The† †Eamon† Adventurerís† Guild
This document is released to the Public Domain. Any part of this newsletter may be reproduced without permission. Please honor the privacy of the members listed herein, and ask their permission before distributing their names or addresses.
If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address.† It will be assigned an Adventure number, and tested for bugs and other problems.† An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release.
Our mail-order Eamon vendor:
††††††††††††††† Kula Software
Eamons are available online. I recommend these sites:
Here are some more:
http://www.ecnet.net/users/mumbv/pages/eamon/index.shtml (also has emulators)
Last but far from least, http://www.wbwip.com/a2web/ has links to just about every Apple II site that there is.
††††† ††† 7 The Devilís Tomb††††††† Dec00
††††† † 19 Death Trap†††††††† Mar98
††††† † 62 The Caverns of Doom††††† Mar97
††††† † 74 DharmaQuest†††† Mar00
††††† † 77
††††† 107 The Last Dragon† Dec99
††††† 114 Thror's Ring††††††† Dec96
††††† 116 The Iron Prison†† Dec99
††††† 120 Orb of my Life†††† Sep98
††††† 126 Pyramid of Anharos† Jun98
††††† 127 The Hunt for the Ring††††† Dec98
††††† 129 Return to Moria†† Jun99
††††† 132 Rhadshur Warrior Jun96
††††† 145 Buccaneer!†††††††† Dec97
††††† 147 The Dark Brotherhood††††† Sep96
††††† 150 Walled City of
††††† 161 Operation Endgame Jun97
††††† 194 Attack of the Kretons†††††† Jun00
††††† 206 Curse of the Hellsblade††† Dec00
††††† 220 Catacombs of Terror Sep00
††††† 239 Idol of the Incas Sep99
††††† SD137 Redemption††† Jun00
Here is a list of Eamons that have been considered but not done in this column because they have solutions either in standalone programs, or "online" as you play. This is not a complete list!
165 Animal Farm
166 Storm Breaker
183 The Boy and the Bard
††††††† 240 Heart of Gold
Always check your Eamons for bonus programs on the disk! Several of the better authors have been known to do this on occasion.
#246 The Sword of Inari†††††††††††††† by Matthew Clark
Reviewed by Tom Zuchowski
MAIN PGM Version: 7.1
Extra Commands:† PAY
Deleted Commands:† None
Special Features:† None
Playing Time:† 30 minutes
Reviewer Rating:† 7.5
Description:† In a rather long and complicated introduction you are hired to recover the magical Sword of Inari from an evil kingdom that has aggressive designs on your own country. This is a sneak mission in which you and a companion are inserted by an airship, which drops you off on a very high tower in the enemy stronghold. You are given several magical items to assist you in your Quest.
Comment: This is a very pleasant and relaxing outing. It is primarily puzzle-oriented, but the hints are strong and the puzzles are not overly difficult. Those who love combat will be disappointed, as a successful Quest will show you just a few easy opponents. However, an unsuccessful foray might find you facing as many as 400 at once!
The play is very linear and you will see very few options outside of the correct course. The map is small, just 36 rooms. Matt did a nice job of adding a number of special texts to explain why you would not go in this direction or that, helping to preserve the illusion of a larger space than what you actually see.
One hint: you were given those magical items for a reason, and you will need to use them all to be successful.
Difficulty of (3).