1NM:S$MN$(M)MD%(M,5)ROOMĂ::"YOU CAN'T BLAST ";S$;"!"::300%^S1:7500:SUC300%h:"DIRECT HIT!"::S5:D1:DFM:3650::300%'///SPEED SPELL&'S3:7500:SUC300L&$'SPDMD%(0,10)MD%(0,10)2MD%(0,2):MD%(0,2)2MD%(0,2)&.'SPD(25(1)1)::"YOU CAN FEEL THE NEW AGILITY FLOWING":" THROUGH YOU!"::300&*:NBTLĺ"AS YOU SMILE, THE ENEMY ATTACKS YOU."::300&+"NOTHING HAPPENS."::300D';"READ EAMON.DESC,R0":NR,NA,NE,NM:AN$(NA1),AD%(NA1,8),MN$(NM),MD%(NM,15):DK$"CLOSE"f4U220104UDK$"RESTORE FAST.START":216,0:220304U216,0:DK$;"OPEN EAMON.ARTIFACTS,L128":A1NA:DK$;"READ EAMON.ARTIFACTS,R";A+5UAN$(A):A214:AD%(A,ADK$;"READ EAMON.DESC,R201":A$:DK$::A$::AD%(12,4)0:MD%(7,5)ROOMY30RR2ROOM:51003:RS$"DOOR"ĺ:"THE DOOR WILL OPEN WHEN YOU MOVE THROUGH":"IT."::1003DR:"MIND TELLING ME HOW?"::1003U///INIT THINGSZ4UDK$;"OPEN EAMON.DESC,L256":DK$02PDK$;"READ EAMON.DESC,R204":A$:DK$::A$::MD%(0,9)10ĺDK$;"READ EAMON.DESC,R205":A$:DK$:A$::S5:D1:DF0:A0:3650:3002PTR1:MD%(0,12)10:AD%(10,8)10:3002R///OPEN COMMAND2RNBTL20202RS$"CHEST"ROOMAD%(12,4)21050G3&RAT YOU MEAN BY THAT.":"TRY GIVING A DIRECTION TO MOVE."::100`1 N///TROLLSFIRE ACTIVATION.1*NAD%(10,4)1ĺ:"NOTHING HAPPENS."::30014NTR205001>NDK$;"READ EAMON.DESC,R206":A$:DK$::A$::TR0:AD%(10,8)6:MD%(0,9)10MD%(0,12)62HN30-":A1NA:AD%(A,4)1ĺ" ";AN$(A)10ZF:300@08JNBTL2020J0BJ1950k0LJS$"WATER"S$"SEA"190400VJ:"SORRY, BUT I'M AFRAID TO GO INTO THE":" WATER WITHOUT MY LIFE PRESERVER!"::3000`JS$"CAVE"ROOM1V$"S":5000A1jJ:"I'M NOT SURE WH:100Z/|BMD%(7,5)ROOMĺ:"YOU ARE HELD FAST BY THE MIMIC AND":" CANNOT ";V$::300i/BM0:17500z/BNBTL0:5100/\DDK$;"READ EAMON.ROOMS,R";ROOM:D16:DR%(D)::DK$/fDR2DR%(6(1)1):R2117510/pD&0PF:"YOU ARE CARRYING THE FOLLOWING-:100y.>MD%(0,10)(EAAE)(EAAE)AD%(A,5)WA%(AD%(A,6))2MD%(0,2):MD%(0,9)A:MD%(0,11)AD%(A,7):MD%(0,12)AD%(A,8).>S$"TROLLSFIRE"ĺ:"READIED."::300.>TR0:MD%(0,12)10:20000.hB///FLEE COMMAND/rBNBTLĺ:"WHAT ARE YOU FLEEING FROM?":RE PROMPTLY":"EATEN BY A BIG FISH.":Y-:ROOM26ĺ"YOU FLOP THREE TIMES THEN DIE.":j-:DIE1:23010->///READY A WEAPON->1950->A1NA:AN$(A)S$AD%(A,4)1Ă::"YOU AREN'T CARRYING IT!"::100.>AD%(A,2)2ĺ:"THAT ISN'T A WEAPON!": READ!"::300F,:AD%(9,4)1AD%(9,4)ROOMĺ"WHAT BOOK?"::300,:"AS YOU READ THE BOOK, YOU FEEL A WEIRD":"SENSATION OVERTAKING YOU. YOU SUDDENLY":"REALIZE THAT YOU ARE TURNING INTO A":"SMALL FISH.":(-:ROOM26ĺ"YOU FALL INTO THE SEA AND AUS."::300"+:///READ COMMAND,+:1950;+:NBTL2020+:S$"LABEL"S$"BOTTLE"ĭAD%(3,4)ROOMAD%(13,4)ROOMAD%(3,4)1AD%(13,4)1ĺ"THE BOTTLE SAYS, 'HEALING POTION'"::300+:S$"TROLLSFIRE"20000,:S$"BOOK"ĺ:"THERE ARE NO MARKINGS TOYOU ARE STILL":" AT DEATH'S DOOR, KNOCKING LOUDLY.":U*(7AD%(3,4)0:AD%(13,4)1^*27300*8S$"WATER"(S$,3)"SEA"ĺ:"A JOB SIMILAR TO GETTING BLOOD FROM A":" TURNIP."::300 +8:"THE WATER TASTED SALTY, BUT IT DOESN'T":"SEEM TO BE POISONOMD%(0,13)0V)6H2MD%(0,13)(11(1)5):H2(H210)1:H214080,14090,14100,14110v)7"YOU FEEL GREAT!"::14120) 7"YOU FEEL BETTER."::14120)7"THOUGH YOU FEEL BETTER, YOU ARE STILL":" VERY, VERY SICK!"::141209*7"THOUGH YOU FEEL BETTER, S$;"'"::300%(6///DRINK COMMAND/(61950>(6NBTL2020m(6(S$,6)"POTION"(S$,6)"BOTTLE"14500(6AD%(3,4)1AD%(3,4)ROOM14500(6:MD%(0,13)ĺ"SOME OF YOUR WOUNDS SEEM TO CLEAR UP.":)6MD%(0,13)MD%(0,13)(10(1)1):MD%(0,13)0.:NBTLĺ"AS YOU WAVE AT YOUR ENEMY, HE ATTACKS":" YOU."::300c'."NOTHING HAPPENS."::300w'2///SAY COMMAND'21950'2S$"TROLLSFIRE"20000'2S$"POWER"6000'2S$"HEAL"7000'2S$"BLAST"8000'3S$"SP