This consists of a set of programs that can load in any monster from
any Eamon and then pit them against one another in an arena. This seems
somewhat useless, since (on the average) the stronger monster will win
more battles, but if you like to watch the antics of the insidious Random
Number Generator, you might enjoy it.
Main Halls - This is not an all-inclusive list of
Eamon masters! Instead, it is a list of the masters which are available as DSK
images from this website. For more on the other masters that have been
created, check out the August 1985 issue
of the NEUC and the Eamon Masters
section of the Eamon Lore page on this website.
EAG MAIN HALL & BEGINNERS
CAVE by Don Brown. Widely available from public-domain sellers (just
about everyone sells it or one like it), this is the original Main Hall with
a simple armorer, magician, and banker. This version is sometimes considered
Eamon Master 1.2 because it includes a SNAPPY file, a suicide routine, and
the ability to say no to Hokas. It also has standardized Beginner's Cave
files.
GRAPHICS MAIN HALL by Rick
Volberding. Also widely available, this Main Hall uses hi-res graphics in
the 'overhead' mode, similar to the old Epyx adventures such as 'Temple of
Apshai', but of better quality. The Main Hall itself is much like the basic
Main Hall above, but it ajoins a 'village' where you can have weapons made
to order, visit a witch who can enhance your attributes, gamble in a casino,
a spellcaster who can enhance your spell abilities, or practice arenas where
your weapon or armor expertise can be improved. There is something special
in the center of each screen that can be done, too.
EXPANDED MASTER (also known
as EAMON MASTER 2) by John Heng & John Nelson. This is a menu-driven disk
that includes limited character editing among its start-up options. The
armorer handles custom weapons and you can special-order any weapon you
want, if you have the money! It has a weapons-training center for boosting
weapon expertise. (Aspen's EU8 disk) Also available in a version from the
Big Red Apple Club.
EAMON MASTER 3 - This master
diskette was created by John Beaty, and contains
a special weapons shop which allows you to buy weapons that other
adventurers have sold. It works like this: You go into the special weapons
shop and pay a copying fee for a weapon you have, plus a fee for the weapon
you want to buy and you are allowed to buy duplicate copy of someone else’s
weapon.
EAMON MASTER JH - This master disk was created by Jeff Hurlburt. It
features a locker which the adventurer can store weapons, improved character
stats displays, and an experience page showing how many times the character
has been on a particular adventure. It is not certain if this master "plays
well" with the rest of the Eamon world.
EAMON UTILITY MASTER - This master disk was created by Andy Andrews. It
has a SNAPPY file and a suicide routine, but doesn't allow you to say no to
Hokas, putting it somewhere between 1.0 and 1.1 in the schema of masters.
Upon running the master, the player has the chance to run a character
editor. Other than that, there is nothing special about this master.
EAMON II by John Nelson, John
Heng, & Bob Davis. This disk marks the beginnings of John's quest for a
'super-Eamon' that culminated in his aborted Apple-based 'KnightQuest'
system. It shows many of the features and commands of the later-to-come
version 6 Eamon, but lacks the commands PUT & FREE. It has 4 new spells:
CHARM, FEAR, BLINK, & SLEEP. It accommodates 5 personal weapons instead of
the usual 4 of the Main Hall. It has a total of 7 artifact types, including
Shield, Healing, Light, & Shovel. There are several new monster fields: Low
Room, High Room, #Attacks, Greed, Hate, and Wanderlust. It allows the
adventurer to find 'friends' and take them along on adventures. There are 4
professions: Thief, Fighter, Cleric, & Magician. Alignments run from Lawful
Very Good to Chaotic Evil. It has an Intelligence attribute. It runs VERY
slowly and is an incredible memory hog. This situation got worse as it grew
into 'KnightQuest', and the next thing you know John got himself an IBM-PC
with compiled Basic & 640K of memory.